[quote1212159057=Flippy Squirrel]
Saying that Pyros are worthless in TF2 is like saying that Knights are worthless in chess. It's just a matter of understanding how to use your gamepiece.
[/quote1212159057]
The whole point is that Pyro is described as the king of CQC, yet Heavy, Soldier, Demoman, even Scout deal more damage in close range faster then he does. Those classes are also more deadly in ambush. He also cannot beat any of those classes in close range in 1v1 situation, yet he SHOULD. Before he can deal 175, 200 or 300 dmg...those guys will just kill him faster. Even if we are talking about ambush, nowadays even average players are prepared for a Pyro behind a corner. Let's see the other classes now. Scouts usually hang out in the open, where Pyro is not good, Engineers somewhere close to their sentry, Snipers in distant spots, Medic with their patient, which are usually Heavies, Soldiers, Demomen...I don't like the idea of a class that is good for Spy checking and occasionally killing a support class who got too brave.
This game is about ranged damage 90% of the time. Pyro's domain is point balnk to close range so he needs to ambush. Yet his weapon and health do not give him the chance to do that effectively.
Not matter how one thinks he's a good Pyro, he can switch to Heavy/Soldier/Demoman and be twice as deadly to the enemy team. And that's why Pyro is broken.
This is how I see it.
Edit: BR47 I just saw your post, I agree with that.