Not usually one to gloat...

Lafinass

Poster Extraordinaire
Joined
Oct 29, 2007
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ctf_sunsettown_v90000.jpg


But can you blame me?

All Darkea, darn fine medic.
 
Wow thats amazing, never got a score like that before, come close though (with snipe :))

btw were u heavy the whole game?
 
[quote1207889576=ƒuse]
Wow thats amazing, never got a score like that before, come close though (with snipe :))

btw were u heavy the whole game?
[/quote1207889576]

Soldier for 20 minutes or so, got tired of tossing Drifter into the air. ^ ^

Swapped over to heavy once I'd learn the lay of the land. I find that it's hard to be good at heavy if you don't know where you should be spinning up.
 
My essay prompt said:
Write about a childhood hero and an experience that you had with him or her.

This one time Lafinass shooted so many noobs that my head explodeded.

Nice record! Glad I wasn't on at the time. =)
 
Nicely done, Lafi! I had an entire team dominated at one time as sniper but I left the game without dying and I didnt know you had to die for it to count lol. So alas, my record remains at 7 doms.

Thats awesome tho. Hard to do that as a heavy :)
 
Darn, every time I start dominating people they quit. =[ My record is 9.

Its crazy what you can do as a heavy sometimes when you have a good medic.
 
Sunsettown could probably do with a change, that ramp up to the intel room is way too easy to hold with a heavy. Get up on top and drop down right in front of the rush? I was literally killing 5 or 6 people at a time. I can't imagine how frustrating it must have been for them to have us lock down their intel and just have free reign of the game.
 
The problem is you can get up on top of the wall over looking the ramp. So since the demos are essentially shooting blind and I've got a wide stretch to choose from, it's easy to avoid stickies. I'm sure it was designed that way to make defending easier, but it backfires very easily. There really needs to be a second straight path to the intel, their choices are charge uphill against a heavy or try and traverse the entire map to come in the other door. We held the ramp long enough for engineers to set up.

At that point there are 3-4 people that have that room held solid, leaving the rest of the team free to roam. Even if they charge an uber, the sentries were spread out- they'd be unlikely to clear me/darkea and both sentries in ten seconds. And frankly, with the room locked down and someone to open the one-way door, 3 caps doesn't take much longer than it takes to charge an uber.
 
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