cp_Blackmesa_beta2 now ready

Dragonhill

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Apr 28, 2008
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Hola folks

cp_blackmesa_beta2 is now ready for testing

http://www.fpsbanana.com/maps/53051

grab it at fps banana and follow the install directions
*you need to extract the .zip into the TF folder so that you get both the map and the silenthill siren sound.

the map is also running on Dragonhill server. It would be great if we could get it up on a EGO server tonite or tommorrow for a 32 player stress test. The map is not as chaotic now. the teams MUST capture in a linear format. C,B,A,B,C

I have reversed the blu B and C textures on the walls to make that side more identifiable. The next version will use B,L,A,C,K as the capture point identifiers. (i need to make some new textures for that).

I'm switching over to PL map making now. If i see the map up i'll jump in

thanx every one

~D
 
uploading now. to the old convoy server.

I'll do a steam call out for testers :)
 
Thanx garden, i have just finished looking at the cart in Pl_goldrush..
i think i know why the server are lagging.. that cart is not ONE enitity but a composition of many entities all tied to a func train.

BTW, it looks like the healing entity can be placed in new maps if we want..or not

~B
 
Ok, i spoke to Dragonhill yesterday he'd like to test his map with alot more people that we were able to provide for him last night.

I'd like to say that if you do not know Dragonhill, just know that he makes video games for a living so it should be enough to want to play in his map, which in my opinion, is one of the coolest maps i've seen.

So far, the improvement he made from the alpha to the beta, and now beta 2 is very impressive. The map is less confusing, more fluid.

So we spoke about trying it again tonight, not sure of the time yet. I'd like to see our best behaved members trying it out, and give him feedback after. He needs our help to see if it can take 32 players.

More to come,
Capt M
 
I tried it yesterday and I think it's way more easier to get to the capture points because of the closed doors who only open when the last point is captured. However, if the metal door doesn't open at every 5 seconds, someone will get stuck in them. Finally, a way to go down on the crane without having to lose hp would be great, like in the first beta where you could jump on the crane, then on the platform.

Otherwise, it's an awesome map! All-talk makes it more friendly between the testers, and the portal idea is pure genius. I'm waiting anxiously for the final version and for the new payload you're currently working on ^_^
 
We will be testing it tonight. I ran into some problems and couldn't run it. So tonight will be the night maybe around 6 or 7pm :) PST
 
Yeah that is good news, thank you Garden!! We are in firm support of Dragonhill, his map is extraordinary and we are having great fun in testing it out, at least we will have more time to get other players in for further testing, today!!!! it seems some are not that capable to follow simple instructions to download the map from fpsbanana and it sadly prevented them from joining yesterday. However running it on one of our servers solves this problem and I am sure that it will naturally attact a larger amount of players being on a dedicated Ego server !!
 
Hi all,

ilast nite i was able to identify a few errors in the door logic. Unfortunately tonites version will not have that fix as I prefer NOT to release a new version every other day.

The huge metal doors that are trapping people will also be speeded up and/or removed in next version. I think thats why the default TF2 maps never use slow moving doors as players can get stuck on them. I also believe it may be due to the server being a 100 tick server. I have read where the faster servers have a physics bug with players and moving objects. The EGO server may not have this problem as much.

As for the falling and getting hurt on the platform when falling. I'll look into placing a safe area on the platform. Other wise just grab the full health pack found on the platform (i use it alot).

I also want to see a team try to get 4 sentries in the bottom cave. I think it is possible for the opposite team to take them out once they know the map. But I need to see it in action before I make a final decision.

I also looked more into pl_goldrush and the moving cart. I should prob take a screen shot of it in hammer and post it with a diagram of what everything does in laymans terms. may help some of you that want to make maps yourself.

looking forward to tonites test

~B
 
I'll try and be there tonight i really like beta1 so im interested in seeing the changes you have made
 
[quote1210010449=DuckDastardly]
ooooo, I will try and be there tonight.
[/quote1210010449]
Same what duck said, im eager to try it out.
 
I'll see if I can't show up tonight, depending on how long it takes me to perform the maintenance on our Domino server at work. I'd love to see the changes from last the last version to the current version. Unfortunately, I missed this thread yesterday (rather, I saw it but didn't read it) and tried to follow some other eGO players into the server. I waited about 15 minutes for the map to download from Dragonhill's server last night, but eventually gave up. I'll be sure to download it from FPS Banana tonight before I join in. :)
 
I guess I should put up a warning <DO NOT DL MAP FROM DRAGONHILL SERVER>

it sucks,,and the map is slightly larger now too

alot of the size is actually the player clip brushes to help smooth out alot of the rough edges. most valve maps are actually 2x bigger than mine because they do an even better job of player clip brushing their lvls. weird

~D
 
Hehe. The warning would be nice. :)

Out of curiosity, what kind of upload speed does the server's internet connection have? Or do you just co-lo with some outfit?
 
I'm using leetservers dedicated server 32 player 100 tick
yea,,it costs me $$$
but i figured i needed the 100tick to make sure all my physics stuff works as this has been noted as a potential problem

~D
 
Oh wow. Yeah, I just checked their pricing. Well, if you can afford to pay for it every month, more power to ya. :D
 

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