Counter-Strike Global Offensive Jail Server ba_jail_knightfight suggestions

RedDragonKnight

EGO Is My Life!
=(e)=
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May 11, 2011
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nevermind. I've come to the conclusion that the required amount of work to redesign the cell block would mimic that required of building a new map entirely. At that point I'd rather just finish the map I was working on.
 
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Less turtles, like why are tropical turtles chilling by a central European castle?

That just doesn't make sense.

Also a wider cell block @_@.
 
Less turtles, like why are tropical turtles chilling by a central European castle?

That just doesn't make sense.

Also a wider cell block @_@.

Forceful imports tsk tsk

I guess make an easier way to get out cell block as well as viewing the T's. Sounds easy on paper but probably difficult the way the cell block is designed.
 
I dislike the outside area, There's only one way to get through from the castle to the outside, I think another way would help gameplay a bit.
 
disco is never used nor maze. so maybe move that around or have a sign pointing to disco/maze. Also there aren't many games. Joust is only played with less than 5 T's, and climb/simon is overused. But that is probably just pretty obvious
 
They removed it because there wasen't any shield

#lukeruinedshield

I dislike the outside area, There's only one way to get through from the castle to the outside, I think another way would help gameplay a bit.

Only thing I can think of is to add ladders on the outer edges of the exterior wall.
ladders.png


disco is never used nor maze.

never used cuz cts can't play freeze dance in it.
 
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Only thing I can think of is to add ladders on the outer edges of the exterior wall.
ladders.png

I went ahead and gave you a top quality image of what I think should be added, please keep note that the sun and moon are there for dramatic artistic purposes

eJ8Prd4.jpg
 
The cell block stairs exit is a double winder type of design and may be too narrow, just make the cell block exit a wide straight staircase.
 
The cell block stairs exit is a double winder type of design and may be too narrow, just make the cell block exit a wide straight staircase.

The reason it is how it is, is because of complications around the placement of cell block relative to the armory, heal, and moat. To change it would require rebuilding that entire quarter of the map, which I'm not going to do.
 
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