- Joined
- May 11, 2011
- Messages
- 5,355
Note that both of these only apply to compiling. Any maps already compiled and on server are fine.
Valve somehow broke a few things related to vrad and lighting. This is causing static props to lack illumination.
Fix: http://steamcommunity.com/workshop/discussions/-1/412447613563111367/?appid=730
Also, named lights used to slightly work as long as you didn't compile with hdr. They lit things up, but would have some issues with shadows. Nothing too big. now they're been buried 30 feet underground in a lead lined coffin. Heres now what it looks like when you compile an area with named lights, even with hdr disabled.
Fix: don't use named lights anymore I guess. :|
LITERALY UNPLAYABLE
valve pls fix
Valve somehow broke a few things related to vrad and lighting. This is causing static props to lack illumination.
Fix: http://steamcommunity.com/workshop/discussions/-1/412447613563111367/?appid=730
In expert compile mode, add '-StaticPropLighting' to $light_exe parameters.
So in full, it should be '-StaticPropLighting -game $gamedir $path\$file' without the quotes.
http://i.imgur.com/wPetayK.png
Also, named lights used to slightly work as long as you didn't compile with hdr. They lit things up, but would have some issues with shadows. Nothing too big. now they're been buried 30 feet underground in a lead lined coffin. Heres now what it looks like when you compile an area with named lights, even with hdr disabled.
Fix: don't use named lights anymore I guess. :|
LITERALY UNPLAYABLE
valve pls fix
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