so for instance i believe that both guards and prisoners should get a safe chance to get guns and get close to that area .so for instance we will call this person XXXXX so forinstance i opened armory door and went over to the vip area on vip in the mix xxxxxx then calls warday in lr room i start to head toward lr room but he opens the door before hand .so im left to either take the long way around to get to warday lr room or just die .so i choose to try to get to lr room the long way .then i die .then proceed to get swaped for not being within lr room or warday area.when 1 i couldnt have gotten their even if i tried and 2 he opened cells early so i dont get a chance. so i think this rule should apply to guards as well whats your guys thoughs
Day: Warday
Warday zones must provide Prisoners a safe chance to get guns and leave armory and zones must not be accessible only via a closed-entrance (example: closed door or teleporter). Warday automatically expands at 6:00 or after if specified by the warden. Guards must not leave the warday zone until it has been expanded, and they must not kill outside the warday zone unless they are on-route & were attacked first (self-defense). Prisoners must actively pursue the Guards and you cannot !lr on a warday.
Day: Warday
Warday zones must provide Prisoners a safe chance to get guns and leave armory and zones must not be accessible only via a closed-entrance (example: closed door or teleporter). Warday automatically expands at 6:00 or after if specified by the warden. Guards must not leave the warday zone until it has been expanded, and they must not kill outside the warday zone unless they are on-route & were attacked first (self-defense). Prisoners must actively pursue the Guards and you cannot !lr on a warday.







