pyro's Axtinguisher

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Mystery Penguin

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Well, I just reopened steam and found a cool update news thingy, apperantly the new pyro axe is called the "Axtinguisher" hits half damage regularly, but when enemy is on fire, it is automaticaly a crit shot.
woot
 
Awww. Anyway, I'll be excited for it when it comes around. I've almost got 24 hours logged as pyro~
 
We've almost completely wrapped up the next big release for Team Fortress 2, which will focus on the Pyro class, along with the Meet the Sniper movie. We've spent time looking at how the recent Medic release went, and have rolled feedback from that release into the new item designs for the Pyro and into the design of the achievements required to unlock those items. One item, shown here in concept form, will be the Axtinguisher. Although it does about half of normal damage to standard run-of-the-mill non-burning enemies, once you light someone on fire the Axtinguisher will guarantee a critical hit.

Along with all of the new content, we're also going to be making some significant changes to the Pyro class for everyone, regardless of whether they have unlocked any new items.
 
[quote1212809292=eachdraidh]
I can't wait for the sniper video I have 125 hours as one:)
[/quote1212809292]
196 hours :@

I think I play sniper wayyy too much.

As for that pyro axe, that is a great idea. Glad they didn't do something stupid like "flaming axe lights the opponant on fire!" or anything of that boring nature. This might actually allow pyros to kill heavies finally. They are WAY underpowered against them right now. This implementation would be for that very purpose. I don't see it being as effective on any other class as the heavy. I guess it would help finish off those pesky medics a little faster ;)
 
here is the official link
[link=http://storefront.steampowered.com/Steam/Marketing/message/1608/]Click Here[/link]
 
Nice find penguin, I'm hoping they come out this month. I agree with Thatguy. Pyros have a tough time against heavy. That crit idea for the axtinguisher is great, but is also probably the final unlock, hardest to get like the medics ubersaw.
 
I'm still waiting for the taunt of medusa :(... this update alone doesn't axe it me thinks.
 
[quote1212816400=Thatguy]
[quote1212809292=eachdraidh]
I can't wait for the sniper video I have 125 hours as one:)
[/quote1212809292]
196 hours :@

...They are WAY underpowered against them {Heavies} right now. This implementation would be for that very purpose. I don't see it being as effective on any other class as the heavy. I guess it would help finish off those pesky medics a little faster ;)
[/quote1212816400]


Ah, have you tried circlestrafing heavies? Most of the time I get into a Heavy(not me) vs. Pyro(me) I simply circlestrafe. I'd say a good 75% of heavy fights I get into as pyro, I win.
 
axtinguisher.jpg


cool.
 
I assume that one hit will put out the flames (axTINGUISHER) to prevent chaining critical hits, which would be overpowered. on the other hand, only a heavy could survive a swing after already having been lit up anyways.
 
this thread makes me feel so good, that I have finally contributed SOMETHING nice to the forums =)
 
[quote1212823268=Zopy]
[quote1212816400=Thatguy]
[quote1212809292=eachdraidh]
I can't wait for the sniper video I have 125 hours as one:)
[/quote1212809292]
196 hours :@

...They are WAY underpowered against them {Heavies} right now. This implementation would be for that very purpose. I don't see it being as effective on any other class as the heavy. I guess it would help finish off those pesky medics a little faster ;)
[/quote1212816400]


Ah, have you tried circlestrafing heavies? Most of the time I get into a Heavy(not me) vs. Pyro(me) I simply circlestrafe. I'd say a good 75% of heavy fights I get into as pyro, I win.

[/quote1212823268]

That's because most Heavy players are crappy. A good Heavy on offense always has a Medic, which makes things complicated. When he is defending around his team area then you probably won't scratch him.

Yesterday I criclestrafed a Heavy with his gun spinning as Pyro too and he wasn't shooting even close to my location. Enough said, one of the things a players needs to learn is not freaking out when Pyro or Scout circlestrafes and keep the crosshair on the enemy.

As for the unlock...I say it's pretty balanced. It won't make Pyro overpowered as an assault class, because most aware players will spot him running and kill him before he can do the deadly flame+axe combo. It will make him good as an ambusher, like flame+axe around a corner.

I believe that the flamethrower unlock will still have some good options, otherwise everybody will just use it for 1 flame and then draw the axe.

The only thing which can make this weapon broken is the netcode. I had many situations when some guy killed me with a melee weapon from few steps away. No hits like this from the new axe when I'm on fire please.
 
[quote1212824127=Thatguy]
[quote1212809292=eachdraidh]
I can't wait for the sniper video I have 125 hours as one:)
[/quote1212809292]


They are WAY underpowered against them right now. This implementation would be for that very purpose. I don't see it being as effective on any other class as the heavy. I guess it would help finish off those pesky medics a little faster ;)
[/quote1212824127]

Snipers take down heavys relatively easy. ;)
 
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