#Revive Clouds

Should clouds be put back in rotation?


  • Total voters
    54

Dust 2 < Mirage

Non Ducor, Duco
=(e)=
Joined
Feb 22, 2017
Messages
240
Not a troll post, honestly just want to see clouds back in rotation. A lot of ego members have mixed feelings about the map, and a lot of pugs feel the same way. Most of the reasons I have heard from players against the map have been about problems that simple ct cooperation can fix. Plus it has surf like who doesn't like surf Kreygasm. Anyways, I wanna get an official VoteYea or VoteNay from our members about bringing clouds back (even if it never happens, I like data). If you are for it I applaud you to post a comment about your favorite memory or what you love about it. If you are against it let me hear why you feel that away. If you have never played it then, I mean, disregard Kappa.
 
Most of the reasons I have heard from players against the map have been about problems that simple ct cooperation can fix.

The problems with the map are
  • Impossible to rebel without knowing secrets or CTs being bad due to awps and the open, no cover nature of the map
  • Most of the games are griefable and insta-kill the Ts
  • Impossible to get into armory without knowing the secret
  • Camping on the other side of teleporters makes for impossible engagement points
  • Lack of T items to aid rebellion
 
I think it'd be really cool to have clouds back, in my opinion if ct's just have some coordination then the map would be great, there is loads of t aid, so i dont know what your talking about rdk. All in all its one of my favorite maps.
 
there is loads of t aid
I'm sure if you listed them out, you'd see how barren the map actually is.

Theres 1 deagle+scout in surf, 1 glock in a secret area activated via cell block, 1 glock in extreme climb (the door to extreme climb must be shot open), a p2k in the tree in cell block, a p2k on top of some rocks that requires you to jump around out in the open to get to, a mac 10 behind basketball, a ump45 in another secret area, and a usps with a 1/12 chance of spawning in cells

So in total, you have 2 weapons that require a secret to get to, 1 weapon thats almost never going to spawn, 1 weapon deep into extreme climb, and 1 weapon thats hard to get to in surf. The only useful weapons are then the mac10 and the p2k in the cell block tree, neither of which you should ever get if cts are paying any attention because they are so exposed. Even if you did get the gun, good luck out shooting awps cross map or killing the cts through the one way walls they have in cell block.


If anything, CTs coordinating would make the map worse as Ts would never get an actual opportunity to rebel.
 
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God no, that map was just flawed in every way (as in, it was ok but really please don't.)
 
I think it should be reinstated due to the fact that Ts were able to rebel in almost any circumstances. It wasn't like CTs or Ts would crush each other. People, specifically Ts, adapted to the new map. Same with Max Security people found out how to out maneuver CTs. It's not a bad map cause it has AWPs or is wide open. It's only a bad map if the general consensus of the people in eGO say it is. I think it was a poor decision to have this map removed as people were still voting for it and willing to play the map in a positive manner. I for one think that maps that aren't "standard" bring out the best in people. Ts still win on Umbrella even though it's wide open and AWPs are in Armory. Leadership should be looking at maps that aren't voted for and remove them, like StationX which was only voted for on the occasional sense of nostalgia from Jail players.
 
It's not a bad map cause it has AWPs or is wide open. It's only a bad map if the general consensus of the people in eGO say it is.
Sorry, but the map is objectively bad, as is umbrella for the same reasons. Only thing different in umbrella is it has vents that lead straight into armory from cells.
 
Sorry, but the map is objectively bad, as is umbrella for the same reasons. Only thing different in umbrella is it has vents that lead straight into armory from cells.

Yet people love umbrella, so if clouds is just like umbrella and people love umbrella, so why not add clouds.
 
Umbrella has always been one of my favorite maps on the jail server. It is very fun and is kind of easy to rebel on. Playing guard is also fun because there is long range and close quarters battles and is pretty challenging.

It could be reworked a bit like removing the Negev room totally and putting like a UMP in the vent somewhere or maybe just a 5-7. Also making lazer game a bit more challenging and rework the pool game to not be as slow. You up to rework umbrella like you did canyondam RedDragonKnight RedDragonKnight ? :^)
 
Umbrella has named lights that I don't feel like dealing with and the maps flow is nonexistant. its just a box.

Syntax is a box also, but is a great map and is one of my favorites on the server as well.

Also what are the lights you are talking about? What do they mean?
 
Syntax is a box also, but is a great map and is one of my favorites on the server as well.

Also what are the lights you are talking about? What do they mean?

named lights are light emitting entities that are given a name so actions can be performed on them. csgo hates this and will obliterate the light and every shadow in a 3 mile radius.
 
Second best map after umbrella

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