Not a Bug Server Map Removal Log

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Abdul

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When a map is removed from a server, reply to this thread with the format below - this should keep everyone updated for why a map was removed, and prevent's maps that cause issues from being re-added until the issue is addressed.

Map name:
Reason:
 
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Map name: jb_moonjail_v2_pg
Reason: Crashes the server after alittle while

Map name: surf_beginner
Reason: Crashes the server after alittle while

Map name: surf_rookie
Reason: Crashes the server after alittle while
 
Map name: surf_aircontrol_ksf
Reason: Crashes the server after alittle while (linux-gate.so!__kernel_vsyscall + 0x7e9)
 
Imported from PG

Map name: mg_gruber_multigames
Reason for removal: Crashes during start of round: Cause unknown

Map name: duck_hunt_v2_001
Reason for removal:
- "It makes the game freeze and stay stuck on a round with 0:00 time left" ~ Drewerth
- "There should be more t than CT, and the smoke grenades does not work" ~ Godzilla

Map name: ttt_factory_temper_beta1
Reason for removal: Casued serverside crashes that kicked everyone from the game and sent the server to the default map. When tested in SP it crashed clients to desktop.

Map name: jb_airforce_basic-v0-2b
Reason for removal:

- Medic are health shots, this makes no sense and delays the round when offering health.
- Most of the games need HP due to fall damage.
- The map has very few games.
- The armory teleports you out in a period of time which makes it harder for Wardays and Hunger Games (special day)
- Climb is glitchy and players get stuck on it.

Map name: ttt_mc_jondome
Reason for removal:
- "It is the worst of the minecraft maps on the server, and it is pretty bad all together " ~ Ark

Map name: kevins_house
Reason for removal:
- "This map is probably the worst map on the server because it is basically one giant exploit. When the server was actually populated, people could and would easily jump out of the (ugly) map and crawl around underneath the house, delaying the round and prompting admins to warn for exploiting every time, not to mention the constant complaints from those who got stuck underneath and the people in dead chat whining about the round lasting so long. Not only was this a problem, but for many others, the main part of the map, the house, was very laggy and caused low FPS, making it unplayable for some. Lastly, props seem really scarce on this map and the only props are turtles. Most other maps seem okay with the amount of props and the variety but this one is lacking. Honestly, I'm not sure why this map was added in the first place based on exiting the map alone but I know many people would be happy to see this map gone and replaced with some older maps." ~ rat
- "Just way too easy to get in and outside of the map: https://www.youtube.com/watch?v=qAW6D4vCfOU" ~ Sydney
- "Aside from this map having a little bug on it where people can easily get off the map, it's just boring and cluttered in general. Inside the house it's really crowded and I know a lot of people say it makes them lag a lot (including myself, hence why I'm complaining xD). Plus overall people (our usual players) just generally don't like the map and it doesn't get played often. " ~ Kpie

Map name: ti_mall_csgo
Reason for removal:
* Causes client based download issues due to large filesize, drastically reducing server pop.
* Personal fixes attempted but map will not run in my Hammer nor @Custom Stats' Hammer.​

Map name: ttt_nighttrap
Reason for removal: Too small for murder and many times players will occasionally spawn in an unreachable location (such as inside the truck)
- "This map was one that players never really enjoyed playing due to multiple things. One thing that always annoyed people was when someone would spawn in the truck outside the front of the house. The only way to get out of there is to kill yourself pre-round and spawn somewhere else so you would actually be able to play. Some people either wouldn't do this to delay the round and not be killed by the murderer, or the murderer would end up in the truck and would have to end the round once it started because they forgot to suicide before the round started. Another feature in the same area that is very annoying is running in front of the truck. The main fence isn't reachable and the map stops right near the truck, which contributes to some of the cramped spaces on this map. The wooden barriers on the sides made it even worse because there aren't many places to run when trying to escape the murderer and some people would get stuck on these. You may think this map would be good for a small amount of players, but trying to navigate it is horrible because everything is so small and the players become cramped when trying to move through the house, causing people to get stuck and that, along with the abrupt end of the map on the outside just doesn't make the map very enjoyable. There aren't many props on this map (and the only prop is a turtle!!!) which makes it even more difficult for those who aren't the murderer to dodge death. This map wasn't played much because it wasn't good, which gives it another reason to be removed as it could be replaced with something people actually enjoyed playing." ~ rat

Map name: ttt_richland
Reason for removal: There are traps everywhere, this map is very prone to griefing, and especially if you use C4 in any one of the houses, you can crash the server.

Map name: cs_fallingwater
Reason for removal: No weapons. Awaiting file from anothet TT member.

Map name: br_killzones_pg
Reason for removal: Map breaks and does not end when the round is over; as well as the map creator no longer supports the map and is not addressing bugs with it.

Map name: cs_fallingwater_pg
Reason for removal: Lag due to foliage. "It's due to some of the foliage models causing lag when walked into." ~ Jay
 
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