Jailbreak - Special Day Suggestions

ringo

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I would like to start off by suggesting that the darkness in zombie days should be removed entirely. In certain maps especially it makes it practically impossible to see anything and it serves as more of an annoyance rather than adding any significant gameplay change.

Also, can everyone start being unmuted at the start of each special day? As there is no warden, I see no purpose to have everyone but the guards muted (especially during free days, talking makes me feel special). The only reason I could see in keeping the mute in place for special days is to prevent mic spam. Other than that, I see no other reason for the mute.

What do you guys think?
 
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I believe this mute time is in place because it gives the Warden whom called the SD a set time frame to explain the parameters of a particular day without any interruptions.
 
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I believe this mute time is in place because it allows the Warden whom called the SD to explain the parameters of that particular day.

If that’s the case, it’s fine to have it at the beginning of the special day. But the warden doesn’t need the whole day to explain the rules, since the mute lasts for the majority of the day.
 
It's been a minute since I've been on Jailbreak. If what your saying is the case then that doesn't sound right or fun at all. I'd say a window of talk power for the Warden at round start is necessary, but not the entire round. I don't remember this being that way when I was last on.
 
It's been a minute since I've been on Jailbreak. If what your saying is the case then that doesn't sound right or fun at all. I'd say a window of talk power for the Warden at round start is necessary, but not the entire round. I don't remember this being that way when I was last on.

It should be the same length as a normal round. If its going the entire day then it broke.
 
Sounds like a bugs/incidents/problems report is in order if this is in fact happening. ringo ringo

It doesn’t last the entire day, but just the majority. I guess perhaps to word it better we should “shorten” the mute timer for prisoners as I’m pretty sure that the round time is reduced for free days and such. Once I get home, I’ll see if it indeed a bug. Thanks for your responses.
 
It doesn’t last the entire day, but just the majority. I guess perhaps to word it better we should “shorten” the mute timer for prisoners as I’m pretty sure that the round time is reduced for free days and such. Once I get home, I’ll see if it indeed a bug. Thanks for your responses.

I understand what you are saying, and I agree. The warden takes the first few minutes to explain the SD then prisoners unmuted for the rest of the day. Although, I don’t think it’s completely necessary to change any mute timers, but I understand your point.
 
Sounds like a plan to me. As for the whole lighting suggestion regarding zombie day, I never enjoyed it as it was just a day for prisoners to find a spot that zombies couldn't get to and blow our brains off or go AFK. Can't you just adjust your personal light settings to your liking?
 
I like my gamma settings as it is, and changing it just for one special day seems pretty impractical.

(And yea I don’t really like zombie day either, but people call it anyways)
 
Fair enough. I've always played with the brightest settings possible so it sort of counter balances the darkness on ZD.
 
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