Poll: Should Twitter be moved back to chat ?

Should Twitter be moved back to the chat ?

  • Yes.

    Points: 16 50.0%
  • No, Leave it as is.

    Points: 16 50.0%

  • Total voters
    32

Remas097

Poster
=(e)=
Joined
Nov 12, 2018
Messages
125
I found that since twitter was moved to the new phone script the amount of communication between players dropped drastically and it became a lot harder to organize RP scenarios or even talk to people. I understand that for streaming purposes this is not ideal however I believe that pros of making it easier to RP and easier to communicate with other players outweigh the cons.

I would like to know what you guys, the players think about this so please vote on the pole and also post a comment with your thoughts.
 
I didn't like the new Twitter at first, however it grew on me and I believe it's much better than the default Twitter script.
 
Instead of trying to force things to happen, teach people how to set up Twitter notifications so they can see posts without opening up their phone.
 
Pros with how it is: does not clutter the chat box, makes it more realistic to pull your phone and tweet, can have what ever name you want with out changing characters,

Cons of having it like it is: takes time to get to you.

Twitter is not a form of RP it should not be used that way. When you say harder to organize RP scenarios those should be thought about in TS or discord to come up with good RP scenarios. Twitter was never meant to have full blown conversations and all that. Was meant for simple tweets like hey John Smith meet me here or Hey I am here selling this. This is just my opinion.
 
The only issue I see is that faaaar less people are using twitter in the new system. It has to be set up which is it's own hurdle of limiting RP for new people that join up.

Obviously it's better the way it is right now but it's a problem for new people. Even as it stands far less people currently use it as well. Just my 2 cents.
 
Pros with how it is: does not clutter the chat box, makes it more realistic to pull your phone and tweet, can have what ever name you want with out changing characters,

Cons of having it like it is: takes time to get to you.

Twitter is not a form of RP it should not be used that way. When you say harder to organize RP scenarios those should be thought about in TS or discord to come up with good RP scenarios. Twitter was never meant to have full blown conversations and all that. Was meant for simple tweets like hey John Smith meet me here or Hey I am here selling this. This is just my opinion.

Treating OOC like it's for emergencies is only detrimental to forming natural RP.

Twitter is in-fact a form of RP because it's in character, and that thin line of text-roleplay is very important for developing a scene.

Twitter and OOC should be utilized together to prevent metagaming and powergaming.

Let's take a look from an outside perspective, twitter, just like in character voice chat and emoting with /me are all forms of In character roleplay. OOC and LOC are forms of out of character roleplay. When you're playing a tabletop RPG, discussing actions and possibilities with the game master (usually the person in charge of creating and providing the non-linear plot line) is extremely important for building your character.

If I wanted to rob you in character, to prevent powergaming, I personally use /loc or a /me to provide an opportunity for the second party to respond in a way that's conducive with good, fun RP.
 
Treating OOC like it's for emergencies is only detrimental to forming natural RP.

Twitter is in-fact a form of RP because it's in character, and that thin line of text-roleplay is very important for developing a scene.

Twitter and OOC should be utilized together to prevent metagaming and powergaming.

Let's take a look from an outside perspective, twitter, just like in character voice chat and emoting with /me are all forms of In character roleplay. OOC and LOC are forms of out of character roleplay. When you're playing a tabletop RPG, discussing actions and possibilities with the game master (usually the person in charge of creating and providing the non-linear plot line) is extremely important for building your character.

If I wanted to rob you in character, to prevent powergaming, I personally use /loc or a /me to provide an opportunity for the second party to respond in a way that's conducive with good, fun RP.

But OOC is for emergencies and questions. IMO you shouldn't be using OOC for anything but that, if you're in an RP scene /me gets the job done, but this is about whether twitter should be moved back into it's old box to promote more people to see and use it.

As to your comment on needing to talk to other players about how the scene should go, I fail to see how it can't be done with a /me. Doing it in /loc just seems like you're steering it in one direction you want it to go to, instead of letting it happen naturally through people's decisions.
 
But OOC is for emergencies and questions. IMO you shouldn't be using OOC for anything but that, if you're in an RP scene /me gets the job done, but this is about whether twitter should be moved back into it's old box to promote more people to see and use it.

As to your comment on needing to talk to other players about how the scene should go, I fail to see how it can't be done with a /me. Doing it in /loc just seems like you're steering it in one direction you want it to go to, instead of letting it happen naturally through people's decisions.


I understand the original poll. I do not agree with you. OOC isn't for emergencies and questions, it's actually extremely important in the FORMING of natural, conducive roleplay. Naturally finding a scene absolutely, 100% requires an open channel to communicate freely, and without censorship.

I see powergaming a lot, it's in the forms of crashing a car and continuing to drive, it's in the forms of punching someone to death because they offended you. Powergaming happens when communication isn't. What I don't see a lot are two groups who can have a relationship within a roleplaying video game, and through the roleplaying game.

My comment about needing to talk to other players about how a scene should go isn't a requirement to good roleplay, but rather the way that OOC and IC actions are relating to eachother.

You have to build your in character character with out of character actions. You have to self-reflect, and this happens in your brain, not through /me or /loc. If I want a respectful relationship with someone I don't like for in-character reasons, there has to be an open channel of communication.

I gotta gun pointed at you. You're getting robbed and that's been established through voice.
If I type /me what do I find?
You type whatever you'd like me to find. /me has 150 bucks and a bottle of water. /me has a gun thats unloaded
Now, we have a single staged RP scene. We can pull this scene apart into threads and take a look.

If you typed /me has a gun that's unloaded, that's an incharacter context about the scene. If I wasn't sure about anything or even unsure about the actions I'll take, this is when LOC is utilized with importance, because you're gonna be building a relationship that's positive to both parties.
You can expect certain people to put in more effort. Those are the people I actively seek to RP with.

Because it's fun as hell wrestling over a gun, and nobody has to go home crying.
 
I understand the original poll. I do not agree with you. OOC isn't for emergencies and questions, it's actually extremely important in the FORMING of natural, conducive roleplay. Naturally finding a scene absolutely, 100% requires an open channel to communicate freely, and without censorship.

I see powergaming a lot, it's in the forms of crashing a car and continuing to drive, it's in the forms of punching someone to death because they offended you. Powergaming happens when communication isn't. What I don't see a lot are two groups who can have a relationship within a roleplaying video game, and through the roleplaying game.

My comment about needing to talk to other players about how a scene should go isn't a requirement to good roleplay, but rather the way that OOC and IC actions are relating to eachother.

You have to build your in character character with out of character actions. You have to self-reflect, and this happens in your brain, not through /me or /loc. If I want a respectful relationship with someone I don't like for in-character reasons, there has to be an open channel of communication.

I gotta gun pointed at you. You're getting robbed and that's been established through voice.
If I type /me what do I find?
You type whatever you'd like me to find. /me has 150 bucks and a bottle of water. /me has a gun thats unloaded
Now, we have a single staged RP scene. We can pull this scene apart into threads and take a look.

If you typed /me has a gun that's unloaded, that's an incharacter context about the scene. If I wasn't sure about anything or even unsure about the actions I'll take, this is when LOC is utilized with importance, because you're gonna be building a relationship that's positive to both parties.
You can expect certain people to put in more effort. Those are the people I actively seek to RP with.

Because it's fun as hell wrestling over a gun, and nobody has to go home crying.

1. OOC isn't for forming RP, that's twitters job. I'm not sure how OOC plays into this.

2. Crashing a car and continuing to drive isn't really 100% powergaming, it's more failrp. Punching someone out because they offended you, while maybe low effort RP depending on the scene, isn't powergaming.

3. My comment about talking to players about how a scene should go was more about it being static and linear, instead of just going with the flow and seeing what happens, aka more dynamic and fun, and akin to what roleplay should actually be, not just a stage show.

4. While you can build your character out of an active scene, why not build it with other people? Wouldn't that be a lot more engaging and close to real life to RP to act out how your character is changing, how they're behaving, instead of typing it out?

5. I'm not sure what your point is, I've said that /me is exactly how you should be doing that.

I'm not really sure what your goal is. If my character is pissed at you, I'm gonna let you know, not type away about how mad I am. If I want to find a scene, I'll use twitter or drive around and find people. Obviously using /me whenever it's necessary to advance the scene along. There's nothing wrong with planning a scene, but instead of meticulously planning it out, just set some loose goals on what you want and how you're gonna do it, and then go with the flow and punches. I don't think this is comparable to a tabletop RPG either, everyone is acting out, everyone has their own goals, and everyone contributes equally and at their own pace.
 
1. OOC isn't for forming RP, that's twitters job. I'm not sure how OOC plays into this.

2. Crashing a car and continuing to drive isn't really 100% powergaming, it's more failrp. Punching someone out because they offended you, while maybe low effort RP depending on the scene, isn't powergaming.

3. My comment about talking to players about how a scene should go was more about it being static and linear, instead of just going with the flow and seeing what happens, aka more dynamic and fun, and akin to what roleplay should actually be, not just a stage show.

4. While you can build your character out of an active scene, why not build it with other people? Wouldn't that be a lot more engaging and close to real life to RP to act out how your character is changing, how they're behaving, instead of typing it out?

5. I'm not sure what your point is, I've said that /me is exactly how you should be doing that.

I'm not really sure what your goal is. If my character is pissed at you, I'm gonna let you know, not type away about how mad I am. If I want to find a scene, I'll use twitter or drive around and find people. Obviously using /me whenever it's necessary to advance the scene along. There's nothing wrong with planning a scene, but instead of meticulously planning it out, just set some loose goals on what you want and how you're gonna do it, and then go with the flow and punches. I don't think this is comparable to a tabletop RPG either, everyone is acting out, everyone has their own goals, and everyone contributes equally and at their own pace.

I understand the points you're making and would like to pine against them.

failRP isn't a fundamental part of roleplaying. Failing to RP has causal variables, like powergaming, metagaming, and low-effort RP.

By communicating here, about the things that influence roleplay within the server, we're having an out of character conversation. Dynamic roleplay is influenced by the player. The server is for serious RP. That is clear and concisely what I'm expecting, as a player on this server. The title doesn't say lite RP or Low effort RP, which has historically been how you categorize the different levels of RP within a video game server.

Roleplaying is a skill, and like most skills you have to build them. It takes time and dedication and actively seeking opportunities to challenge yourself within RP. A great example is how the PD and FD use radio codes. That's a learned skill. Serious RP skills are built differently than light RP skills, and that's perfectly fine. It's up to the player to decide how he or she wants to spend time enjoying the server.

A roleplaying server is like a pyramid. The foundation is nothing but your imagination and creativity, and from that the blocks are built upon them. A great in-game example from my perspective only: are the Gambinos and Adamos early days. We had two active gangs, and a hell of a lot of good times to boot. We used a form of out of character communication, Discord, to set up a time and date for a scene that pulled 32/32 people with a queue of 12.

If you'd like another one, we had a bank robbery that was worked on for months, and OOC in-game was pertinent to the success of the scene between the cops and the robbers. It was executed so nicely that the questions asked in OOC were directly related to the in character scene. It was clear and concise and everybody had the information they needed to communicate in character.

I'm gonna try to reword my point to be real concise.

OOC is a tool to be used. It has functions and functionality. The way it's utilized is either directly, or indirectly. A direct way to use OOC would be something like /loc to communicate out of character with those around you. An indirect way to communicate out of character would be our discourse here, today.
 
At this point we’ve strayed away from the thread topic which is asking about Twitter. I completely fail to see why you couldn’t use Twitter for what you want to do, but that’s just how you’d like to use it I suppose. Everyone can RP differently and we all have our own definitions of serious RP. For me it’s just putting in good effort into every action you make, and following server rules. I respect the way you like to do it, and at the end of the day I couldn’t care less how you get to it, if you’re making good RP that’s all I want.
 
No way. It's so much nicer without chat being flooded by tweets. Plus, it forces players to RP any interaction with twitter, and it's a much more convenient way to browse Twitter.
 
Could make it appear a bit longer at the top of the screen instead of bam and gone.
 
Treating OOC like it's for emergencies is only detrimental to forming natural RP.

Twitter is in-fact a form of RP because it's in character, and that thin line of text-roleplay is very important for developing a scene.

Twitter and OOC should be utilized together to prevent metagaming and powergaming.

Let's take a look from an outside perspective, twitter, just like in character voice chat and emoting with /me are all forms of In character roleplay. OOC and LOC are forms of out of character roleplay. When you're playing a tabletop RPG, discussing actions and possibilities with the game master (usually the person in charge of creating and providing the non-linear plot line) is extremely important for building your character.

If I wanted to rob you in character, to prevent powergaming, I personally use /loc or a /me to provide an opportunity for the second party to respond in a way that's conducive with good, fun RP.
So you say it is in character and all of it is considered RP. You are wrong. You can not sit there and tweet hey John Smith I am about to shoot you roll up and shoot himthats RDM. Yes it is for some RP for meetings and all that but to sit there and say it is to create scenarios is what it is not for. Creating RP should happen either with planning with friends saying hey let’s do this and this and get police involved and make it last for 10-20 mins. That’s where people make the mistake that TWITTER is considered RP it is but is not. Like I said tweeting meet locations and doing all that I did say yes it is good for but to make RP scenarios your talking OOC in Twitter to make a plan for something. There is a big difference in what your saying and what I am saying.
 
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So you say it is in character and it is RP. You are wrong. You can not sit there and tweet hey John Smith I am about to shoot you roll up and shoot himthats RDM. Yes it is for some RP for meetings and all that but to sit there and say it is to create scenarios is what it is not for. Creating RP should happen either with planning with friends saying hey let’s do this and this and get police involved and make it last for 10-20 mins. That’s where people make the mistake that TWITTER is considered RP it is but is not. Like I said tweeting meet locations and doing all that I did say yes it is good for but to make RP scenarios your talking OOC in Twitter to make a plan for something. There is a big difference in what your saying and what I am saying.


Hey, didn't explicitly say that but you can infer it if you'd like. I'm implying that it's important to not censor OOC because someone thinks it's unsightly.

Communication is a priority when it comes to roleplaying. Twitter IS a form of RP because it's in character.
 
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So you say it is in character and all of it is considered RP. You are wrong. You can not sit there and tweet hey John Smith I am about to shoot you roll up and shoot himthats RDM. Yes it is for some RP for meetings and all that but to sit there and say it is to create scenarios is what it is not for. Creating RP should happen either with planning with friends saying hey let’s do this and this and get police involved and make it last for 10-20 mins. That’s where people make the mistake that TWITTER is considered RP it is but is not. Like I said tweeting meet locations and doing all that I did say yes it is good for but to make RP scenarios your talking OOC in Twitter to make a plan for something. There is a big difference in what your saying and what I am saying.

More or less what he is saying, I think...Is that you can't use Twitter to plan someone's death without them responding.

Example:
Father Ted says: "Cthulhu will bring death on all that doesn't respond to my Twitter message in 5 minutes"
No one: " "
Father Ted then goes on a rampage killing everyone thinking that the form of twitter was "RP".
That would be RDM on Father Teds part since NO ONE said anything.

I think Riffy's point is right however, it does go hand in hand to enhance RP. I know Ripply did a thing for Store Robberies for /OOC did we find anything at the scene and the guy responds back to enhance the RP with the police "Found on the camera a red sports car, detail detail detail".

Now using /ooc for "Where do you want to meet" or "How much do you want to buy my car for" should remain in character over/twitter. That's my opinion on it anyway.
 
More or less what he is saying, I think...Is that you can't use Twitter to plan someone's death without them responding.

Example:

That would be RDM on Father Teds part since NO ONE said anything.

I think Riffy's point is right however, it does go hand in hand to enhance RP. I know Ripply did a thing for Store Robberies for /OOC did we find anything at the scene and the guy responds back to enhance the RP with the police "Found on the camera a red sports car, detail detail detail".

Now using /ooc for "Where do you want to meet" or "How much do you want to buy my car for" should remain in character over/twitter. That's my opinion on it anyway.

Correct
 

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