T
Tikkun Olam
Ok, so I already wrote a long piece about driving in HM. I laid out some of the routes I think are unusual and really fast...but I didn't save the damned draft, and that sucks! :] Kinda leaves you deflated.
Anyway, instead of being the Great Revealo and proudly sharing all my "secret" routes in one post and risking the ol' "ho-hum" reaction, I figgered I'd share a couple of things I've noticed and see if you folks have any of your own as well.
The physics of the game is pretty good, so it follows that some real-world driving concepts mostly apply. Some of it's pretty obvious.
When you're taking off from the uncap any turns will slow you down. The longer you stay on a straight line, the faster you go, and the rougher the terrain, the more resistance. If you hit a 10" wall head on, good chance you're gonna flip, and if it's any higher, you'll stop dead.
When I first started thinking about fast routes it came to me that programmers must love their jobs, but some of it must get pretty boring...like initial product testing. I figgered they must have to drive the jeep across the map a hundred or more times to trigger the flags and to check their tweaks. I'd wanna be able to eat a sandwich while I was doing that, yknow? So I started looking for little waymarks or indicators that I *in my imagination* might use as targets, or guides.
View attachment 17990
I noticed that there really are a few bee-lines from the uncaps to B...especially from the US side.
I also noticed that you can use a tank to make your own route. If you drive the tank in a bee-line through any walls, bushes, and fencing, and if you take a jeep along that same route at any point later in the game, it's about as smooth as the road.
I said pretty much the same stuff in my failed previous attempt, plus I had about 4-5 times as much detailing routes. Hmm...maybe it's *good* I lost it. I have babbling fingers. lol. Strange that it keeps saying "auto-saved", though. If I close the browser, it's gonzo.
So, what've you guys got? Hints, tricks?...I've never actually discussed this kind of thing in a game before. I wonder if it's all written out somewhere.
Anyway, instead of being the Great Revealo and proudly sharing all my "secret" routes in one post and risking the ol' "ho-hum" reaction, I figgered I'd share a couple of things I've noticed and see if you folks have any of your own as well.
The physics of the game is pretty good, so it follows that some real-world driving concepts mostly apply. Some of it's pretty obvious.
When you're taking off from the uncap any turns will slow you down. The longer you stay on a straight line, the faster you go, and the rougher the terrain, the more resistance. If you hit a 10" wall head on, good chance you're gonna flip, and if it's any higher, you'll stop dead.
When I first started thinking about fast routes it came to me that programmers must love their jobs, but some of it must get pretty boring...like initial product testing. I figgered they must have to drive the jeep across the map a hundred or more times to trigger the flags and to check their tweaks. I'd wanna be able to eat a sandwich while I was doing that, yknow? So I started looking for little waymarks or indicators that I *in my imagination* might use as targets, or guides.
View attachment 17990
I noticed that there really are a few bee-lines from the uncaps to B...especially from the US side.
I also noticed that you can use a tank to make your own route. If you drive the tank in a bee-line through any walls, bushes, and fencing, and if you take a jeep along that same route at any point later in the game, it's about as smooth as the road.
I said pretty much the same stuff in my failed previous attempt, plus I had about 4-5 times as much detailing routes. Hmm...maybe it's *good* I lost it. I have babbling fingers. lol. Strange that it keeps saying "auto-saved", though. If I close the browser, it's gonzo.
So, what've you guys got? Hints, tricks?...I've never actually discussed this kind of thing in a game before. I wonder if it's all written out somewhere.


