- Joined
- May 11, 2011
- Messages
- 5,355
Will probably be done sometime [strike]tomorrow[/strike]Friday, so now is the time for any suggestions.
Changelog:
-HDR will be enabled, providing brighter lights
-improved shadows
-skybox raised and roofs added to multiple buildings
-placed playerclips in all non playable areas to prevent known exploits
-added a secret song to disco
-fixed the bug that caused ladders brushes to not render
-deepened the water in climb. A grate has been added below the water so the Ts still stand knee deep. The water just looks better now on max shaders
http://images.akamai.steamuserconte...779/29EB1AE2AF184AF119AEF1F406023B850BA3DF6E/
-increased the audible distance of the armory sirens
-added a generator to the top of armory that can be destroyed to disable the armory sirens
-destroying the generator will also allow armory door to open in 1 second for Ts outside the armory, down from 5 seconds
-portopotties are now locked until 9:45 because wardays in them suck suck
-the second phase of the teleporter will now cause shutters to close on all the windows
-the helicopter blades will now kill you when spinning up
-the helicopter now shows the ramp down at all times as it used to
Theoretically fixed the bug causing players to fall through the helicopter. or maybe not. /shrug
-lockdown damage is no longer reduced via armor. will now deal 20 damage per .5 seconds to everyone.
-Jumprope now has a 1/3 chance to be locked at the start of the round. mega randomizer can bypass this restriction
[strike]still working on redoing the lighting in disco/awp area as a result of this.[/strike]
-removed named lights in disco, awp area, and armory as they no longer work
-Added color correction to disco and the awp area to dampen the lights and keep the bulldozer shrouded in darkness
-Added more lights in cell block and climb
-Added a r8 revolver to courthouse
Changelog:
-HDR will be enabled, providing brighter lights
-improved shadows
-skybox raised and roofs added to multiple buildings
-placed playerclips in all non playable areas to prevent known exploits
-added a secret song to disco
-fixed the bug that caused ladders brushes to not render
-deepened the water in climb. A grate has been added below the water so the Ts still stand knee deep. The water just looks better now on max shaders
http://images.akamai.steamuserconte...779/29EB1AE2AF184AF119AEF1F406023B850BA3DF6E/
-increased the audible distance of the armory sirens
-added a generator to the top of armory that can be destroyed to disable the armory sirens
-destroying the generator will also allow armory door to open in 1 second for Ts outside the armory, down from 5 seconds
-portopotties are now locked until 9:45 because wardays in them suck suck
-the second phase of the teleporter will now cause shutters to close on all the windows
-the helicopter blades will now kill you when spinning up
-the helicopter now shows the ramp down at all times as it used to
Theoretically fixed the bug causing players to fall through the helicopter. or maybe not. /shrug
-lockdown damage is no longer reduced via armor. will now deal 20 damage per .5 seconds to everyone.
-Jumprope now has a 1/3 chance to be locked at the start of the round. mega randomizer can bypass this restriction
[strike]still working on redoing the lighting in disco/awp area as a result of this.[/strike]
-removed named lights in disco, awp area, and armory as they no longer work
-Added color correction to disco and the awp area to dampen the lights and keep the bulldozer shrouded in darkness
-Added more lights in cell block and climb
-Added a r8 revolver to courthouse
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