I have changed all door triggers from the default wait 1 second before reset to 0 seconds (thats what valve maps have). I have also speeded up the metal doors.
also changed - the battlement doors will now stay open the entire match once they are opened by either home team cap B OR attacking team capping A. this ensures either team never gets stuck down below.
The portal glass doors will remain open once one team caps 4 cap points. The safe doors will still open and close depending on who has 4 cap points under control. This means the portal room "can" be open but no one has access to the portals themselves.
Glass doors have been changed so that they open and closed based on who owns the center "A" point. The doors were closing when a defending team had recaptured their "B" point. This locked out the attackers and was not what I had intended. Attackers still can use the ducts to get around B and attack from behind.
these changes may help make the map feel more "open" after about 5 min of play. This should help noobs at the start and give the leets something to chew on in the end game.
i have added more health and ammo down below. But i have also made it so that you stick your neck out farther to get it.
still looking into how i can prevent players from getting hurt when they fall onto the platform. I "may" have a health pack "float" in mid air where the platform lowers to for any rocket jumpers trying to go up through the hole. i wonder if i can parent the health pack to the platform. could be kewl to see when it moves. or buggy as all @#$$.
still no idea why the timer running out did not stop the game. felt like blackmesa from the underworld then.
ill be working on new hud art and level textures so that the cap points are labels "B" "L" "A" "C" "K".. why black u ask? because the B,A and C are already made.. i just have to make the L and K. Besides. the name of the map is "Black"mesa.
as for the snap shot error and/or folks almost getting booted at map start. It may be I have way too many entities in the spawn room. Yup, all those nifty freezers with the team classes may be over doing it. OR, the map just has way too many kewl things to play with. I may remove 2 rooms that i have never seen any one go into (the ones with the eng tool boxs and medics hypo's). that might free up some ent_data. I was going to put in a penny arcade comic in the rooms but tyco never got back to me when i asked if it was ok to use(me sad panda).