What do you think the Pyro weapons will be?

Long Range Flamethrower, No Crits
Upgraded Shotgun (Damage or Speed)
Throwing Axes that are instant kill
 
A flamethrower that can be used underwater and can set turrets on fire.(gasoline)
A flamethrower where the fire can spread
A flamethrower that can set the floor on fire with no target needed.
 
I think Valve's point of this whole new interface with new weapons wasn't to give any player an unfair advantage, but to give everyone who unlocks it more options. For example, on a website I read that the Blutsager doesn't crit of course, but is great for using when running away from a battle to regain health quicker, hence, more options. It helps change your strategy, maybe so people don't get bored with the game and go buy a new FPS that just came out.

Anyways, back to the new weapons ideas, I think the pyro's flamethrower should be able to burn the ground and everything around it, but take crit away. I have no clue what to do for the shotgun, and I don't know what Valve will do for it since the Soldier, Pyro, Heavy, and Engineer all have it.
 
I think they will do a cool new shotgun for all the classes that have it after all adding some variety never hurts!
 
I would love to see some fires that exist for a few seconds, way to make the opposing team back off, imo the flamethrower should be hardest to get :P
 
[quote1212241229=!Woodstock!]
Replace the Fireaxe with a Molotov Cocktail. Hitting a player makes the melee damage + ignites them for burning damage.
[/quote1212241229]
that's good!
 
I like Woodstock's Molotov Cocktail melee weapon idea. So I'm thinking along the lines of what Mozilla said about Valve give the player more options. Therefore Sylar's flamethrower that sets buildings on fire is a great idea. Think about it: Normal FT damages buildings and people, but sets people on fire; Uber FT damages buildings and people, but sets buildings on fire. Would have about the same effect as Napalm grenades in TFC. It will eventually kill the SG, but it will quickly kill the engi trying to fix it. As for the shotgun, I'm thinking like the Blutsauger, it will discourage pursuit. So maybe one that does half damage but sets the target on fire for the other half as burning damage (was that even remotely proper English?). Such a weapon would tend to discourage pursuit and allow the wounded pyro to withdraw. Just my $0.02.

Since this is a pyro thread: anyone remember the Legion of Fire *LoF* Pyro Guild from TFC? I've checked around and they don't seem to have been revived for TF2.
 
1, Upgraded Flamethrower with new skin, more crit chance, but less damage maybe?
2, Automatic shotgun, :D
3, 2-handed Battleaxe ;D longer range, more damage, sets people on fire when hit, slow attack rate.
Taunting = Transform into a real Fatboy Kramer Focus and plays Smoke on the Water theme.
 
Ok here's take:
I would like to see an alternate flame thrower (maybe this has been mentioned already). One that maybe doesn't crit.... but has a secondary fire that will just spray flammable liquid.... which the pyro can ignite with the primary fire. The flame would follow the path of the liquid and burn for x seconds... and then put itself out. Meanwhile anything in its path would take the same damage as the primary fire... and perhaps movement speed thru the liquid can be reduced,etc.

Would certainly be fun on the tunnels on warpath :)

I haven't given much thought to the other weapons. As long as it doesn't involve lipstick ill be OK with it I guess :)
 
Flamer: shorter damage cone, but high-power cone region (which I've dubbed 'The Cutter' for its tendency to slice clean through enemies) is larger
Shotgun: narrower damage cone, but does less at very close range.
Axe: Same as regular axe, but secondary fire does a spin which slightly damages and lights all enemies in a small radius.
 
im thinking...ur able to throw Flaming Cocktails to replace the shotgun
and...A FLAME ENCHANTED SWORD THAT WILL SEAR ALL THAT OPPOSES ME
MUAHAHHAHA
yea the sword isnt gonna happen =[
 
I just think that the Demoman's bottle, if it smashes on someone when it hits them, should coat them in alcohol making them more prone to flame. :)
 
Incendiary Cannon: Instead of crits it has the ability to flamestack.
How it works: the longer you burn someone stronger is the afterburn. It has three stages. The first being annoying, with only little damage that won't be any kind of threat, only if you have like 30 health left. The second just like it is now. The third is a bit stronger and the person burns longer than before and isn't that easy to heal afterwards (meaning that a medic has to heal the burning person longer than usual).
Problems with this gun? Yeah it has downsides, too. Because the afterburn is that strong the normal damage should be lowered. And a pyro vs pyro match... Well, pyros can't get set on fire so this afterburn upgrade doesn't really help you against another pyro. With the pyro upgrade both flamethrowers get flame pushing. If you jump and shoot down you'll glide over the ground. It isn't as good as a rocket jump, but similar to a double jump and it can prevent falldamage. So you could get on the bridge on 2Fort etc. Let's you play more annoying and maybe even surprising to some players when you suddenly gilde down onto their heads and start to roast them. Of course it won't be as useful as a double jump.
Super Shotty: It's like the shotgun but has more damage and range but longer reload and less ammo. It's for every class that has a shotgun, but not for the engineer though. He deserves something special.
Battle Axe: It's bigger. It's better. It's brutal. It is 30% - 40% slower than the normal axe but deals more damage. A single crit can easily kill a soldier.

-Calle
 
I think the flamethrower should get longer range at the cost on being unable to crit.

Shotgun pellets should ignite targets at the cost of doing less base damage (this being made up for with the burn effect of the pellets)

Fire axe is now the Jaws of Life. Tons of damage, really slow speed. Maby even a small heal effect.
 
I love Charles idea of a fire extinguisher. Of course, this would be slower than regular, probably 25%
But we need to think guys about the shotgun upgrade. The soldier, pyro, heavy, and enginner all carry the shotty. So is valve going to upgrade each shotty seperately when the upgrades come for each of these classes. It seems unprobable, though if valve wants to keep its players, this may be a good idea to have different class "shotguns".
I also like the idea of a Molotov Cocktail!
I think that the best upgrade for a pyro would to help his/ her weakness, which is only close- range striking power. So some sort of long range attack weapon, whether it be a fire bomb, or some sort of napalm attack like in Twisted Metal, would be awesome....
But I guess we will just have to wait and see...
 
Hmmm. Interesting.

I personally would like to see the flamethrower swapped out with a weapon that shoots charged fireballs. Similiar concept to the sniper, the pyro slows and charges. Full blast does large impact damage, and sets enemies ablaze if caught in the splash.

Seems a bit of consensus on phosphorous shells for the shotgun, although a different weapon altogether would be good.

Even less sure about the axe. Likely get some funky weapon to replace it.
 

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