So I have a few suggestions for the server as well as some possible balance changes. After playing a decent amount of time as civilian I've noticed that:
1. The black market prices are extremely high, it takes a good amount of time to run turtles for instance for a weapon that you will simply lose once you are killed. I think a potential fix for this might be to lower the prices on the black market for the basic assault rifle. I find it quite high at $300,000, and if you were to do a turtle run I believe you would feel the same. There is also an extremely high risk of even amassing this amount of money in the first place. While moving turtles at every turn you risk losing your entire load, which is hours down the drain. I'm not saying that everyone should be able to purchase a rifle, but most of the prices at the black market are extremely skewed in my mind currently.
2. You aren't able to purchase kevlar in the black market. I believe that this should be a logical addition and should be priced reasonably, or simply added to the gun stores.
3. Is there a possibility of adding a test drive feature to the car dealerships? If so I believe this would be a great addition, especially because you aren't able to see the listed speeds of the cars and I believe that the speeds have been changed on certain cars. As well as to test the handling, some cars handle like absolute garbage. But you wouldn't really know, without driving them first.
4. *edited*
5. If possible a seat belt script I think would be pretty nice, it would add a little bit of immersion to the server.
To sum up most of my ideas, I would say that the server in it's current state is way too police heavy. There's no reason to save the $1,000,000 for the heavy sniper, or even $300,000 for a rifle. But to even have a chance of having a successful robbery in most situations, you're required to sit back at range with something that isn't a pistol that will tickle someone at range.
1. The black market prices are extremely high, it takes a good amount of time to run turtles for instance for a weapon that you will simply lose once you are killed. I think a potential fix for this might be to lower the prices on the black market for the basic assault rifle. I find it quite high at $300,000, and if you were to do a turtle run I believe you would feel the same. There is also an extremely high risk of even amassing this amount of money in the first place. While moving turtles at every turn you risk losing your entire load, which is hours down the drain. I'm not saying that everyone should be able to purchase a rifle, but most of the prices at the black market are extremely skewed in my mind currently.
2. You aren't able to purchase kevlar in the black market. I believe that this should be a logical addition and should be priced reasonably, or simply added to the gun stores.
3. Is there a possibility of adding a test drive feature to the car dealerships? If so I believe this would be a great addition, especially because you aren't able to see the listed speeds of the cars and I believe that the speeds have been changed on certain cars. As well as to test the handling, some cars handle like absolute garbage. But you wouldn't really know, without driving them first.
4. *edited*
5. If possible a seat belt script I think would be pretty nice, it would add a little bit of immersion to the server.
To sum up most of my ideas, I would say that the server in it's current state is way too police heavy. There's no reason to save the $1,000,000 for the heavy sniper, or even $300,000 for a rifle. But to even have a chance of having a successful robbery in most situations, you're required to sit back at range with something that isn't a pistol that will tickle someone at range.
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