Suggestions for ttt

Not only did you not make a suggestion correctly, you didn't even put it in the right section. So couple words of wisdom for you my beloved human being (I think at least):

1) If you are going to make a "suggestion" (if that is what you want to call this), you need to have some sort of reasoning for the change/suggestion and if it is an issue on the server a possible solution for such problem.

2) We don't have a suggestion section of the forum for looks and for our pleasure, it is for members/players to have their voice heard and see what the rest of the community thinks. So if you decide to make an actual suggestion, you should do it there.

3) Think before you post (because I don't believe you did before you hit the Submit button on this thread). If you have nothing constructive to say that can be discussed and utilized, then don't post it at all. That doesn't mean everything you post has to be all sunshine and rainbows. If you don't like something and want people to know about it, by all means do so. Of course don't come on here making a thread saying "I hate everyone who plays TTT because they're assholes" (refer to my constructive section above).

I do truly hope you read all of this because you will have much more success doing what I said rather than continuing your headbutt-the-wall tactic you are taking. Best of luck to ya and hope to hear from you soon!
 
There is nothing wrong with the heavy suit in my opinion. It has multiple drawbacks to using it which evens out the gameplay for the people going against it and using it.
 
I would like to see more healing options in the game because you seem very limited to a max of 150hp, and as a lone traitor this can be pretty difficult to kill large amounts of enemies. A cool lifesteal option that awards you a little amount of health per kill would be nice and its effectiveness should be reduced when you're in heavy as it could be pretty overpowered
Detectives seem a little limited in their ability to find traitors and keep them, a footprint system that leads them towards the traitor for a short while would look visual cool and add to the sort of detective footprint stereotype.
Innos seem very defenceless against heavy so a cool feature would be a armour penetrating gun that does extra damage to armour that is cheaper for Ds but also purchasable by innos. Talking about heavy, it would be cool if they had a canister on the back which if shot does extra damage.
Some of my recommendations may be a little overpowered but I think they're fun ideas
 
I would like to see more healing options in the game because you seem very limited to a max of 150hp, and as a lone traitor this can be pretty difficult to kill large amounts of enemies. A cool lifesteal option that awards you a little amount of health per kill would be nice and its effectiveness should be reduced when you're in heavy as it could be pretty overpowered
Detectives seem a little limited in their ability to find traitors and keep them, a footprint system that leads them towards the traitor for a short while would look visual cool and add to the sort of detective footprint stereotype.
Innos seem very defenceless against heavy so a cool feature would be a armour penetrating gun that does extra damage to armour that is cheaper for Ds but also purchasable by innos. Talking about heavy, it would be cool if they had a canister on the back which if shot does extra damage.
Some of my recommendations may be a little overpowered but I think they're fun ideas

tldr:

+detective can detect a traitor if detective stares at traitor more than 5 seconds
+25hp for traitors
+13hp for traitors upon kill
(+1.13 speed for innocents) maybe?
 
tldr:

+detective can detect a traitor if detective stares at traitor more than 5 seconds
+25hp for traitors
+13hp for traitors upon kill
(+1.13 speed for innocents) maybe?

I think that the detective suggestion could be either incredibly OP or underpowered, if it was a single use it would be a very bad tazer and if it was infinite use (even for an extortionate price) it would be basically be an infinite T tester, there could be some balance with maybe a moderate price and like 3 uses. If you are talking about it being a passive ability it could have like a 1-3 minute cooldown which may work.
Increasing traitors health gets rid of the fairness of them being a regular human being, maybe extra armour or something instead may work.
13HP on kill would for a usual T round offer you around 130HP and if you are one of those people that buy heavy (cough cough P250) then you are a god as that heals about 2 shots, maybe if that was reduced by the amount heavy reduces damage then it would be balanced.
1.13 Speed on kill could be worked differently, maybe if it enables sprint for 3 seconds or when you next press E.
 
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