Counter-Strike Global Offensive TTT Server TTT - Suggestions Thread

StealthGus

ProCombat's Neighbor
Community Manager
Joined
Jun 8, 2011
Messages
2,633
You guys can probably figure this out. The server isn't in a spot that's necessarily good. I wouldn't say the server is bad but there are obviously things people want changed. I'm ready to change them. I want all of you reading this to post SUGGESTIONS for the server, I won't argue with you, I'm not going to say anything more than explaining or adding them to my list. Any post that is not a suggestion will be deleted. Let's get this server back into the spotlight, let's make it the best it can be.
 
I've been on the server only a few times, but if I would suggest anything, maybe a 10 minute timer per round to where the T's would get a beacon put on them. The beacon would only beep once every few seconds at the 10th minute mark, to 1 beep per second at the 15 second mark. Or something like that. Basically to move the server flow along instead of just sitting in spectate for 20 minutes.
 
Oh boy, where to begin. First off figure out how to get the weapon skins working again. Then remove buy instant t and make buy t round cost like 40000 credits. Otherwise its only going to be the same people being t every other round. Its just become who can get the most kills as t to keep buying it every other round. Change the costs of armour and stimpacks. They will almost never be bought since everyone is always saving for their t rounds. Make the stimpacks cost the same as they used to or maybe like 2000 at most so they are viable again. Let detectives buy tasers. Not sure why this is disabled but that seems very odd to me. Also make tasers appear in global chat again. Everyone liked that addition and find it annoying that it has been removed.

So far thats all i can think of off the top of my head. I'm sure others will remind me of a few things i forgot.
 
I've been on the server only a few times, but if I would suggest anything, maybe a 10 minute timer per round to where the T's would get a beacon put on them. The beacon would only beep once every few seconds at the 10th minute mark, to 1 beep per second at the 15 second mark. Or something like that. Basically to move the server flow along instead of just sitting in spectate for 20 minutes.

I'll add this to the list, Thanks!

Bring back ttt_thething_v1c

We'll see ;)

Oh boy, where to begin. First off figure out how to get the weapon skins working again. Then remove buy instant t and make buy t round cost like 40000 credits. Otherwise its only going to be the same people being t every other round. Its just become who can get the most kills as t to keep buying it every other round. Change the costs of armour and stimpacks. They will almost never be bought since everyone is always saving for their t rounds. Make the stimpacks cost the same as they used to or maybe like 2000 at most so they are viable again. Let detectives buy tasers. Not sure why this is disabled but that seems very odd to me. Also make tasers appear in global chat again. Everyone liked that addition and find it annoying that it has been removed.

So far thats all i can think of off the top of my head. I'm sure others will remind me of a few things i forgot.

We'll look into the things you listed. The alwaysweaponskins plugin was disabled by recommendation of the TTT author because it's been known to cause crashes. Since that isn't the issue, I'll add it back again. As for the other stuff, I'll add it to the list!

Keep them coming guys. With each of your suggestions, at the end of the week (probably Saturday) I'll have write up for you on each of them, and how we will handle them.
 
To be honest, buying T is kind of what caused most of the controversy, I would personally not like to see it.
 
The only thing that concerns me is how we are not able to admin karma. For example, if a person is low on karma because they just joined and were confused and got down to 85 karma then they see someone get shot and killed the shooter(in this situation they are all inno). This person is then one rdm or t bait away from being banned. Which I don?t think is right. Is there any way we can solve this issue?(If any logistics in here are wrong please tell me, I only play ttt 3-4 times a week)


Sent from my iPhone using Tapatalk
 
i dont know if this was fixed or not but when a inno was rdming and i killed him b/c he shot me he punished me and i got slayed is there a way to fix this or do admins have to just remove the slays them selves?
 
To be honest, buying T is kind of what caused most of the controversy, I would personally not like to see it.

Don't hold me to this but I think the only thing we might venture at modifying is price, however, I will bring this up and will add it to the list.

The only thing that concerns me is how we are not able to admin karma. For example, if a person is low on karma because they just joined and were confused and got down to 85 karma then they see someone get shot and killed the shooter(in this situation they are all inno). This person is then one rdm or t bait away from being banned. Which I don’t think is right. Is there any way we can solve this issue?(If any logistics in here are wrong please tell me, I only play ttt 3-4 times a week)


Sent from my iPhone using Tapatalk

So this one, I can give a certifiable answer of we won't be changing this. We believe karma should not be touched by admins. If Admining is done correctly, the person should eventually learn the consequences before they are even banned due to round slay. Also there are a lot of failsafes to give the client multiple chances before being banned. However, thanks for posting!

i dont know if this was fixed or not but when a inno was rdming and i killed him b/c he shot me he punished me and i got slayed is there a way to fix this or do admins have to just remove the slays them selves?

This would definitely fall under the category of admins removing the round slays themselves.

Thanks all for posting, keep them coming!
 
Can we have the 7 punish system back? Oh, also, for Source in general, could admin warnings be made more forceful/efficient? I mean, laughing at a chat based warning is easy. Could an overlay like the role indicator pop up and show warnings?
 
Can we have the 7 punish system back? Oh, also, for Source in general, could admin warnings be made more forceful/efficient? I mean, laughing at a chat based warning is easy. Could an overlay like the role indicator pop up and show warnings?

For right now, we won't be bringing back the punish system. As for warnings, there are several utilities for admins to be able to do what you are asking for, ex: sm_pmenu, etc.
 
Just gonna say I second Toxic for the punish system but for what Eric said about being able to punish someone if they kill you and are innocent it should not slay that person for that round but for the next because if a inno walked by a unided body and you killed him/her and they punished you die immediatly which I think is not so great but if it went into effect the next round it gives time for the admins to fix it if it was false. Also, I dont know exactly how many rounds that slays for but I think it should only be one because it happens consistantly and if a player continues to do it then admins can increase it.

For a good price for the buying traitor 20,000 credits seems about right letting you get it around 2-4 times per map if you save. I think tensa mentioned this but health shots should be decreased (in my opinion 1500 to 2000 credits) as it is way to high priced for being one of the most used and useful items in the shop. I do not know for sure if all the radar,tracer and wallhacks were removed but they were causing way to much commotion on the server with accusations of walls and them being way to powerful.

Along with what Dwight said having all knowing back on the server would be nice it was a well-liked addition to the server and didnt seem to cause a problem when it was present also.

Edit:The system you said you put in where lets say david shot me and I turned and killed him (becuse david is bad) then my karma wouldnt be affected and he does not have the option to punish isnt working. Along with that you had said if someone shot next to someone (t baited them) then it wouldnt give the option to punish if the person killed the t baiter also wasnt working as of today after i tested with Vantage and Extrathick.

Another thing collision is on between cts and Ts which is causeing problems and getting people stuck if this could be changed it be good also.

The map drybone swamp I wanted to bring up also with it being chaotic and lots of rdm to the server when its played. It was taken off before because of a glitch that crashed the server (which I think is still there) and just isn't great in general with many people just leave the server when that map is on.
 
Last edited:
Alright, I've compiled this list and I'm going to bring it up with divisional leadership and we're going to figure all of this out.

Keep an eye out. It might be a bit but trust me, I'm working on it.

Rumor has it: Tech is going under some major changes which might be introducing a new member to the team
 
Please remove the AFK Manager. This one is really bad. The amount of times I've been kicked due to takin a sip of a drink or testing audio settings is ridiculous. If you can, I'd suggest editing the code to extend it to 1 min or something, or remove it and find a better one.
 
The AFK plugin does wonders, just 45 seconds too short. I say turn it to 2 minutes, and have it affect ALL people, including admins.
 

Latest posts

Back
Top