Slaying for JB

carter227

TTT>JB
=(eGO)=
Joined
May 28, 2018
Messages
836
During when we are doing a game like soccer or team based games a T usually slays. So, for warden when a T slays they have to do a whole different game. In my oppinion it should be server disruption if a T slays. It delays the round for warden and it reduces LR time.
 
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Dont the ts already lose a round by slaying just because they wanna be annoying. If the admins would kick them they would probably have enough time to join back.
 
During when we are doing a game like soccer or team based games a T usually slays. So, for warden when a T slays they have to do a whole different game.

It's really not too big of a deal from what i've seen. If a T really wants to sit and do nothing for the remainder of the round, let them do it. Honestly, I can't emphasize this more. Wanna know how to fix this problem and possibly save some LR time? All T's unstack in between the markers, we're playing _____. Done.
 
It's fine way it is, while I do admit it is sometimes annoying, you just have to find a workaround as a warden. It is funny when you get a group of 20+ Ts coordinating slays to make the warden mad (@Orange), but you'll get to LR eventually, and it just gives everyone a nice little chuckle :P.
 
Kinda a shame tho, i wanted to make a map based on team games, but it's not an option as they're never played.
 
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