[poll] Old warpath or new warpath?

Good points guys.

Let me just ask, why are -nocturne=-and azznik always playing on the servers and active on the forums, but are yet to join eGO? =/
 
TBH, I don't enjoy warpath2 aesthetically and also for gameplay. The barrels at mid force more bottlenecks than before as it provides more cover for the middle players to camp and build. This in turn means that as soon as an attacking team secures the middle, if semi-working together, then they can now essentially stop the attackers by forcing them to come out of an even smaller exit and thus cause huge bottlenecks. I think this is solely from the point of more limited movement as soon as you push through and this allows the people defending against the rush at mid to control how they break through.

The respawn timers did feel long but that isn't/wasn't my primary concern with how the game was playing. Oh and it just doesn't look nearly as polished and purty looking as the original.
 
I miss not being able to plant on the roof. It took a fair amount of work to get up there - I had to build a level 3 sentry in order to get the teleporter up there, and even then, the teleporter was very exposed until you could get it moved back. (Some could plant with a dispenser, but I never figured it out) Then... you had to start building. A rocket from the canyon or nutz with his stickies made it really hard to keep those things alive at point two. That said, unless you went in smart - it could be really hard to get a turtled opponent off the roof.

Also liked building on the ledge around the point on point 2. Odd to see that removed, as that was an easy take down.

Like the bigger metal packs scattered about. The ladders are a nice touch, rather than the jumping gymnastics you had to do.

Having spawn points closed is a nice touch. Nice to not have to worry about a demo or spy popping out at point 3 spawn... course, half of the fun was nuking the person.
 
Good changes:

Metal packs+ health packs added
spawn points closed

Neutral changes:

Spawn timer
Ladder (it does bother me how fast a pyro or a spy can get one of these though)

Changes I dislike:

Aesthetics
Removal of building on the roof
The new third point

I really favor the old warpath
 
The map is still ugly as hell, though I like added medpacks and the fact the Engineers can no longer stack their stuff on top of CP buildings.
 
[blockquote]Let me just ask, why are -nocturne=-and azznik always playing on the servers and active on the forums, but are yet to join eGO? =/[/blockquote]

Maybe I like a long courtship process huh? Gosh where's the romance !heart

After playing the map for a bit last night I can say that Warpath 2 is fun. I have seen a few comments where players did not like the barrels in the middle but I love them. You can duck around them to protect you from snipers (sorry fuse and thatguy) and sg's. I think they are an amazing addition. The ladders don't matter so much to me. I think the spawn timers do help teams push. If 6-7 players on one team die, the other team has a 10-15 sec window to make a big push before the other team can recover.

I had a little lag last night a couple times (yeah I'm using lag as a defense for Buga dominating me again) but other than that Warpath 2 was big fun. I think the key ingredient is the players anyway...with good players any map is going to be fun for the most part.
 
Ya know, I voted for one but now that I really think about it - I like the new Warpath more. The barrels are an interesting addition and the blocked garages are fantastic. And extra health/ammo never hurt.
 
I've said it before, but while I was ho-hum about Warpath, I absolutely love Warpath2. It's the little things like the medpacks / ammo, locked garages, and the retexturing.
 
[quote1208897560=Food_Fight]
... blocked garages are fantastic.
[/quote1208897560]
!mistrust That's the only thing i don't like. I always hid in the garages, and now i can't.
 
at first i HATED the new warpath and almost cried...well not really cried...but i may have had an errant tear:)

but then i played some more and gave it a chance...

warpath 2 has some good points-more health and ammo, and i like the barrels and ladders-but i truly LOVE warpath-the original-that's the map/people on the map that brought me to eGO!

i wouldn't mind seeing a rotating schedule of 1 and 2...maybe 12 hours of each-or a week of each? that way we all get our fil of our favorite warpath map...1 just seems more "fun" to me....
 
Personally I like 2 better. The spawn time makes it significantly less impossible to cap point 4, and the extra health and ammo packs scattered about are a great boon. Only thing that gets me, though, is that I still try to run into the unused spawn points to heal. :P
 
Thanks for the feedback everyone. Looks like the voting is leaning towards Warpath 2. To be honest, i thought more people would vote for WP2 =/
 
Im sorta torn there are a few things I love about the new map (ladders, and barrels), but there are somethings I don't like so well such as the respawn times, and the anti cap roof engy.
 
This thread is now inactive. Official winner announced! Warpath 2 wins!

:P
 
You should make a poll on whether the map should have instant respawn. You do know that you can just make a cfg file for the map and put the instant respawn cvar in that cfg so the map has instant respawn. That is the main reason for the raise in spawn times. Since it can be done with a cfg now, there really is no need for me to set it for instant automatically. From what Ive heard, some prefer it 1 way, others dont. That cvar Valve added gives both server admins both options.
 
The delay on respawn is not good from a personal standpoint, as I hate to wait but....it is a good thing for the flow of this map. A respawn delay greatly reduces the amount of stalemates in the middle of the map. Overtaking cp #2 is brutal without a spawn timer. I hate waiting as much as anyone but I think for this map it makes sense.
 
[quote1209218033=Kleptor]
I like Warpath Final.......
[/quote1209218033]

Oh that map. No way. The bridge with a wood top... all those stairs. Eww.

I like Warpath2, but I do miss the spawns. It was a unique protection for a player who pushes, or a spy. Bring it back!

Also, I think they should have added a ladder to the top of CP2, and then kept the engy building there.

Other than the reentering Spawn thing... this new WP2 does have improved flow. And I absolutely love the barrels in mid and the large ammo and health packs. Spawn time at 5 sec... does help... just stinks having to wait. !lol
 
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