I have been holding off on problems/balances on TTT for a while because I was waiting for the ones already brought up to be implemented or rejected. With this beng said with gabes personal problems he has to take care of and the merge combined has slowed this down and just want to bring up all of the problems previously said and new ones in sort of a list (I will give my imput on them after) so this thread and the server needs are not forgotten. Skip for longer Explanation.
1.First off figure out how to get the weapon skins working again. - Tensa
2.Remove buy instant T and buy T round. - Tensa, -WaSe,-JET
3.Change the costs of armor and stimpacks. - Tensa
4.AFK plugin is severely broken switches people randomly. - Fisticles & Eggnogegg
5. Old punish system back. -JET, Toxin, Tensa
6. Option to slay after rdm needs to be reworked. -JET
7. All knowing implemented back onto the server. -Dwight, JET
8. The anti rdm system never worked. -JET
9. Collision with CTs and Ts causes problems. -JET
10. Server crashes way to much. -JET
11. Let detectives buy tasers. -JET, Tensa
12. Add mines back to the server. -Tensa, JET
13. Remove disabled items from the menu. -JET, Tensa, Random people have complained
14. Take useless/ Excess items from t menu. -JET
15. Having lower karma makes you deal less damage. -JET
16. Randomness of traitor. -JET
There are tons more that I cannot find or think of right now but this is the overall major issues on the server. Now in this part, all of the listed items above will be explained based off of my knowledge and experience with them along with given reasons by origional posters.
1. First off figure out how to get the weapon skins working again.
Ths is not a super important issue but people have complained and has caused people to not play on the server.
2. Remove buy instant T and buy T round.
This has been controversy among everyone on the server since it was added. Let's start off with instant traitor; this option to buy has caused way too much rdm out of the server messing up the traitor count and players getting proven before they buy it making people confused and eventually some rdm over it and just should not be an option in the server. Buying traitor for next round is a big issue making getting t skill based and not random like it is supposed to be. Many people on the server will know exctly who will have t and when based off of what they do the previous round if it be killing traitors or iding many bodies and surviving this makes the server and the rounds predictable and people leave over this all the time. With what i said about getting t is skill based many newer players do not know about the buying traitor or the menu at all so they play consistantly getting innocent or detective and almost never traitor once a few people build up credits for Traitor every other round and continuously get their credits back on their t round or innocent round. This causes them to get mad st the server and also leave because they want to be able to get traitor but wth buying traitor it rarely lets them.
3. Change the costs of armor and stimpacks.
Armor and Stimpacks (health shots) are 2 of the most crucial items needed in TTT as they allow all players to survive longer and balance the server out some. The amor on the server has gotten many complaints with the prices being way to high for every role. Armor should be able to be bought at the beging of each round with the credits already given to you (800) so that you have some more defence from some of the weapons on the server. The better players on the server have way too much power when the innocents do not have armor as bizons and all smgs shred through people with almost no chance to defend yourseld along with scouts 1 shoting people with chest shots and rifles kill off of 3 shots and almost all rifles 1 tapping people when everyone hould be able to have head and body armor off the bat unless they choose to save credits. Now healthshots were probally the most used item of any role with the older systems because they allow people to survive longer or give them an extra edge when in a fight and with them being 9000 credits is way too much as it is way to hard to try to gain that amount of credits in a round or sometimes even multiple rounds and they are crucial. Traitors especially need them as they only get 100 health to take on a averge of 7 innocents per traitor and they need healthshots to do this most of the time and even when someone is rich in redits the limit is reduced to 1 healthshot when it should be more like before where they had unlimited amount and or like a limit at 5 at about a 1250-2000 price.
4. AFK plugin is severely broken switches people randomly.
The afk plugin that was added has been broke since the start moving people in 10 seconds of being afk to not moving peole at all and needs to be removed until it is fixed or just removed in general.
5. Old punish system back.
I added this as it was requested by many people and was as of right now a superior version of TTT with it being simpler to understand and had almost no problems and was one of the peek eras of TTT.
6. Option to slay after rdm needs to be reworked.
The option to slay after an innocent rdms innocent, traitor rdms traitor, or innocent rdms detective, detective rdms innocent; needs to be removed as it is broken in many ways with the slays not registering to it instantly slaying the person for that round. The way I think, and others have mentioned this before also, is the slay should be added for the next round and should only be 1 round as if it happens ver and over admins should add slays as it happens and if it was false the admins need time to remove it but if it slays the person instantly it ruins their round for playng the game correctly.
7. All knowing implemented back onto the server.
An item many people have wanted back on the server is all knowing because it added the perk to where innocents can see traitors and it was balanced so they cannot do damage or talk so they had to trust someone (who could be a t themself) to kill the T they shoot at and was a neat and well liked addition to the server.
8. The anti rdm system never worked.
In the beginning I talked to the game and he said there was a system where if someone damages a player and the player who got damaged killed the person who damaged them then there would be no karma loss or slay option but they both still happen. This was said for the same way where if someone t baited (to shoot next to someone) then if whoever they t baited killed themthere would also be no karma loss or slay option but is still there also. The older versions of TTT that were on the server had it to where if you got damaged for more than 5 then it woud negate the punishments that come with rdm. I tested this myself with vantage and Extrathick.
9. Collision with CTs and Ts causes problems.
This has been a problem since the start as people would be in another player when the round starts and one would get detective and they would get stuck and ruin their rounds and also lets detectives or CTs greif by blocking doorways and lets people map exploit with being able to boost terrorists.
10. Server crashes way to much.
I do not know how this could be fixed but the server crashes some days it crashes every other map and others
it crashes every hour or 2.
11. Let detectives buy tasers.
A little after the update was added detectives were restricted to buy tasers (besides the one they automatically get) when their sole job is to detect the Ts and kinda gives no purpose to the role when this is present and when many people see this they complain or get upset because it is almost a disadvantage to get detective.
12. Add mines back to the server.
Mines were a notorious t trap as they could be placed where they kill innocents and detectives making people more aware (in my opinion makes it to where they rdm less) and a overall good addition to the server that wa balanced as well.
13. Remove disabled items from the menu.
Many items that were deemed to overpowered or causes to many problems were disabled from the menu but were not removed causng newer and older players on the server to waste credits to buy them and it not working getting people upset and or if tey are on the edge sometimes leave the server.
14. Take useless/ Excess items from t menu.
There are items in the T menu that are uterly useless and just clutter the menu where it can take 4-6 buttons to press just to get to the page you want and makes it a hassle to move around when it used to be 2 clicks at the most and your done but here is a list of usless items I never see used: radar, fake id, teleport, decoy body, martydome, poision smoke, sprint, random teleporter, tracer, ta grenade, decoy teleporter, scout, deag, revolver.
15. Having lower karma makes you deal less damage.
This I think is one of the worst things on the server as gabe had said people who go below 100 karma (you start out at 100) do less damage to players which should not be on the server because everyone should have a fair chance at a kill or to play the game and if they break the rules then admins deal with it or the karma system will ban them.
16. Randomness of getting traitor.
With what i've seen the complete randomness of getting traitor on the server is dead/gone there rarely is a person traitor 3 times in a row and it should be random like it used to be so that it is impossble to tell who the Ts are off of just being able to know who were t the round before.Lastly for it to be fully random the buying traitors would need to be removed but randomness should be prioritized over being able to buy t (in my opinion).