Announcement TTT Changes

Why cant detectives buy tasers it is their job to detect the traitors but are the only ones not allowed to buy a taser? They should have cheaper tasers than everyone else and more available as they have to do their job.

Besides that all the other recent updates are good.
 
Why cant detectives buy tasers it is their job to detect the traitors but are the only ones not allowed to buy a taser? They should have cheaper tasers than everyone else and more available as they have to do their job.

They couldn't even buy the tazer because apparently there was a 1 per round limit and the one you start with counts against that.
 
Why cant detectives buy tasers it is their job to detect the traitors but are the only ones not allowed to buy a taser? They should have cheaper tasers than everyone else and more available as they have to do their job.

Besides that all the other recent updates are good.

We are testing this as a new feature to hopefully provide for more organic gameplay. This causes Detectives to use the other tools in their arsenal and to use Tasers wisely, allowing for the game to be more strategic. I agree that it's the Detectives jobs to detect traitors, but, the taser is not the only way for a detective to do that. This is a test, we will see how it affects gameplay and make a decision in the coming days on if it should stay or not.

Hope this helps understand more,
Gabe
 
Updates for May 2, 2018
Added two new maps
  • ttt_drybone_swamp_v1d
  • ttt_hybridgrounds_alpha1
 
So a map that crashes the server, causes delay problems, and is overall just an unfun map, and another that is easily exploitable and looks like it was made by a 10 year old. ****ing nice.
 
Update for May 5th, 2018

So just to give you guys a little bit of info, I've been working to try and get this crashing issue fixed. It has to do with the TTT game mode itself, in one of the recent updates the Author pushed code to fix a memory leak, in order to test if that code worked, I completely wiped our version (aside from the settings) and attempted to reinstall the gamemode on the most recent version of sourcemod and the most recent version of TTT. I've been talking with several developers in the community and they all said this has a possibility of working, so I tried it. Still to no avail.

I'm still working on fixing this, it's not a just us issue, it's actually quite widespread and everything seems to point to TTT.

If you would like to see what I mean, here is just one of the crashes: https://crash.limetech.org/pyh6bp4t6oej
Each crash has nearly the same signature. Here's the statistics just for today: 94 reports share this crash signature. (19 owners / 27 ips)
 
It seems like people can buy Traitor rounds a bit too quick if they are a half decent traitor. As long as they get a couple kills it seems they just continually buy traitor so I'd suggest maybe upping the credit requirement to buy a traitor round or whatever other kind of balance you think would work best.

Seems like an issue though when the same player can consistently buy traitor rounds like half the time.
 
It seems like people can buy Traitor rounds a bit too quick if they are a half decent traitor. As long as they get a couple kills it seems they just continually buy traitor so I'd suggest maybe upping the credit requirement to buy a traitor round or whatever other kind of balance you think would work best.

Seems like an issue though when the same player can consistently buy traitor rounds like half the time.

You can't buy traitor back to back.

Also: I'll be resetting the server and extracting as many things as I can to make it just barebones what we need to hopefully track down the source of the crashing. I still believe it's TTT but I'm getting no help from the creator.
 
You can't buy traitor back to back.

I mean every round they are able to buy it.

Everyone on the server seemed to agree it happened a bit too much with the same players, however it's up to you.
 
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I mean every round they are able to buy it.

Everyone on the server seemed to agree it happened a bit too much with the same players, however it's up to you.

When you buy traitor, you have to wait until you're not traitor/detective again in order to buy it. As someone who actually enjoys buying Traitor often, I'm not able to do it round after round after round. It's maybe 3-4 times a game and that's if I actually get kills. I average about 5-6 kills when I'm traitor.
 
When you buy traitor, you have to wait until you're not traitor/detective again in order to buy it. As someone who actually enjoys buying Traitor often, I'm not able to do it round after round after round. It's maybe 3-4 times a game and that's if I actually get kills. I average about 5-6 kills when I'm traitor.

10-4.
 
When you buy traitor, you have to wait until you're not traitor/detective again in order to buy it. As someone who actually enjoys buying Traitor often, I'm not able to do it round after round after round. It's maybe 3-4 times a game and that's if I actually get kills. I average about 5-6 kills when I'm traitor.

i.e. what i say goes, despite everyone else on the server not agreeing.

Seriously. there needs to be change done. but it seems like there is 0 communication and refusal to do anything that the masses want. from servers, to item changes, all gets shut down in favor of "lol i want this".

I'm done trying to support a server that is being abused as is right now.
 
i.e. what i say goes, despite everyone else on the server not agreeing.

Seriously. there needs to be change done. but it seems like there is 0 communication and refusal to do anything that the masses want. from servers, to item changes, all gets shut down in favor of "lol i want this".

I'm done trying to support a server that is being abused as is right now.

I'm not trying to argue here but I'm also not trying to let you spew false facts. The only maps I added were added when there were 15+ people online, most of which if not all were regulars. I ran a vote to see if they wanted to test maps and the answer came back 100% yes. That's when I went to drybone_swamp and hybridgrounds. On both of those maps I let them test it out for about 1-4 rounds and asked if they want this map to be added, BOTH came back with a 100% yes, so, I added it. And because you don't like these maps you think I'm not listening/not willing to compromise.

By buying traitor response to DanJK was explaining to him why the reasons he was wanting it removed/upped in price weren't necessarily valid. As well, Mayhem and I have both stated that we're staying pretty firm on this as we believe it's actually adding a lot of fun and replayability to it.

I consulted you in the beginning about changes and even applauded you for willing to change. So far, you've complained because of maps you have no present evidence for.

I'm not trying to fight with you, but I think it's also very important to have transparency. I'm not resistant to allowing you guys to change. Mayhem and I need to meet up now since it has been that week that we initially told you guys and choose what needs to stay/go. My main priority right now is getting the server to stop crashing, before you say "it's because of that map", it's not, I have proof that this is not the case. My main theory right now is that one of our extensions is causing a segfault and needs to be either removed or updated, but I'm having troubles locating which one.

Please understand we're trying to make it better and are listening. I want you guys to have a fun experience, unfortunately that means not listening to one solo voice on the subject and making sure we make changes that are better for the server as a whole.
 
Im sure if you ask people on the server they would give the same response. the fact that hybrid grounds hasnt been a full on shit-fest of people exploiting it is because (hopefully) noone knows about it. Instead of saying "lol were gonna just put it out" maybe perhaps discuss the potential hazards of each map? Maybe look and see for yourself that people don't like it? I guarantee you do a vote on the maps, al ot of people will say they want them gone again.

Ignoring ALL of the issues about maps, items, credit systems, buying traitor, etc. the problem i have is the fact that an incredibly unstable, unworked plugin was pushed out to take over one that worked for months with 0 hiccups. Im fine with change, but when its ready. Instead of shoving this shit plugin out, it should have been tested Internally, on a private server to make sure it works, it meets the need of the population, and is good to go. but instead we have a highly chaotic, highly unstable server, in which multiple people from the player-base have denounced it and moved on to either other TTT servers, or just left it outright. This plugin is destroying the playerbase we have on the ttt server, OUR ONE ACTIVE SERVER LEFT, and if something isnt done soon, we will have nothing left to show for the CS division except a shitfest that is Dust2.

I have been in eGO for 8+ years now (almost 6 as a member), and this issue disgusts me the most, even moreso than the mass exodus we had, because this can be HELPED. it can be FIXED. but it isnt. Completely rejecting people's ideas (to the point of insulting them at times) and creating unnecessary problems for our one and only active server left. If YOU want to sink the ship, thats on you. but i sure as shit am not gonna stay on the ship anymore. Unless some major change is done, the server is gonna die.
 
Im sure if you ask people on the server they would give the same response. the fact that hybrid grounds hasnt been a full on shit-fest of people exploiting it is because (hopefully) noone knows about it. Instead of saying "lol were gonna just put it out" maybe perhaps discuss the potential hazards of each map? Maybe look and see for yourself that people don't like it? I guarantee you do a vote on the maps, al ot of people will say they want them gone again.

Ignoring ALL of the issues about maps, items, credit systems, buying traitor, etc. the problem i have is the fact that an incredibly unstable, unworked plugin was pushed out to take over one that worked for months with 0 hiccups. Im fine with change, but when its ready. Instead of shoving this shit plugin out, it should have been tested Internally, on a private server to make sure it works, it meets the need of the population, and is good to go. but instead we have a highly chaotic, highly unstable server, in which multiple people from the player-base have denounced it and moved on to either other TTT servers, or just left it outright. This plugin is destroying the playerbase we have on the ttt server, OUR ONE ACTIVE SERVER LEFT, and if something isnt done soon, we will have nothing left to show for the CS division except a shitfest that is Dust2.

I have been in eGO for 8+ years now (almost 6 as a member), and this issue disgusts me the most, even moreso than the mass exodus we had, because this can be HELPED. it can be FIXED. but it isnt. Completely rejecting people's ideas (to the point of insulting them at times) and creating unnecessary problems for our one and only active server left. If YOU want to sink the ship, thats on you. but i sure as shit am not gonna stay on the ship anymore. Unless some major change is done, the server is gonna die.

Alright, I'll agree with you, I was harsh with people and I was wrong. I should've been more open to change in the beginning of this.

What major changes would you like to see done? I'm all for making the server better. It's just unfortunate where it's gone from here. I'll take full responsibility for that.

I'm sorry to everyone who I've upset through all of this. Let's just make this server better.
 
I hope you understand i do not intend to attack you in any way, shape or form. Alot of these recent posts are just out of frustration as to what has transpied the past few weeks. Im sure that alot of this was out of your control, especially with the recent crashes. I just hate to see one of our most popular servers come to this situation. This is what i would like to see changed, I dont know if everyone agrees with this, and honestly a survey, or a meeting will be perfect in grasping an understanding of what needs to be done:

- Fix the crashing issues (obviously)
- Get rid of some maps, add some new ones in (that benefit all). Some maps currently are great additions (Kirbycity, Waterpark), while some have seen less than attraction due to their nature, or glitches and problems (Caboose ive seen some complain about, as well as drybones). Perhaps we should have a map-testing event, just to go through a bunch that are on workshop, and maybe get in contact with other TTT servers about what they run and the pros and cons of each.
- Change shop credits. Decrease credit rates for certain smaller weapons (Pistols, AK) while keeping or increasing the others (AWPS/M4a1-s). With this, adjust the powers of certain items (This will take alot of experimenting and feedback, i personally do not know how to balance it but it should be dealt with). ALlow Healthshots to be cheaper, and increase some of the rarer items, and remove some T items that are just bait and dont do anything (Does wallhack even work?). Just overall shop organization and optimization.
- Possibly removal of 1-hit knife. its always been a troublemaker and i know some dont really seem to like it being back, even at such a drastic price. Nothing worse than not being able to do anything about your death.
- Everyone starts with armor. This one i know is divisive. But aim-punch is a bitch, and without armor it allows traitors to get kills off much quicker and easier than before (especially with SMGS). perhaps allow kevlar to be enabled for everyone, but helms be purchasable.
- As for buying traitors, i have no issue. However, maybe increase the price so it rewards players for having REALLY good rounds. As of now, 2 T kills + 2 ID is enough to save up to buy the traitor role.

As for the punish system, im fine with how the RSlay works now. HOnestly i much prefer it. However, admins do need to be better trained in understanding on when to step in on certain situations, and know how to properly W/K/B For obvious offenses of RDMing. The server has become toxic as of recently, and i worry it is because our admins, and our playerbase isnt doing much to take care of that.

I will edit in more ideas i know that have been tossed around and general consensus. Personally, most of this is my opinion, and i know that I shouldnt be the sole voice in this. Afterall, this is a community. we need to work as one and get TTT to a better place, one where people can enjoy themselves. I love TTT. I love this community and i Love CS. But seeing such a drastic change come into effect, without any proper planning and seeing it begin to deteriorate our server population really bums me out.
 
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