Counter-Strike Global Offensive Jail Server QTMBA: Things i'd like to know about jailbreak.

purducken

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Hey, I've been playing JB for a while now and I have some questions that i'd like to be answered. These questions are related to jailbreak regarding its rules (mainly).

1. So you know how you must give the t's three seconds to follow a command (given by the warden)? If the warden tells you to freeze, and three seconds later you freeze.. and then he asks you to AFK freeze after, can you move around for three seconds and then afk freeze as it's a new command?

2. What is considered contraband? Can things like toy-guns, med-shots, and cell-given throwables (not grenades or mollys) get you killed for holding them out longer then three seconds?

3. When is bloodhound st allowed?

4. What are the limitations when it comes to setting rules for SDs, specifically "Freeday"? Can I restrict looking at guards for longer then three seconds for a freeday?

5. Are in-cell commands allowed? If not, why?

6. When it comes to games like deathcrate, straferace, dropdown, race.. blah blah.. (games that have doors/buttons that change damage given/difficulty etc.) Is it considered server disruption if a T presses one of the buttons to either open a door, change the damage given, or change the difficulty while or right before the game starts? Or is it considered rebelling? Or both? And then if lets say, as an example, we're playing straferace on 100 damage. Right before the game starts I manage to swap the damage to 25. Would I be punished for server disruption or considered a rebeller? Would the warden be swapped for not offering HP? And then same goes for the opposite, if it's on 25 damage and I swap it to 100, is that server disruption or am I considered a rebeller? Would the warden get swapped for mass free-kill or perhaps even banned?


~I plan to add more questions over time and I thank you to whomever took the the time out to answer some of the questions. Ty <3.
 
1. As a T you are rebelling if you do not follow orders given by the warden and guards within 3 seconds, however if you are frozen, and then told to afk freeze and walk around for a second or jump again, you can expect to get shot by some trigger happy CTs.

2. The rule states that contraband includes all types of grenades, primaries, secondary’s and jihad-C4. This does not include health shots.

3. Bloodhound for ST is only allowed if you are giving out ST that does not guarantee LR. For example allowing them to pick the next game instead of exemption from the next game when there is 3 non rebelling Ts left.

4. You can only restrict one movement, meaning something like "Don't look at CTs for more than 3 seconds" is not viable since it is not a movement, i might be wrong on this but i'm sure an AT could confirm it for us.

5. No, not entirely sure on the reason but it's likely to stop the round from being delayed since the Ts would be kept in cells.

6. If a T presses a door button on a game, it would be considered rebelling (in the rules it states you are rebelling if you interfere with games in any form or activate buttons/controls meant for Guard’s.) Same goes for difficulty unless it causes the Ts to die, in which case it would be griefing and likely result in a ban. For your example, changing the damage from 100 to 25 as a T would be rebelling, but if you changed it from 25 to 100 it would be griefing due to people dying unfairly. If someone was going to get banned it would be the T who put the game on 100 damage, as long as they killed enough Ts to obtain a ban.
 
1. So you know how you must give the t's three seconds to follow a command (given by the warden)? If the warden tells you to freeze, and three seconds later you freeze.. and then he asks you to AFK freeze after, can you move around for three seconds and then afk freeze as it's a new command?

In this case, you would be able to run for 3 seconds. This does not apply to repeats, due to the common sense rule overriding. However, in this scenario, it's really not common sense. Expect to get killed for doing this, but just know deep down that you were freekilled.

2. What is considered contraband? Can things like toy-guns, med-shots, and cell-given throwables (not grenades or mollys) get you killed for holding them out longer then three seconds?

As toy guns are not defined in the rule book, it's not against the rules to have a toy gun- but if you hold it out for 3 seconds, there's also nothing stopping your death as it isn't mentioned and is contraband. If it isn't a hand bomb or something made to inflict damage by being thrown, it's not a grenade. Therefore a med-shot is not contraband.

3. When is bloodhound st allowed?

Bloodhounding is when you betray a rebelling prisoner in order to gain ST. To obtain it, there must be a rebeller and you MUST have a reward offered to you of any kind. As long as a reward is offered, it is allowed.

4. What are the limitations when it comes to setting rules for SDs, specifically "Freeday"? Can I restrict looking at guards for longer then three seconds for a freeday?

No, going by the definition of afk freeze / freeze on movements, only movements can be restricted. The facing only one way is a misconception that is NOT allowed. You cannot restrict facing a certain way in general, only a movement with WASD / jump crouch.

5. Are in-cell commands allowed? If not, why?

Literally read the rules, I'll wait.

6. When it comes to games like deathcrate, straferace, dropdown, race.. blah blah.. (games that have doors/buttons that change damage given/difficulty etc.) Is it considered server disruption if a T presses one of the buttons to either open a door, change the damage given, or change the difficulty while or right before the game starts? Or is it considered rebelling? Or both? And then if lets say, as an example, we're playing straferace on 100 damage. Right before the game starts I manage to swap the damage to 25. Would I be punished for server disruption or considered a rebeller? Would the warden be swapped for not offering HP? And then same goes for the opposite, if it's on 25 damage and I swap it to 100, is that server disruption or am I considered a rebeller? Would the warden get swapped for mass free-kill or perhaps even banned?

If the T pressing a button results in prisoners taking damage/dying, it is griefing, which is server disruption. If they do not, it is not server disruption. If they are meant to be in that area, it is rebelling as they are not. If they aren't, then they are not rebelling unless pressing buttons was made KOS by the warden. The second scenario is not server disruption. Wardens must offer HP if the game is not insta kill. If someone dies due to what you did, then yes, you disrupted the server. If the wardened allowed it or encouraged it directly, or even forced you, then yes, he could be CT banned.

Literally almost all of these could be answered by simply reading the rules once. This doesn't require an AT.
 
1. As a T you are rebelling if you do not follow orders given by the warden and guards within 3 seconds, however if you are frozen, and then told to afk freeze and walk around for a second or jump again, you can expect to get shot by some trigger happy CTs.

2. The rule states that contraband includes all types of grenades, primaries, secondary’s and jihad-C4. This does not include health shots.

3. Bloodhound for ST is only allowed if you are giving out ST that does not guarantee LR. For example allowing them to pick the next game instead of exemption from the next game when there is 3 non rebelling Ts left.

4. You can only restrict one movement, meaning something like "Don't look at CTs for more than 3 seconds" is not viable since it is not a movement, i might be wrong on this but i'm sure an AT could confirm it for us.

5. No, not entirely sure on the reason but it's likely to stop the round from being delayed since the Ts would be kept in cells.

6. If a T presses a door button on a game, it would be considered rebelling (in the rules it states you are rebelling if you interfere with games in any form or activate buttons/controls meant for Guard’s.) Same goes for difficulty unless it causes the Ts to die, in which case it would be griefing and likely result in a ban. For your example, changing the damage from 100 to 25 as a T would be rebelling, but if you changed it from 25 to 100 it would be griefing due to people dying unfairly. If someone was going to get banned it would be the T who put the game on 100 damage, as long as they killed enough Ts to obtain a ban.

To expand on number five, we used to have in cell commands back in Prestige but then CT's just became cancer and made super confusing commands to try and kill as many T's as possible while in main cell area. Led to a lot of freekills and just all around toxicity so it got banned sometime around 2017.
 
Alright! Thanks, that answers my questions. If I have more i'll comment them here.
 
Great questions, i'll gladly put some insight.




1. So you know how you must give the t's three seconds to follow a command (given by the warden)? If the warden tells you to freeze, and three seconds later you freeze.. and then he asks you to AFK freeze after, can you move around for three seconds and then afk freeze as it's a new command?

Under Definition of Common Terms in Jailbreak rules it says "Common Sense: You cannot go anywhere except where you are told (example: If you are told to "go to climb" and then you are told to "jump" - it does not mean you can leave climb to jump). Numpty Clause: if you are told to face cells and then told to do ?180 degree turn? then you are told to ?jump?, it does not mean you face cells. "

So if Warden first tells you to Freeze and he then says AFK freeze, it does not mean you have a window of 3 seconds to do whatever you want. It just means you have 3 seconds to do/finish doing wardens previous orders. I would also consider it detouring/delaying if a T does this.



2. What is considered contraband? Can things like toy-guns, med-shots, and cell-given throwables (not grenades or mollys) get you killed for holding them out longer then three seconds?

Contraband is all types of grenades, primaries, secondaries and jihad-C4. According to FAQ #10 a health-shot is not considered contraband.


3. When is bloodhound st allowed?

Warden can only allow bloodhound in exchange for ST. A T cannot offer a "free" bloodhound, he must receive a form of reward. Warden cannot guarantee ST Last Request (LR). For example, if there are 4 T's alive and there are 2 rebelling T's Warden cannot offer bloodhound ST to one of the non-rebelling T's as it would guarantee LR to the bloodhounding ST.

4. What are the limitations when it comes to setting rules for SDs, specifically "Freeday"? Can I restrict looking at guards for longer then three seconds for a freeday?

Matt Matt explained this well. Warden can only restrict one movement for custom freedays. Restricting T's from looking at CT's for 3 seconds + is unreasonable in the sense that there can be multiple Ct's in multiple directions. Warden can say something like "You must look North at all times" or "You must face the sky at all times."

5. Are in-cell commands allowed? If not, why?

They were allowed about 2 years ago but then restricted due to the fact that everyone generally agreed that it just led to toxicity and round delay.

6. When it comes to games like deathcrate, straferace, dropdown, race.. blah blah.. (games that have doors/buttons that change damage given/difficulty etc.) Is it considered server disruption if a T presses one of the buttons to either open a door, change the damage given, or change the difficulty while or right before the game starts? Or is it considered rebelling? Or both? And then if lets say, as an example, we're playing straferace on 100 damage. Right before the game starts I manage to swap the damage to 25. Would I be punished for server disruption or considered a rebeller? Would the warden be swapped for not offering HP? And then same goes for the opposite, if it's on 25 damage and I swap it to 100, is that server disruption or am I considered a rebeller? Would the warden get swapped for mass free-kill or perhaps even banned?

Again Matt Matt hit the nail on the head with this one. someone should promote this guy ;) Pressing button as a T is considered rebelling up until it griefs their teammate. In Jailbreak greifing means to kill your teammates without Wardens orders. I would consider damaging your teammates Server Disruption.

So if you change damage from 100 to 25 its considered rebelling because in essence you are assisting your teammates. If you change damage from 25 to 100 I would consider it Server Disruption/Griefing. If you close the door or stop the game as a T its considered rebelling, however, if its spammed enough an admin can step in and consider it server disruption as it can spam console or just delay the round. This is touched on in FAQ #4.
 
purducken purducken

Q1: So you know how you must give the t's three seconds to follow a command (given by the warden)? If the warden tells you to freeze, and three seconds later you freeze.. and then he asks you to AFK freeze after, can you move around for three seconds and then afk freeze as it's a new command?

A1: If you are instructed by the Warden to "Freeze" and then moments later are told to "AFK Freeze", this would mean that you as a prisoner have three seconds to position yourself and comply to the command. This does not mean that you should be wandering off for three seconds and then do the given order.

As a prisoner, you are rebelling if you...

do not follow orders given by the warden and guards within 3 seconds.

cheat, detour or delay in any of the orders or games.

As a T, you may look for loopholes in orders when appropriate. If you are basing your actions of these technicalities, end up being killed for them, and then begin to complain, you are in the wrong.

Q2: What is considered contraband? Can things like toy-guns, med-shots, and cell-given throwables (not grenades or mollys) get you killed for holding them out longer then three seconds?

A2: A contraband is considered as follows; any type of grenade (hegrenade, molotov, decoy, flash, smoke), primary/secondary weapons and jihad-C4 (otherwise known as the bomb). Furthermore, a health shot is not classified as a contraband.

As a prisoner, you are rebelling if you...

have a contraband out for 3 or more seconds unless told to do so by the warden.

throw any type of grenade or shoot a weapon unless ordered by the warden.

Q3: When is bloodhound st allowed?

A3: This reward (ST) can be given at any time so long as there is an active rebeller and it does NOT guarantee LR (Last Request). Additionally, this MUST be offered by the Warden. You cannot bloodhound without reward as this is indirectly griefing a fellow teammate.

Special Treatment (ST) - A warden can grant Prisoners ST in exchange for contraband, blood-hounding (cannot blood-hound without reward), or by earning it in a game. ST can be any form of special treatment the warden permits (i.e choosing next game, freeday).

All ST’s must be revoked once there are 2 non-rebellers without ST.

Q4: What are the limitations when it comes to setting rules for SDs, specifically "Freeday"? Can I restrict looking at guards for longer then three seconds for a freeday?

A4: No, you cannot restrict prisoners from doing something like this.

A freeday can be customized but it must not restrict areas that aren't already automatically restricted (armory, vents...etc) and it must not restrict more than 1 movement command (example: you can restrict Prisoners from walking forward, but they can still move left, right and backwards - or you can restrict them from standing up unless they are standing to type...etc). The freeday is automatically revoked at 4:25.

Q5: Are in-cell commands allowed? If not, why?

A5: As a Warden, you must NOT give orders for prisoners to carry out whilst inside cells (exception: orders to drop/throw contrabands). ST is exempt from this rule, so you can let them stay in the cells so long as you allow them to leave after two minutes from round start.

As a Warden, you must NOT keep prisoners in cells after 2 minutes from round-start.

Q6: When it comes to games like deathcrate, straferace, dropdown, race.. blah blah.. (games that have doors/buttons that change damage given/difficulty etc.) Is it considered server disruption if a T presses one of the buttons to either open a door, change the damage given, or change the difficulty while or right before the game starts? Or is it considered rebelling? Or both? And then if lets say, as an example, we're playing straferace on 100 damage. Right before the game starts I manage to swap the damage to 25. Would I be punished for server disruption or considered a rebeller? Would the warden be swapped for not offering HP? And then same goes for the opposite, if it's on 25 damage and I swap it to 100, is that server disruption or am I considered a rebeller? Would the warden get swapped for mass free-kill or perhaps even banned?

A6: As a prisoner, you are rebelling if you interfere with games in any form or activate buttons/controls meant for Guard's. Pressing map game buttons in an attempt to grief your fellow teammates is server punishable (Server Disruption/Griefing).

No server disruption, including: griefing, mic/chat spamming, trolling or intentionally interfering with teammates.
 
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purducken purducken

Q1: So you know how you must give the t's three seconds to follow a command (given by the warden)? If the warden tells you to freeze, and three seconds later you freeze.. and then he asks you to AFK freeze after, can you move around for three seconds and then afk freeze as it's a new command?

A1: If you are instructed by the Warden to "Freeze" and then moments later are told to "AFK Freeze", this would mean that you as a prisoner have three seconds to position yourself and comply to the command. This does not mean that you should be wandering off for three seconds and then do the given order.

As a prisoner, you are rebelling if you...







Q2: What is considered contraband? Can things like toy-guns, med-shots, and cell-given throwables (not grenades or mollys) get you killed for holding them out longer then three seconds?

A2: A contraband is considered as follows; any type of grenade (hegrenade, molotov, decoy, flash, smoke), primary/secondary weapons and jihad-C4 (otherwise known as the bomb). Furthermore, a health shot is not classified as a contraband.

As a prisoner, you are rebelling if you...





Q3: When is bloodhound st allowed?

A3: This reward (ST) can be given at any time so long as there is an active rebeller and it does NOT guarantee LR (Last Request). Additionally, this MUST be offered by the Warden. You cannot bloodhound without reward as this is indirectly griefing a fellow teammate.





Q4: What are the limitations when it comes to setting rules for SDs, specifically "Freeday"? Can I restrict looking at guards for longer then three seconds for a freeday?

A4: No, you cannot restrict prisoners from doing something like this.



Q5: Are in-cell commands allowed? If not, why?

A5: As a Warden, you must NOT give orders for prisoners to carry out whilst inside cells (exception: orders to drop/throw contrabands). ST is exempt from this rule, so you can let them stay in the cells so long as you allow them to leave after two minutes from round start.



Q6: When it comes to games like deathcrate, straferace, dropdown, race.. blah blah.. (games that have doors/buttons that change damage given/difficulty etc.) Is it considered server disruption if a T presses one of the buttons to either open a door, change the damage given, or change the difficulty while or right before the game starts? Or is it considered rebelling? Or both? And then if lets say, as an example, we're playing straferace on 100 damage. Right before the game starts I manage to swap the damage to 25. Would I be punished for server disruption or considered a rebeller? Would the warden be swapped for not offering HP? And then same goes for the opposite, if it's on 25 damage and I swap it to 100, is that server disruption or am I considered a rebeller? Would the warden get swapped for mass free-kill or perhaps even banned?

A6: As a prisoner, you are rebelling if you interfere with games in any form or activate buttons/controls meant for Guard's. Pressing map game buttons in an attempt to grief your fellow teammates is server punishable (Server Disruption/Griefing).

This might literally be the most detailed thing ever. Well done, Ctrl.
 
:3 Getting kinda annoyed about this. It's another question. *Yaaaay*

So, lets say a warden says something along the lines of: "Get to the red-marker under the bridge". I go to the red marker but i'm above the bridge (still in the marker). I then get killed for not being under the bridge. Why did I die?? I was in the marker??

I think I shouldn't of died and that it's freekill to kill me or anyone in a situation like that. "Get to the red-marker under the bridge" can mean two things. Either 1, "Get to the red-marker (which is) under the bridge", or 2, "Get to the red-marker (and be) under the bridge". So then killing a person if a warden says this, is freekill and confusing t's for warden correct?
 
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The rules say you may be above or below the marker. You should not be killed unless the specify you MUST """BE""" under the bridge. I'm assuming you are talking about minecraft_beta_pg. When I do the bridge thing, I always say drop down into the river and be forced crouched under the bridge, it removes confusion and gives an exact command.
 
:3 Getting kinda annoyed about this. It's another question. *Yaaaay*

So, lets say a warden says something along the lines of: "Get to the red-marker under the bridge". I go to the red marker but i'm above the bridge (still in the marker). I then get killed for not being under the bridge. Why did I die?? I was in the marker??

I think I shouldn't of died and that it's freekill to kill me or anyone in a situation like that. "Get to the red-marker under the bridge" can mean two things. Either 1, "Get to the red-marker (which is) under the bridge", or 2, "Get to the red-marker (and be) under the bridge". So then killing a person if a warden says this, is freekill and confusing t's for warden correct?

Common sense. If they just wanted you in the red marker, they wouldn't add the "under the bridge" part. It is rebelling.
 
Common sense. If they just wanted you in the red marker, they wouldn't add the "under the bridge" part. It is rebelling.

No, I beg to disagree. Read: "Get to the red-marker under the bridge" can mean two things. Either 1, "Get to the red-marker (which is) under the bridge", or 2, "Get to the red-marker (and be) under the bridge". Also..

The rules say you may be above or below the marker. You should not be killed unless the specify you MUST """BE""" under the bridge. I'm assuming you are talking about minecraft_beta_pg. When I do the bridge thing, I always say drop down into the river and be forced crouched under the bridge, it removes confusion and gives an exact command.
 
Meant to ask these questions last night so I could get some answers in the morning but you know, sleep > anything.

1) Is there a timer for offering health? (i.e- Warden offers health at the start of the round, ends up taking 3-4 minutes to get to a game, does he need to offer health again?)

2) If i'm told to unstack afk-freeze and the warden doesn't define a distance, does that mean I can run for three seconds and then afk-freeze?

3) Y/N - Can you play soccer first game? I'd say no because there is no stop/recall. Can I get confirmation on this?

4) Y/N - Can I call a red-light green-light freeday, restricting movement whenever not in a game and when it's red-light? Or if I can only restrict one type of movement, yellow-light green-light? (yellow-light = crouch walk)

5 & 6) Can somebody tell me how Duck Hunt and Sharks and Minnows is played for a custom game?

7) I never got conformation on this, should the warden have to define whether he wants us under/on/above the marker by using "and be" (or something)? (i.e- "Get to the marker on the Bridge" means "Go to the marker (which is) on the Bridge". So if they use "Get to the marker (and be) on the Bridge", it is much clearer.) And if he doesn't and kills someone for not being above/on/under the marker is it freekill?
 
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Bit of a disclaimer before I get into these answers, there may be some AT or manager who disagrees with me, in which case their interpretation would trump mine. Please take these answers with a grain of salt.
Meant to ask these questions last night so I could get some answers in the morning but you know, sleep > anything.

1) Is there a timer for offering health? (i.e- Warden offers health at the start of the round, ends up taking 3-4 minutes to get to a game, does he need to offer health again?)
No, it's usually down to admin discretion (how long it needs to be before re-offering). There are some specific scenarios where the warden MUST offer health, these include playing a previous game where the Ts take damage as a part of the game, or when it is known that there is a T who is at a health disadvantage.

If a T explicitly requests health before playing a game and this T was freeshot/unfairly damaged in some way (they didn't rebel, get shot, then pardoned), I would say warden must offer it.
2) If i'm told to unstack afk-freeze and the warden doesn't define a distance, does that mean I can run for three seconds and then afk-freeze?
Not necessarily, as this can be seen as delaying and result in your untimely death.
3) Y/N - Can you play soccer first game? I'd say no because there is no stop/recall. Can I get confirmation on this?
You can, as there is a way to reliably (although not easily) distinguish 50%. VIPINTHEMIX is a good example, with a mechanic that automatically kills the losers. Otherwise it will be warden's responsibility to only kill 50%.
4) Y/N - Can I call a red-light green-light freeday, restricting movement whenever not in a game and when it's red-light? Or if I can only restrict one type of movement, yellow-light green-light? (yellow-light = crouch walk)
I see no reason that this would be disallowed, as long as you're not restricting too much movement (freeze, not afk freeze during red light) and you don't hold red lights for too long.
5 & 6) Can somebody tell me how Duck Hunt and Sharks and Minnows is played for a custom game?
Duck Hunt -> Ts are offered HP, they jump off a high dive into a pool and CTs get to shoot at them (usually restricted to 1 deagle shot per CT, or something along those lines)
Sharks & Minnows -> (@Apexlock's creation, my execution, hue) Ts are offered HP, they start on one side of the pool and must swim to the other side while CTs (sharks) try to knife them on their way across.
7) I never got conformation on this, should the warden have to define whether he wants us under/on/above the marker by using "and be" (or something)? (i.e- "Get to the marker on the Bridge" means "Go to the marker (which is) on the Bridge". So if they use "Get to the marker (and be) on the Bridge", it is much clearer.) And if he doesn't and kills someone for not being above/on/under the marker is it freekill?
Already answered this for you in-server, but I'll repeat. Even though under grammatic scrutinization 'under the bridge' or 'on the bridge' is merely a clarification on the location of the marker, in the context of Jailbreak it has been understood as a secondary command (to be under the bridge or on the bridge).

As a safe bet just do what the majority of the other Ts are doing.
 
Meant to ask these questions last night so I could get some answers in the morning but you know, sleep > anything.

1) Is there a timer for offering health? (i.e- Warden offers health at the start of the round, ends up taking 3-4 minutes to get to a game, does he need to offer health again?)

2) If i'm told to unstack afk-freeze and the warden doesn't define a distance, does that mean I can run for three seconds and then afk-freeze?

3) Y/N - Can you play soccer first game? I'd say no because there is no stop/recall. Can I get confirmation on this?

4) Y/N - Can I call a red-light green-light freeday, restricting movement whenever not in a game and when it's red-light? Or if I can only restrict one type of movement, yellow-light green-light? (yellow-light = crouch walk)

5 & 6) Can somebody tell me how Duck Hunt and Sharks and Minnows is played for a custom game?

7) I never got conformation on this, should the warden have to define whether he wants us under/on/above the marker by using "and be" (or something)? (i.e- "Get to the marker on the Bridge" means "Go to the marker (which is) on the Bridge". So if they use "Get to the marker (and be) on the Bridge", it is much clearer.) And if he doesn't and kills someone for not being above/on/under the marker is it freekill?
C CtrlAltDelicious Jacko Jacko since your answers in this thread before were really well done
 
If you wish to do soccer first, I suggest putting ONE of the team's names in ct chat, and depending on who wins, unstack them and kill as needed. You will know both teams by just knowing one.

For the record, all games require 50% with some exceptions, but soccer is not an exception to that rule. Soccer can be stopped, and you can guarantee half, and it is entirely skill based so yes you can absolutely do it first. Just make sure teams are even before the favoritism swap
 

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