TTT One Hit Knife Poll

What should we do in regards to this matter?


  • Total voters
    31
Joined
Sep 2, 2017
Messages
50
The One Hit Knife, is a tool used by Traitors in the Game mode "Trouble In Terrorist Town."
It is a purchasable Knife in the Menu, that will instantly kill a player; dealing over 1000 damage. The knife cost 1600 credits, and is completely undetectable by any player, leaving them non suspicious and non identifiable. This poll is to see the communities standpoint on: Should we remove it? Should we make it identifiable? Or should it have a increased cost to avoid it's overpowered reality. All of your opinions and thoughts matter. Please feel free to voice yourself on the matter, and please vote, to help the consensus.

AS of now, these are the questions.

A. Should we remove the item all together?
B. Should we keep it the way it is?
C. Should we make it more costly?
D. Should we make it identifiable?

Thank you all for viewing this.
~Slav Master
 
People should be able to Zeus dead bodies and see if someone one hit knifed the dead guy and who it was


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People should be able to Zeus dead bodies and see if someone one hit knifed the dead guy and who it was


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why would you zeus a dead body to find out how they died when you can zeus someone who is alive
 
We just set it to 3000 instead of 1500. Let us know what you guys think!
 
Its genuinely not satisfying to kill someone with it nor is it fun to be killed by it. You made the right choice raising the price.


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The one hit knife problem would be solved if chasing someone with a knife was considered t-baiting after being warned by the traitor's target. And 3000 credits is just a little too much, maybe 2000?
 
Why not just get good? Backstabbing is easy!!! Just ask Travis about today ;)
 
I feel like we should take the 1 hit knife and put it into jail to stop people from baiting Kappa
 
I mean I think it should be removed it's not that hard to backstab someone already and a 1 hit knife is excessive. when there was heavy armor the 1 hit was ok as people used it on detectives but now you almost can't ignore it unless the traitor knifes and misses and even then you have to pull out your gun and by then your slower and theyve caught up to your and your dead. The only way to really avoid it is if they miss and you and B-hop or strafe around the traitor and backstab them.
 
I'd like if the one-hit knife made a certain sound when it was pulled out. I'm not sure if that's programmable though lol
 

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