[quote1210536537=Firethem]
I think some players tend to take their points way too seriously. I will often try to change to spy and pass behind the ennemy lines in warpath if everyone is stuck in a non-moving position. I will die a lot, but in the end, I'll help my team.
To the contrary belief, most of the top 100 players I've played with are team-players who sometimes try something strange to counter the opponent. The fact that they are WAY GOOD makes up for the lost points over a new attempt at winning. People who are good players AND that have fun playing populate the top 100.
If someone sees an engi building unuseful stuff and keeps destroying it to rebuild it, it will be called, and a polite admin will take care of it, kicking in the end if needed. Except for engis doing that, any other player not helping the team doesn't get points.
Sure, there are the 3 problems that bigwilly talked about, but a top100 player knows that the points lost in doing that will be taken back after they helped win with their suicide.
All that to say that people who farm points actually don't get as much as they think. People who help their team and kill lots of people while having fun are the top100, and I'm one of them ^_^
[/quote1210536537]
From your stats, you appear to play mostly sniper or soldier, and the rare occasion spy. Sounds about right. Snipers are behind the line of fire, and soldier are generally healed by medics - both classes inherently carry high k/d ratios. Problem is, as illustrated by your response, spy shouldn't be a second-tier class just because they die alot. When people see this, they avoid spy because they know they will probably lose points - a concern which originated this thread. Take two soldier, or any class, for example. Soldier1 achieves more in-game points and helps the most in taking the cp, but dies several times. Soldier2 plays more safely, and scores less, but doesn't die. Yet the ranking system rates Soldier2 as better, even though Soldier1 achieved, and scored, more. FYI, I have way more than the 3 problems noted above.
Change the ranking system to a rank-adjusted in-game points-per-minute scale and I think you'll see a more accurate system, and less concern about dying (which started this thread, so the problem is undeniably real). Why the ranking system uses a points system so different from in-game points is a mystery.