- Joined
- Apr 22, 2008
- Messages
- 3
Hey ever since the medic update my friends and I have been talking a lot about what the future will/should hold for weapons. I was hoping to see what other people thought would be awesome but balanced and realistic updates.
Some of these are a pretty good stretch from what could happen and some are more realistic.
My list as of now:
Pyro:
Molotov cocktail, or instead of the flamethrower, a gun that basically shoots small napalms (fire balls) that aren't as strong as current thrower but have better range.
Maybe even a gun that is just a hose that shoots a flammable liquid that could then be set on fire, much like the demos stickies accept you'd have to be in proximity to through the match or something.
Soldier:
Weaker rockets with a minimal heat seek capability.
Sniper:
A rifle with an x-ray scope that has no charge capability but you can see folks through some walls.
Spy:
A bleed-out knife, has no "back-stab" but does slow damage until the character is healed.
i also think it would be hilarious to have inanimate object disguises. so that you could sap a sentry and turn into one and wait to prey on unsuspecting enemies. They could also be level dependent, i.e. you could be a cart on gold rush, or a stack of tires on 2fort.
Heavy:
I would like to see a gun that has a reload system similar to the current sniper rifle, that shoots like a mid/long range but focused scatter gun. also brass knuckles that did damage to you when used but didn't more damage than regular punching.
Demo:
Timed mines(could look like bundles of dynamite), C4, for a melee he could have a concussion charge (like those used for door breeching) that would need to be "charged" and he would walk slow like the heavy while his mini gun is out.
Scout:
Duel billy clubs or tee ball bats would be funny and add to the bonk joke a lot. and I would like to see a main gun with more range as well.
Engineer:
My Engineer would have a secondary building command in which you would pick your "possible buildings" for instance you could pick to be able to build two sentry's that can't get past the second phase, but then you wouldn't be able to build a dispenser.
Also some of the new buildings I've thought of are:
A sentry whose third tier is exactly like the second tier now except it has a shield that protects the gun and the people behind it.
Also maybe a standalone Shield.
I think it would be neat to see a "fan" that would be similar in size to a teleporter but it launches people in the air like a rocket jump. (it would also be cool for defense to make it hard for people to get in rooms. but at the same time the greifing rate might be too high.)
Some of these are a pretty good stretch from what could happen and some are more realistic.
My list as of now:
Pyro:
Molotov cocktail, or instead of the flamethrower, a gun that basically shoots small napalms (fire balls) that aren't as strong as current thrower but have better range.
Maybe even a gun that is just a hose that shoots a flammable liquid that could then be set on fire, much like the demos stickies accept you'd have to be in proximity to through the match or something.
Soldier:
Weaker rockets with a minimal heat seek capability.
Sniper:
A rifle with an x-ray scope that has no charge capability but you can see folks through some walls.
Spy:
A bleed-out knife, has no "back-stab" but does slow damage until the character is healed.
i also think it would be hilarious to have inanimate object disguises. so that you could sap a sentry and turn into one and wait to prey on unsuspecting enemies. They could also be level dependent, i.e. you could be a cart on gold rush, or a stack of tires on 2fort.
Heavy:
I would like to see a gun that has a reload system similar to the current sniper rifle, that shoots like a mid/long range but focused scatter gun. also brass knuckles that did damage to you when used but didn't more damage than regular punching.
Demo:
Timed mines(could look like bundles of dynamite), C4, for a melee he could have a concussion charge (like those used for door breeching) that would need to be "charged" and he would walk slow like the heavy while his mini gun is out.
Scout:
Duel billy clubs or tee ball bats would be funny and add to the bonk joke a lot. and I would like to see a main gun with more range as well.
Engineer:
My Engineer would have a secondary building command in which you would pick your "possible buildings" for instance you could pick to be able to build two sentry's that can't get past the second phase, but then you wouldn't be able to build a dispenser.
Also some of the new buildings I've thought of are:
A sentry whose third tier is exactly like the second tier now except it has a shield that protects the gun and the people behind it.
Also maybe a standalone Shield.
I think it would be neat to see a "fan" that would be similar in size to a teleporter but it launches people in the air like a rocket jump. (it would also be cool for defense to make it hard for people to get in rooms. but at the same time the greifing rate might be too high.)




















even the medic gets a gun (kinda)