JB - jb_sg_dojo Map Edit

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carter227

TTT>JB
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For Dojo, TNT run can only run 1 person at a time because the blast radius for the TNT gives it to every one. So can we change it so its like the minecraft_beta map?
 
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For Dojo, TNT run can only run 1 person at a time because the blast radius for the TNT gives it to every one. So can we change it so its like the minecraft_beta map?

Totally agree to this edit. In dojo, both TNT climb and TNT run allow prisoners to grief eachother, whether it be intentional or not.

This is a great suggestion and I recommend you include it under THIS post.

+1
 
Would like to hear more input from Jail regulars on what they think of this!
 
Would like to hear more input from Jail regulars on what they think of this!

I'm working on updates to that map in my freetime, one change being to have the damage only apply to a person triggering the TNT so multiple people can run simultaneously.
 
I don't care if you change it on TNT run but on Lava Climb I think it should stay the same because more skill is needed so you don't die from others
 
I don't care if you change it on TNT run but on Lava Climb I think it should stay the same because more skill is needed so you don't die from others

Both will be updated for consistency and to prevent intentional griefing. I'll also be updating the map based on the most up to date version, which seems to have more stuff. Will have to remove a helicopter secret that caused a crash in the past.
 
+1
Both TNT games on dojo should be switched to only killing the one that touches it. Even on lava climb, T's go one at a time on that part, and on TNT run, warden has to do it one at a time. Both these games end up delaying the round. Although it would remove the shortcut on TNT race, I think it would be played a lot more and prevent delaying. Right now it can take like 3 minutes for 5 T's to do the game so warden's tend not to play it.
 
Both will be updated for consistency and to prevent intentional griefing. I'll also be updating the map based on the most up to date version, which seems to have more stuff. Will have to remove a helicopter secret that caused a crash in the past.
Could you send me the updated map. So I can go look for the secrets :D

Sent from my SM-A530F using Tapatalk
 
RedDragonKnight RedDragonKnight I hope you're getting rid of the porn room too.

There are 2 ways as I see it to remedy complaints people have with that room. One is to remove it outright, and 2 is to prevent its use on wardays. Replacing everything inside would take far too much time as there are close to 100 pictures in that room, and removing it outright is what I set out to do. The latter option would remove some scenarios where players are forced to go inside when they don't want to. I implement similar systems on most maps I take a swing at, most notably canyondam. Every warday was in the dam itself, and CTs would grief by riding the elevator early. So I locked the doors on a timer that would remove its use as a warday area without interfering with its use elsewhere. Potential plan for the room on dojo is the lock the room on a random timer, say 15-45 seconds or something like that, with the vent drop automatically opening the doors after 5-10 seconds.

That said, I haven't finalized a solution as I've been busy with work, GTA, and my other maps.
 
I agree with what Cloud Cloud said, TNT run is usually played one at a time, and individual damage would speed up the round and prevent delay, but on lava climb, I think the teamwork aspect is a fun part of the climb. I think the overall experience is improved because of the splash damage (making some memorable and funny experiences).
 
+1 this would be a great addition, as most of u know I’m the most cancerous warden and I would never touch tnt run cause of how much time it takes.

- Valhalla
 
If i had the ability to edit the map i would remove the room and made a other game in there.
 
I can't believe how this problem hasn't been addressed already. It's been quite problematic in terms of round time, which is why it hasn't been played as much as it potentially could be. Not just that but if you let a prisoner go fast after the TNT has exploded then he can potentially skip half the course if the T touched one of the TNT walls. It's a challenging obstacle course and a fun game so it's sad to see how little the game is being played.

It's an easy fix and an important one as well. ^^

+1
 
Would like to hear more input from Jail regulars on what they think of this!

Big +1
The tnt having blast radius definetely delays the round as you have to do it 1 by 1, would be great to set this to kill a player instead of blowing up and damaging nearby players too.
+1
 
RDK is looking into the issue, so kings to him. As for the "anime" room, I see it this way. If you don't like it, don't go in it/don't spectate the player in it. If you do like it, then party in there like you just turned 21. Everyone has a way they enjoy the game (whether it be sitting in a room full of half naked anime girls or shooting people), so just do what you want and let others do what they want (as long as it follows the rules).
 
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