Rest in peace Prison M. It was a good map. NotLikeThis:thumbdown::crying:
-Teeshirts
View attachment 17844
-Teeshirts
View attachment 17844
I tried to present new challenges for Ts and Cts, which require a change in tactics on both sides - and teamwork. It's a shame these challenges were given up on. I won't be making another map for eGO.
I tried to present new challenges for Ts and Cts, which require a change in tactics on both sides - and teamwork. It's a shame these challenges were given up on. I won't be making another map for eGO.

It's a shame these challenges were given up on. I won't be making another map for eGO.
It was the most voted for map for a month straight. Haters gunna hate.
I've spent 200hrs on this map alone, and probably nearly 400hrs in eGO jail across CSS+GO. This map was the culmination of the challenging features presented in those maps, plus some new ideas. About 50 of those hours were spent implementing specific criticisms brought to me by eGO players, including the whole of v2, and v3.
All maps I make aim to be substantially different to the current rotation, so if you love the current small corridors, and closed off rooms rotation, they're probs not going to be maps you'll love. I can't do anything about that.
My latest is set in a movie studio, where a movie prison set turns into reality, and prisoners escape to explore the rest of the secrets the studio has to offer. This is not umbrella.
I took endless criticism on Prison M, from about 20 people in this community who saw it in dev. About half of the map make up is build on those criticisms - including, indeed, things other people end up complaining about. I wish people would take the map as the challenge it is, and try to beat it, whatever team you're on, rather than expect more of the same style maps. Those who embraced finding the secrets, took on the challenge of hard games, played with the scout, and worked together to get weapons/distract guards, ended up finding the map rewarding.
I don't want to rework the map to be the same as current rotation because then I'm not adding anything new or experimental. I hope the map can be back on the server, so those who did repeatedly vote for it are able to again.