Nerf Detective Heavy Armor

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Ayto

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Heavy Armor right now is pretty balanced for Traitors but is way too overpowered for Detectives. You have to get around 10+ headshots on a full health/armored detective and on top of that, Detectives usually have their own private security and most of the time, only have to deal with one attacker at a time while Traitors are usually fighting groups of people.

I think Heavy Armor for Detectives should be more of a 1-4 bullet dampener rather than making them a big impenetrable meatball because once the Detective buys Heavy Armor the games over.
 
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Outside of custom stuff, the only default convars that heavy armor has relate to its movement speed, aim punch, and weapon deploy time. Just a note though, a default tazer will ignore heavy armor and shotguns will still do a large chunk of damage.
 
tbh I think its pretty balanced considering how hard it is to get as a detective. At round starts detectives start with 1k credits and usually buys a dna scanner which is also 1k credits. This means the detective has to gain 1250 credits which is usually pretty hard to do and is something a detective usually gets pretty late game. This is why its pretty important for traitors to kinda focus detectives

but hey thats just my opinion
 
I think Detectives deserve the abundance of armor as they realistically have to do the most difficult job each round. They have to scour the map looking for unidentified bodies while also being the target of (usually) every Traitor out there. Adding onto that, Traitors have more than enough tools to kill a Detective with heavy armor instead of just guns.

All in all, I think it should stay the same.
 
Detectives are targeted they need the armor and the bodyguards tend to be useless
 
Throughout the time of playing on the server, I've encountered detectives being the main target of traitors; which I mean is the idea because they can easily get rid of Ts. Now with that being said their credit gain is not really that significant and it does usually mean that they're going to have to survive in order to reach that point.

Typically Ts focus detectives off of round start and most detectives don't make it very late in order to get to that point, personally where it stands I would find it fair but that's my personal opinion
 
After seeing everyone's opinions on this, we don't feel that nerfing the detective heavy armor would be beneficial to the server as right now it feels pretty balanced. The detectives are already going to be targeted by the traitors every round, and making it easier to kill them isn't something we are looking to do. Thanks for the suggestion~

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