CS JB - Change the sound that passing makes in JailBreak

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owen

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Exactly what the title says. The sound being identical to the warden dying makes commands confusing. Before I was admin I've been yelled at for freekill when the warden passes and I've accidentally not followed the previous warden's commands when the warden passes because I go off sound for most things in this game. If we change the sound to something different, it'll clear up a lot of confusion for players.
 
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There certainly is merit behind this suggestion, making it plausible in my eyes. However, the sound that (granted it is fixed as there was no sound when I last played) is made when the Warden dies or passes has always been the same, and has been this way for as long as I can remember. I feel as though changing it would simply cause more harm than good as people are already accustomed to the way it is. At the end of the day, we were given eyes for a reason, and marvelous things can be accomplished should we choose to use them.

Now, I'm not saying that I'm totally against having a different sound to distinguish the two for the sake of having a different sound, but I still for see the same verdict. I like the suggestion and I'm curious as to what other opinions can be put together on this.
 
Can we add two different sounds to when warden dies and to when he passes so people don't get confused or anything?
 
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