One of the two recent updates broke a previous function of a game_player_equip. The equip used to strip everything when activated on round start, spawning players with only what was set by the map creator. This was probably unintended, as it would do this even if the "remove all weapons first" flag was unchecked. Simple fix is to check that box and rebuild the map. I'm at work and only just learned about this, so I'll fix it on my maps when I get home.
When I compiled syntax to test, the weapon spawning was corrected, but some models lacked textures. May take a bit to check on that.