What do you think the Pyro weapons will be?

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Apr 23, 2008
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So it's relatively certain that the next achievement pack to come out will be the pyro (check the front page if you didn't know this). This begs the question: What will the rewards be?

Please assume the following in your predictions:

1. That the structure for the achievements is the same (12, 24, and 36 achievements)

2. Each "upgrade" will also have a drawback, e.g. the blutsauger can't critical hit, the kritzkrieg doesn't invuln, and the ubersaw hits slower.

3. Each upgrade will be relatively similar to the other weapon. Seriously, the pyro isn't going to get a rocket launcher.

Here are my own predictions:

1. A new flamethrower that is more effective on buildings than on people.

2. A double-barreled shotgun that fires two shells at once, but still takes the same amount of time to reload (this may apply to other classes as well)

3. A fire extinguisher melee weapon that hits slower but can also be used to put out your teammates.

Let the speculation begin... NOW!
 
Napalm baby. A napalm flamethrower would be appreciated. Some thermite grenades to simply melt the engis buildings.
 
The ultimate medusa taunt that takes burning victims to charge and is so cool, whenever an opponent see's it they burn to death :). Now if it isn't as cool as this valve has failed me.
 
Replace the Fireaxe with a Molotov Cocktail. Hitting a player makes the melee damage + ignites them for burning damage.
 
I think maybe a flamethrower that charges(maybe twice as fast as the kritzkrieg), that when fully charged is able to release a stream that is 2.5-3 times as long as the current one. No crit damage.

Shotgun that shoots chemical pellets that put out flaming teammates
 
Now Sandman, should they give spies mirrors for that taunt? I like the idea, it so human firebomb like.
 
I'll be honest, the drawbacks to the new medic weapons were in general significant enough that I don't much use them. I love playing pyro and medic, but don't see myself working hard to get achievements for these new weapons.
 
ok, how bout this: the pyro gets a new gun that shoots out some type of liquid; it can be sprayed on the ground, the walls, the ceiling, wherever; and than the Pyro can retreat and remoately set it on fire like the demoman's stickies. you know, it would be like you could cover the cap in this liquid, and when someone tries to cap you would set it off. it wouldn't kill them instanly like the demoman's stickies, but it would set everyone on fire.
 
We need a flaming axe that sets people on fire if they get to close to the pyro.
 
[quote1212093700=Ducttape]
ok, how bout this: the pyro gets a new gun that shoots out some type of liquid; it can be sprayed on the ground, the walls, the ceiling, wherever; and than the Pyro can retreat and remoately set it on fire like the demoman's stickies. you know, it would be like you could cover the cap in this liquid, and when someone tries to cap you would set it off. it wouldn't kill them instanly like the demoman's stickies, but it would set everyone on fire.
[/quote1212093700]

I like that. Let us call it: Remote Fyah!
 
does anyone NOT think one of the Pyro upgrades will be some kind of flamming grenade launcher or molotav cocktail contraption? I can't wait to start bombarding SG's with flamming death from above :)
 
spy GPS. Not like they need it, but it will make me mad, so I am sure that is what they will get.
 
(dont know how to quote so i just copy/pasted) The IRS said "We need a flaming axe that sets people on fire if they get to close to the pyro."
lol? isnt that what the FLAMETHROWER is for?
 
[quote1212096946=Frank Booth]
Now Sandman, should they give spies mirrors for that taunt? I like the idea, it so human firebomb like.
[/quote1212096946]

As a major pyro I could go either way with this since I light so many spies on fire :). It would be a neat revenge and a little justice for the spies, which would mitigate the pure awesomeness of the pyro taunt.
 
Now I can guarantee Carmine made a thread like this weeks ago... :P

I'm still in favor of this little idea:

Firewall Gun:

A Flamethrower that has a shorter range than the flamethrower, but only consists of critical hits. To assist the Pyro to make it a bit easier to kill, the Pyro is given a bit of gunpowder (Let's say 100, who knows how fast it runs). When the Pyro sets the powder on fire, it will create a wall of fire in which is only of crits, and is of moderate height. However, the string of powder must be continuous, otherwise the other bits of gunpowder will not ignite. The Pyro may get more powder from engineer dispensers and lockers in spawn. The gun may also allow you to hover in the air when pointed down. You will get a bit of altitude, but may only last for a short while.
 
I've got another so listen up... I think they should have pyro boost that when charged, creates a crack in his gas tank so he can boost around the map for a short time faster than a scout! Wow would that change the dynamics of the game or what? (pats self on back for idea :))
 
[quote1212104083=Bøøster37]Now I can guarantee Carmine made a thread like this weeks ago... :P[/quote1212104083]

Yeah like 3 weeks ago, alot of the same ideas where in that thread.
 
They should add a fireball pyro boost. Think about it, the animation is already there. First time you see it in action you'll think is the regular fireball taunt, next thing you know, you are roast beef.
 

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