It was a rhetorical question. YES of course it is
some say it's not but IMO it definitely is important
I know some of u guys would agree but others might not
it's the same at the servers too some say secure the church
and others say eff church and push 2nd and apt
in many cases both opinions come from players with much experience, good players
I guess as each player's experience varies their understanding of the map varies too
so I acknowledge the possibility that my view of this matter might not be balanced since
I play rocket and mg a lot and I usually am an axis but I still wanna state my reasons
so that we can undertand each others opinion better.
here's the reasons why I think church is important(from the axis side)
1. you can kill allies from the church hallway
many ally assaults, supports, rifles run to church bush then to axis 1st or cellar
if Axis have church then they can use the church hallway to shoot those guys from the side
even the most skilled players can't survive the shots from their 9 to 6 given that range is adequate
some might ask Can't axis mgs kill those guys? and now here comes the 2nd reason
2. Axis mg can perform way better when his/her team has church
when mg is at axis 2nd it can be a pain in the ass for the allies cause that mg can cover mid
but it's not always easy to survive as a mg especially if allies are performing synchronized attack on axis 2nd
if 1 shoots from the apt crack and the other from apt exit at the same time mg usually can't kill them both
fortunately usually the timing is not precise and they both die in turns
but when those attacks comes from totally different area, say 1 from apt crack the other from church tower,
it becomes way harder to deal with, when u are focused on the apt your reaction toward other objects gets slower
and it get's worse when the enemy from the church tower is a rifle or a sniper then mgs don't really have much chance
and God forbid if ally mg is set up at church ent then the whole team, not just mgs, will suffer directly from it
if MGs can just rule out church from the list of usual suspects it really helps them perform way better
in doing so mg helps one's teammates perform better too(especially a Panzer if he/she is on axis 2nd or mid)
3. u can get ally 2nd very quickly
Good players know it's usually easier to take enemies' 1st first then the 2nd in the end
if u can see your mate capturing 1st flag u can just run out of church hallway and capture their 2nd in a heart beat
even if u are at the church tower u can jump to church gable then to ground without losing too much health
unless there's enemies at their lower apt exit u can usually get the winning capture
4. u can keep allies out of the wine cellar more easily
if an enemy can come into axis cellar it's not a good sign for axis if many of them can find their ways
to the cellar then it really is a bad sign which means axis mg is not covering mid or they are coming from church
if ally players start playing hide and seek in axis house it get's nasty, axis have to place some time and manpower
to clear the situation which means less force to use to defense and offence
having church, with the benefit of making mgs cover mid more effectively, can lower the possibility of
those painful events quite dramatically
5. church is a good camping spot + all the benefits I mentioned above
if u guard church hall it's not that hard to kill 2 or 3 of them before u die
which means keeping church clear from allies doesn't require much manpower
(especially when axis mg is on their 2nd balcony or mid)
and that guy who are guarding church hallway can join the axis rush to ally 1st
or as I mentioned above take ally 2nd when the 1st is already taken
I know situations vary and according to those various situations the value of church varies too
but usually securing church is not a bad way to start
p.s. I already said the situation varies but to be more specific I listed what I think to be the cases
in which church's importance is decreasing
1. when your mgs never goes to your 2nd or cover mid and just camp near 1st
in this situation allies can have a safe passage to axis cellar so benefit no.2 and 4 get lost
if there's no one covering cellar ent this problem would get worse
2. when enemy mg, sniper, rocket or rifle is aiming church hallway
in this case you'll have a hard time using hallway to shoot them but it also means their
valuable assets(especially mg and sniper) are not using their power to press mid so it really isn't that bad
unless too many of axis are in church doing nothing
3. when ally just don't care about the church XD
sometimes, usually after rounds of slaughters, allies withdraw into their safe spot and enjoy their false sense of safety
many of them would go into the apt and don't really come out or even shoot mid from the inside
while doing so much of their manpower would be wasted idling and their defense would become weak
in those cases church doesn't hold much value, attacking fast through mid would be more efficient
4. when one team is way better than the other
no.3 above is an example of this situation. If one team is much better than the other
then the defense would be crushed very fast. there won't even be any time to regroup
in those cases by going church u might be allowing yourself to be meaningless
since either way you won't see much or even any blood until the round ends
there would be more cases but these are the things I can think of right now
as I said from the beginning some of u might not agree with me
and some of u might say 'hey why this guy saying thing this obvious out loud? pish, we already know that'
either way you are welcome to reply. if you are the former u can reply saying why my post is just a long gibberish
of which's reason I'll try to enjoy and understand, and if you are the latter u can always add more reasons
why church is important
In case of u just crushing axis while I'm in church and shove it in my face,
I added the cases when church becomes less valuable
some say it's not but IMO it definitely is important
I know some of u guys would agree but others might not
it's the same at the servers too some say secure the church
and others say eff church and push 2nd and apt
in many cases both opinions come from players with much experience, good players
I guess as each player's experience varies their understanding of the map varies too
so I acknowledge the possibility that my view of this matter might not be balanced since
I play rocket and mg a lot and I usually am an axis but I still wanna state my reasons
so that we can undertand each others opinion better.
here's the reasons why I think church is important(from the axis side)
1. you can kill allies from the church hallway
many ally assaults, supports, rifles run to church bush then to axis 1st or cellar
if Axis have church then they can use the church hallway to shoot those guys from the side
even the most skilled players can't survive the shots from their 9 to 6 given that range is adequate
some might ask Can't axis mgs kill those guys? and now here comes the 2nd reason
2. Axis mg can perform way better when his/her team has church
when mg is at axis 2nd it can be a pain in the ass for the allies cause that mg can cover mid
but it's not always easy to survive as a mg especially if allies are performing synchronized attack on axis 2nd
if 1 shoots from the apt crack and the other from apt exit at the same time mg usually can't kill them both
fortunately usually the timing is not precise and they both die in turns
but when those attacks comes from totally different area, say 1 from apt crack the other from church tower,
it becomes way harder to deal with, when u are focused on the apt your reaction toward other objects gets slower
and it get's worse when the enemy from the church tower is a rifle or a sniper then mgs don't really have much chance
and God forbid if ally mg is set up at church ent then the whole team, not just mgs, will suffer directly from it
if MGs can just rule out church from the list of usual suspects it really helps them perform way better
in doing so mg helps one's teammates perform better too(especially a Panzer if he/she is on axis 2nd or mid)
3. u can get ally 2nd very quickly
Good players know it's usually easier to take enemies' 1st first then the 2nd in the end
if u can see your mate capturing 1st flag u can just run out of church hallway and capture their 2nd in a heart beat
even if u are at the church tower u can jump to church gable then to ground without losing too much health
unless there's enemies at their lower apt exit u can usually get the winning capture
4. u can keep allies out of the wine cellar more easily
if an enemy can come into axis cellar it's not a good sign for axis if many of them can find their ways
to the cellar then it really is a bad sign which means axis mg is not covering mid or they are coming from church
if ally players start playing hide and seek in axis house it get's nasty, axis have to place some time and manpower
to clear the situation which means less force to use to defense and offence
having church, with the benefit of making mgs cover mid more effectively, can lower the possibility of
those painful events quite dramatically
5. church is a good camping spot + all the benefits I mentioned above
if u guard church hall it's not that hard to kill 2 or 3 of them before u die
which means keeping church clear from allies doesn't require much manpower
(especially when axis mg is on their 2nd balcony or mid)
and that guy who are guarding church hallway can join the axis rush to ally 1st
or as I mentioned above take ally 2nd when the 1st is already taken
I know situations vary and according to those various situations the value of church varies too
but usually securing church is not a bad way to start
p.s. I already said the situation varies but to be more specific I listed what I think to be the cases
in which church's importance is decreasing
1. when your mgs never goes to your 2nd or cover mid and just camp near 1st
in this situation allies can have a safe passage to axis cellar so benefit no.2 and 4 get lost
if there's no one covering cellar ent this problem would get worse
2. when enemy mg, sniper, rocket or rifle is aiming church hallway
in this case you'll have a hard time using hallway to shoot them but it also means their
valuable assets(especially mg and sniper) are not using their power to press mid so it really isn't that bad
unless too many of axis are in church doing nothing
3. when ally just don't care about the church XD
sometimes, usually after rounds of slaughters, allies withdraw into their safe spot and enjoy their false sense of safety
many of them would go into the apt and don't really come out or even shoot mid from the inside
while doing so much of their manpower would be wasted idling and their defense would become weak
in those cases church doesn't hold much value, attacking fast through mid would be more efficient
4. when one team is way better than the other
no.3 above is an example of this situation. If one team is much better than the other
then the defense would be crushed very fast. there won't even be any time to regroup
in those cases by going church u might be allowing yourself to be meaningless
since either way you won't see much or even any blood until the round ends
there would be more cases but these are the things I can think of right now
as I said from the beginning some of u might not agree with me
and some of u might say 'hey why this guy saying thing this obvious out loud? pish, we already know that'
either way you are welcome to reply. if you are the former u can reply saying why my post is just a long gibberish
of which's reason I'll try to enjoy and understand, and if you are the latter u can always add more reasons
why church is important
In case of u just crushing axis while I'm in church and shove it in my face, I added the cases when church becomes less valuable

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