- Joined
- Apr 23, 2008
- Messages
- 49
Hello all,
I play Convoy quite a bit. Up until recently, it was a lot of fun for everybody to play on. But a few weeks ago, somebody discovered that a sniper can stand in the spawn and shoot out at the bridge on the far end while enjoying almost invulnerability. It has resulted in a great deal of frustrated players that don't have as much fun. Standing in this place gives the sniper a number of advantages:
1) Demomen are powerless to kill them, since grenades and stickies cannot enter past the invisible forcefield. In front of the spawn.
2) Spies cannot backstab them, nor can any other class approach from behind.
3) If a pyro sets them on fire, they can simply hit the resupply closet and extinguish themselves. The same goes for any class that manages to do any damage without killing the sniper.
As a general rule, a map exploit is when one player is nearly or totally incapable of being killed while having a great advantage over killing others. I'm not calling this a map exploit, per se', but it seems that the only way that a sniper that stands in the spawn will be killed is by getting headshot by another sniper that is outside of the spawn on the other team.
I've asked a few eGO's and they haven't been sure about this particular behavior, so I thought that I would put it up for discussion.
I play Convoy quite a bit. Up until recently, it was a lot of fun for everybody to play on. But a few weeks ago, somebody discovered that a sniper can stand in the spawn and shoot out at the bridge on the far end while enjoying almost invulnerability. It has resulted in a great deal of frustrated players that don't have as much fun. Standing in this place gives the sniper a number of advantages:
1) Demomen are powerless to kill them, since grenades and stickies cannot enter past the invisible forcefield. In front of the spawn.
2) Spies cannot backstab them, nor can any other class approach from behind.
3) If a pyro sets them on fire, they can simply hit the resupply closet and extinguish themselves. The same goes for any class that manages to do any damage without killing the sniper.
As a general rule, a map exploit is when one player is nearly or totally incapable of being killed while having a great advantage over killing others. I'm not calling this a map exploit, per se', but it seems that the only way that a sniper that stands in the spawn will be killed is by getting headshot by another sniper that is outside of the spawn on the other team.
I've asked a few eGO's and they haven't been sure about this particular behavior, so I thought that I would put it up for discussion.




















:



