CSGO TTT Gloves

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Matrix

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This was an idea I proposed back on pG but I assume lack of developers or something it never progressed

Ts have an option of buying gloves which will significantly lower your chances of getting caught by a DNA scanner, back in pG CanadianProsty had recommended that percentage of getting caught with gloves on depended on player count with 15 less its 45% chance of getting caught 15+ its 30% chance.

It only takes one body to ruin a T round, this would be a valuable investment and wouldn't be cheap somewhere around the 1000 credit mark
 
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i haven't played in almost 2 weeks but i love it, and you will also see me soon :D
 
ooh, i like this idea, seems like it wouldnt be to strong, my question matrix is are you saying its a 40% chance they will show up on the scanner or a 40% chance they wont if theres 15 or less players?
 
This sounds awesome! We should add something like to the traitor menu.

Maybe instead of making it permanent gloves with a percentage its more like a disposable item. Every time you buy gloves the next 1 or 2 kills won't leave a trace. Max it out to maybe 1 or 2 purchases per round.
 
Maybe instead of making it permanent gloves with a percentage its more like a disposable item. Every time you buy gloves the next 1 or 2 kills won't leave a trace. Max it out to maybe 1 or 2 purchases per round.

That seems like a good idea as well, but if this was implemented would it be just a set limit or would it go up and down depending on player counts?
 
This sounds awesome! We should add something like to the traitor menu.

Maybe instead of making it permanent gloves with a percentage its more like a disposable item. Every time you buy gloves the next 1 or 2 kills won't leave a trace. Max it out to maybe 1 or 2 purchases per round.

I think that would be preeety good, you could buy the gloves and use them on detectives. +1
 
ooh, i like this idea, seems like it wouldnt be to strong, my question matrix is are you saying its a 40% chance they will show up on the scanner or a 40% chance they wont if theres 15 or less players?

40% chance of being identified meaning 4/10 people will get caught even with gloves on them.

CanadianProsty recommended percentages change as player count changes so
1-10 players 75% chance of being caught
10-15 60% chance of being caught
16-25 50% chance of being caught
25+ 40% chance of being caught

His original percentages were a lot better and fairer but forums aren't archived anymore so I can't check
 
This sounds awesome! We should add something like to the traitor menu.

Maybe instead of making it permanent gloves with a percentage its more like a disposable item. Every time you buy gloves the next 1 or 2 kills won't leave a trace. Max it out to maybe 1 or 2 purchases per round.

The whole point of gloves isn't to make sure your first few or last few kills aren't connectable but rather makes it a lottery of getting KOS'd or not

An easy abuse to this system I can see is if you make them disposable, the Ts would target the detectives first so by the time you run out of your gloves (4 kills) you can go on a spree and not have a KOS on you for the rest of the round which gives Ts way to much power
 
Matrix Matrix

While this does seem like a cool idea, at this time we are not looking to add more items for the traitors as they currently are a bit favored when it comes to balancing. Thanks for the suggestion!~

~Closed
 
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