RedDragonKnight

EGO Is My Life!
=(e)=
Joined
May 11, 2011
Messages
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Will probably be done sometime [strike]tomorrow[/strike]Friday, so now is the time for any suggestions.


Changelog:
-HDR will be enabled, providing brighter lights
-improved shadows
-skybox raised and roofs added to multiple buildings
-placed playerclips in all non playable areas to prevent known exploits
-added a secret song to disco
-fixed the bug that caused ladders brushes to not render
-deepened the water in climb. A grate has been added below the water so the Ts still stand knee deep. The water just looks better now on max shaders
http://images.akamai.steamuserconte...779/29EB1AE2AF184AF119AEF1F406023B850BA3DF6E/

-increased the audible distance of the armory sirens
-added a generator to the top of armory that can be destroyed to disable the armory sirens
-destroying the generator will also allow armory door to open in 1 second for Ts outside the armory, down from 5 seconds
-portopotties are now locked until 9:45 because wardays in them suck suck
-the second phase of the teleporter will now cause shutters to close on all the windows
-the helicopter blades will now kill you when spinning up
-the helicopter now shows the ramp down at all times as it used to
Theoretically fixed the bug causing players to fall through the helicopter. or maybe not. /shrug
-lockdown damage is no longer reduced via armor. will now deal 20 damage per .5 seconds to everyone.
-Jumprope now has a 1/3 chance to be locked at the start of the round. mega randomizer can bypass this restriction
[strike]still working on redoing the lighting in disco/awp area as a result of this.[/strike]
-removed named lights in disco, awp area, and armory as they no longer work
-Added color correction to disco and the awp area to dampen the lights and keep the bulldozer shrouded in darkness
-Added more lights in cell block and climb
-Added a r8 revolver to courthouse


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Looks really nice man! Keep up the good and hard work!

Btw, when do you think you'll make us another sick TTT map? xD
 
Nice I've been waiting for this


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The generator sounds really cool. Will it permanently stop the sirens, or only for a set period?
 
is the map not finished or what? Because it's not on the eGO server yet
v1 was basically just knightfight as it is on jail. Many players disliked the size of it, so I shelved it to work on later. [strike]It's still on the workshop[/strike](replaced it with v2 already), but v2 will have the outer village area cut out and consolidated to the inner area, effectively cutting the map in half.

The generator sounds really cool. Will it permanently stop the sirens, or only for a set period?
The lights and sirens will be disabled for the duration of the round, with no chance of repairs.
 
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v1 was basically just knightfight as it is on jail. Many players disliked the size of it, so I shelved it to work on later. It's still on the workshop, but v2 will have the outer village area cut out and consolidated to the inner area, effectively cutting the map in half.

Please keep the sewers.
 

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