Credits, Shops and real revenue?

SirNico

Active Member
Joined
Sep 5, 2018
Messages
285
Introducing
Jailbreak Credits Shop
Created by: Lolitsnico
Keypoints
  • Ability to spend credits
  • Increase the need for credits
  • Increasing income for eGO

Summary:
We all know we have the ability to earn credits? But what are credits?
Credits literally just exist for gangs. Thats it, and to coinflip. Well what if we can create a fun way to spend credits while increasing revenue for eGO?


JAILBREAK
My plan is to revolutionize the way we earn and spend our credits.
Upon spawning, CTs have a certain list they can purchase from. They have map weapons or they can buy their own weapons from the shop at a price. Terrorists (prisoners) would be able to use /shop to purchase items as well, but obviously super expensive.
In the US prison system, it is fairly easy to gain contraband. However, it comes with a hefty price to do so. This legitimacy would be easy to implement for our prisoners in Jailbreak. In jailbreak, the shops may include

Warden:
  • Riot Shield (1,000 CREDITS)
  • Freeze Grenade (This literally will stun/freeze prisoners to halt them ASAP for 5 seconds) (2,000 CREDITS)

Guards + Warden:
  • Flashbang (20 CREDITS)
  • Smoke Grenade (20 CREDITS)
  • Abundance of weapons (Can range from 50-5000 credits FOR CTS ONLY)
  • extra ammo (20 CREDITS)
  • Kevlar (20 CREDITS)
  • Health Shot (20 CREDITS)
  • x-ray/heat vison (10,000 CREDITS)


Prisoners:
  • Flash Bang (200 CREDITS)
  • Smoke Grenade(200 CREDITS)
  • Glock or Deagle (For a HEFTY HEFTY price) (20,000 CREDITS)
  • Frag Grenade (200 CREDITS)
  • Kevlar (200 CREDITS)
  • Health Shot (200 CREDITS)
  • Talk Power (Not having to wait x time to be able to speak as a T) 300 Credits
  • Glow (selecting this makes you glow. Not really important or useful, but its cool and id buy it) (100 CREDITS)



TTT

Detectives:
  • Riot Shield
  • Freeze Grenade (This literally will stun/freeze prisoners to halt them ASAP for 5 seconds)
  • CSI Kit to See who shot who once you find a body

Innocents + Traitors
  • Flashbang
  • Smoke Grenade
  • Abundance of weapons
  • extra ammo
  • Kevlar
  • Health Shot
  • x-ray/heat vison
  • Frag Grenade
  • Kevlar
  • Health Shot


Increasing Revenue

If we gave people an incentive, a REASON to donate, they will come flocking for the right reason.
If we make credits buy able with real currency, they come flocking.
You can either purchase credits outright, or buy DS and get the VIP privileges + an extra boost of credits every few minutes like our current system already has.


Purchasing Credits:
1,000 Credits - 1$
5,000 Credits - 4$
10,000 Credits 7$
20,000 Credits 10$
50,000 Credits 25$
100,000 Credits 45$

so on, and so forth. Its an EASY way to make money if applied in the right areas.


I understand eGO has a budget and a goal each month. I understand this month we were short 300 dollars 6 days from out goal. If we can implement this system, it costs nothing for us to make, turn it into a beta, try it out and see how it does. It will increase our visits, increase our revenue, and increase the enjoyment on the server. I honestly can not think of one issue other than people not liking change. But we were okay with Gangs pretty easily. Im sure we can modify the idea, switch it up a bit.
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Some of these I agree with, but some I definitely do not.
For instance: X-ray is very overpowered for both TTT and JB. Guards find rebellers instantly, and it kind of ruins the whole point of rebelling if you just get sniffed out instantly. X ray with TTT would be similar, because traitors can x ray and find detectives, kill them, and get away.

Glock or Deagle: No. Just no. People are good and active enough that after the first week a different person could buy a deagle every round, making being CT even harder. Sure, it'd be a hefty price, but most people would pay it easily, one tap the warden, and boom round over. It also kind of ruins the idea of rebelling and hunting for secrets, because why search for a secret or try and achieve a somewhat difficult secret at the risk of getting caught when you can just open up the buy menu and spawn a deagle?

I don't really see the abundance of weapons for innocents in TTT, because you usually won't use them as an innocent. Sure, if you're getting shot at you shoot back, or if you see someone that the detective called KOS you can kill them, but that's really it. If it were a traitor only thing that would be whatever, but they can already purchase the M4A1-S, USP-S and AWP.

New weapons for guards and warden on JB is whatever, I would prefer not to see it because usually map makers pick specific guns for use, but it wouldn't really disrupt much.

However, just because I think some of the things you suggested are kinda whack-a-doodle, I do like the idea. Most of the rest are things that are pretty iffy but I could see being added anyway. Credits really do need a use, because right now they do nothing except net you a sweet golden knife that you can't even inspect with F. If the tech team and active players could come up with better ideas in this thread, I'll probably rethink my response, but for now I'll have to give it a -1 on things listed above.
 
ehhh, im not sure I like the idea of being able to buy credits, this would somewhat turn jailbreak/ttt into pay2win. Other than that it seems like a good idea. Besides DS already get extra credits in jailbreak so this could increase people buying dedicated supporter.
 
Glock or Deagle: No. Just no. People are good and active enough that after the first week a different person could buy a deagle every round, making being CT even harder. Sure, it'd be a hefty price, but most people would pay it easily, one tap the warden, and boom round over. It also kind of ruins the idea of rebelling and hunting for secrets, because why search for a secret or try and achieve a somewhat difficult secret at the risk of getting caught when you can just open up the buy menu and spawn a deagle?


I agree with you, but if the price is right, spawning a deagle and actually paying for it will be just as hard as finding one. We need to GIVE people a reason to save up credits, to BUY credits with real currency. The main focus is to increase revenue, players, and enjoyment.
 
+1 I like the idea, I believe this will increase enjoyment, revenue, and player count.
 
I agree with you, but if the price is right, spawning a deagle and actually paying for it will be just as hard as finding one. We need to GIVE people a reason to save up credits, to BUY credits with real currency. The main focus is to increase revenue, players, and enjoyment.

Okay, but as Sam said, it would feel pay2win for people that either don't want to or can't pay for DS/just buy credits. It'll be just as difficult getting hours in if you're poor and jobless like me, but for DS and people that have a disposable income it'll be easy mode. I want the server to succeed too, and this suggestion isn't exactly bad, but I think being able to buy guns as a prisoner makes it seem a little unbalanced.
A neater suggestion (though I have no idea how you'd go about it) would be the ability to pick your cell. In maps like undertale or clouds, you could buy your way into the dropdown cell or the cell leading to UMP respectively. It would add incentive to gain credits while not just making it pay to win. Also, guards can still somewhat stop you from getting weapons. This suggestion I brought up could still increase revenue and enjoyment in collecting credits, while still keeping the difficulty level of being a good CT or rebelling somewhat equal.
 
I edited the main post to add some examples of prices and examples of credit purchasing. This shows how hard it can be to purchase a gun to make it unenjoyable for CTs.
Prisoners aren't going to buy a damn deagle every round. Its expensive.
However, if they're willing to pay real currency for credits in game, they can purchase whatever they like.
 
Okay, but as Sam said, it would feel pay2win for people that either don't want to or can't pay for DS/just buy credits. It'll be just as difficult getting hours in if you're poor and jobless like me, but for DS and people that have a disposable income it'll be easy mode. I want the server to succeed too, and this suggestion isn't exactly bad, but I think being able to buy guns as a prisoner makes it seem a little unbalanced.
A neater suggestion (though I have no idea how you'd go about it) would be the ability to pick your cell. In maps like undertale or clouds, you could buy your way into the dropdown cell or the cell leading to UMP respectively. It would add incentive to gain credits while not just making it pay to win. Also, guards can still somewhat stop you from getting weapons. This suggestion I brought up could still increase revenue and enjoyment in collecting credits, while still keeping the difficulty level of being a good CT or rebelling somewhat equal.

I like your suggestion, of course this system (if created) can be formed and malleable into any circumstance or situation.
This is just a suggestion I came up with within an hour, if we can spend a few hours, come together on some ideas it will be genius.

Of course, we automatically collect free credits just spending time on the server. I understand some people don't have disposable income. Spend time on the server and you can rack up credits. Being a CT and Warden should increase the amount of credits you get every 3 minutes.

This idea is amazing and can create so much positivity if applied right.
 
straight outta shark tank

for real though, good ideas.

no freeze nades tho
 
I added a new item to purchase as a Prisoner:
Talk power
The ability to purchase the right to speak (Unless when Admin !mute or when warden !peace) without having to wait x time until evreyones allowed.
 
Honestly, yes this could increase a bit of revenue, but I don't think this is the right way to go about it. This could be a good idea if you removed the advantages stuff, buying credits that can give stuff like glowing, or change your st colour would be cool, but buying stuff to gain advantages is the wrong way to go in my opinion.
Also
I added a new item to purchase as a Prisoner:
Talk power
The ability to purchase the right to speak (Unless when Admin !mute or when warden !peace) without having to wait x time until evreyones allowed.
I don't like this idea, the mute at the start helps warden get set up and gets the round moving. A T being able to buy talk power would make it so they just talk over warden at round start, yes this can be admined but its still a hassle to mute people, warn people, kick and possibly ban people.
 
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No one is going to buy it, unless it gives some type of advantage. Like gangs. Gangs gave a way (the only way) to spend credits (on one item). It gave no advantage but no one cares about credits. If we just give them simple stuff like glow, talk power without having to wait for the global unmute, and changing st color? no one is going to buy it.
 
talk power without having to wait for the global unmute
I really don't think we should do this either. Global talk power being restricted was added for a reason: so the warden can give commands without chat being flooded in the first minute and to have a good calm game for a minute. They need a second to think about games and give commands and if that's going to be interrupted because people can buy their way through mutes it's going to make being a good warden more stressful.
 
Huge -1 from me. It’d make much more sense to simply add more incentives to become a DS instead of turning the server into a sellout.

Although you may have good intentions with this suggestion, p2w (pay to win) is not the way to go.
 
Okay then lets revise the idea, and just add simple things


Such as pay to change your skin.
The ability to pay to give yourself Glow for a round.
Pay to talk earlier than other T's.
We had HATS at one point a year ago, and it got removed, I dont know why.

maybe we can brainstorm a few more ideas.

Giving people incentives to purchase DS is a plus, however it does not solve our problem on stacking up Credits and not being able to spend it.
 
I really think that credits should be kept to more of a "cosmetic" scale than one that affects gameplay.

I want to rely more on my skill and sometimes luck in order to win a round, and I think adding a credits shop that can affect gameplay would bring more negatives than positives.
 
Such as pay to change your skin.

We had HATS at one point a year ago, and it got removed, I dont know why.
Don’t quote me on this because I could be completely wrong, but I’m pretty sure that it was removed because of the same reason we don’t have !knife, and that’s because Edge Gamers really just wants this to be a jailbreak server, without long load in times or loud cosmetics that don’t add anything to the experience.
Now, that’s not saying that this is a bad idea. Some of the T skins built into the game are much nicer than others and I would very much like it if I could choose a specific T skin or wear a funny hat. This is a good compromise between your suggestion and my rebuttals because it doesn’t really change too much gameplay or make it pay to win, but still changes enough things that people might want to spend some money on getting more credits.
 
For the record, I don't really play CS. I'm going to be zero help to you.
 

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