Some of this will have been echoed before but here I go anyway!
First of all, Dragonhill, I think the map is awesome - excellent design, and contrary to a couple posts I saw here, there are good SG positions for L and C capture points. I love having the tunnels to wander around in as well. In the time I was playing, the games did not stalemate, and the games fell about 1/2 and 1/2 indicating that (assuming balanced teams) the map is pretty balanced. (Some maps really lean to one color winning)
The problems I noticed were:
- large steel doors between K(or B) and C(or L) killed people many times. Fix that please.
- the "top secret" doors to rooms near B and K respectively had issues opening when multiple people were around them. Specifically with one person in the room trying to get out, and another outside trying to get in.
- Lack of markers near cap points C and L to indicate a viable direction to get to point A (I realize now it's the big platform, or tunnels, but it took awhile to grasp where to go)
Good luck Dragon, I very much enjoyed the map