Convoy mapped out? [Maps on Page 3]

Sir Berticus

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Apr 1, 2008
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i want to create a feeling of suspense ^_^ tomorrow night i will be releasing a fully mapped convoy that names the the section for easy in game reference and shows ALL the practical sniping locations and what they cover... if you're interested in seeing this give me some motivation (beg) for releasing this and giving away my secrets!
 
You mean snipers are good on Convoy? Surely you jest! !lol

I'd be interested in seeing it in all honestly. I've kinda wanted to do some playing with the sniper, haven't played it much, and can use all the help I can get.
 
I think that's probably one of the reasons I don't play that map.

Sometimes the sniper coverage is so heavy I can't step out of spawn.
 
I like to play convoy every now and then, it's a difficult map to be good at and certainly the Snipers and Engies can stay out of the general fray of the action, but I'd definitely be interested in seeing a labeled overview that covers various spots and unifies the language of areas on the map.
 
this map should be detrimental to veteran convoy snipers, help new convoy snipers, possibly help pyros and scouts kill snipers, and finally help everyone get out of the spawn without getting headshotted ^_^... unless you want to >_<
 
[quote1207843353=Lafinass]
I think that's probably one of the reasons I don't play that map.

Sometimes the sniper coverage is so heavy I can't step out of spawn.
[/quote1207843353]That, and I lag a bit on the map.
 
cl_updaterate 100 isn't a fixall, in fact our servers all cap the rate at 60 anyway. But that rate and cl_cmdrate are both the rates your client are trying to achieve. If the server itself isn't keeping up with that rate you'll end up generating loss or choke. Trial and error is the way to go. You want to get your rates as close to those that the server is giving. 30/60 is what works for me most often these days, but a month ago it was 30/45. I just have F10-F12 bound. F10 cycles through cl_updaterate by increments of 15, F11 does the same for cl_cmdrate, and F12 toggles net_graph 4. Then when I first join I adjust them. 0 choke and loss.
 
The lag and reverting the map from V2 to V1 made me leave the map for good. I didn't see a problem with increasing the number of avenues to cross between the two trucks, and protecting the spawn from snipers.
 
[quote1207850361=Guardian-X]
The lag and reverting the map from V2 to V1 made me leave the map for good. I didn't see a problem with increasing the number of avenues to cross between the two trucks, and protecting the spawn from snipers.
[/quote1207850361]
I liked V2 better as well, but it seems that more people liked playing on V1, so in order to appease popular demand, we're keeping the V1 map.
 
Again, I'd love to have a v1.5, that fixes the bugs in 1.0 (rockets going across, the color advantage, and any other bugs) but doesn't add the other features of v2 (man cannon, sniper screens, etc.)
 
We sometimes use V2 on eGO Gamers Hours or scrims, so you may see it if you attend. We've also loaded more maps to that server for clan activities.
 
I'm not too interested in the sniping part, but any help on convoy would be nice... that map drives me batty.
 
[quote1207865311=Lafinass]
I think that's probably one of the reasons I don't play that map.

Sometimes the sniper coverage is so heavy I can't step out of spawn.
[/quote1207865311]


Same here, although it does make it all the more satisfying when I do play, and run up to a sniper and render unto him a savage beating with that wonderful baseball bat.
 
It is a great map to preatice sniping on. But just make sure that you team is not all snipers, you'll never get the intel. If you need help mapping it I can show you the best way to cap the intel as a medic. I did that twice in the same game, it ws great.
 

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