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- Dec 1, 2018
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A detailed description of all of my suggestions for the new Minecraft Kingdoms server. Some of these are less important then others, so I've made a system that labels them at the start of the suggestion: Non-Important, Semi-Important, Important.
Starting up, here are some major world suggestions:
Combine Worlds [Important] >
Combining all worlds into one will allow for more social interactions, it would also open the gateway for raiding other lands (raiding can be disabled easily-- so if you are against raiding, there you go). Having all the worlds (Dwarf, Reaper, Wizard) combined into one will also save some of that precious server memory and hopefully make it less laggy when people mass-explore new chunks. As well as this, we could merge all the spawns together and make one really nice and uniform spawn.
Split World Into Thirds [Semi-Important] -
To expand on this, assuming we remove the different realms, we could have the world split into thirds, each third corresponding to its own Kingdom. Land could be claimed anywhere (other then spawn) by any clan, however to encourage staying on your own land we can add benefits for being in your land. Perhaps if we only allow clan perks being allowed in your kingdom's land, that might be a possible solution.
Add Unique Nether/End Worlds [Important] >
Combining all the worlds together would cause some memory to be freed up... so we could use that open memory to host a Nether World and an End World. In these new worlds (custom generated-- similar to the Warzone World) we could have unique mob spawns that prove a challenging fight for even the most geared players. These unique mobs would drop some good vanilla loot items, as well as a chance for some rare unique items. The Nether World would be easier than the End World, and both worlds would have an incentive to participate in those worlds, perhaps an event every few hours similar to the envoys for Warzone. Because the Nether World is easier, the loot is obviously not as good as the End World. Both of these zones are PVP enabled.
Remove (or nerf) Mineworld [Semi-Important] >
I think we should remove Mineworld or increase the cost it takes to enter Mineworld. As having Mineworld accessible at the current price that it is (10k), is too cheap. Mineworld also makes some of the unique features of Kingdoms obsolete, like the shop, rewards from the crates and scrolls, etc. For example, in the shop, emeralds sell for 90k per emerald. In the Mineworld, you can EASILY obtain them, making the purpose of emeralds (whatever they were supposed to be) useless. As well as this, you can flood your inventory with chests upon chests full of resources causing a valuable aspect of the game, scavenging the World for supplies, unnecessary. Removing this would cause more social interaction and cause the shop to be useful (in buying materials and stuff of the like).
Add Proper World Generation [Semi-Important] -
If Mineworld is removed (or nerfed instead), it would make sense to add proper world generation again so that resources are now more readily available. As well as this, because emeralds are so expensive (still don't know why), we should remove emeralds from the ore generation. In junction with the combined worlds, this should give an incentive to go outside of your base.
Warzone Envoy Rework [Important] >
Envoys need to be reworked. A three-hour wait time is a very, very, long time for an envoy event. The spawn locations need to more randomized and the loot chances/table are not good. By reducing the time for the event to maybe an hour or half an hour and changing the loot chances/table will give more of a purpose to being inside the warzone, because as of now the warzone is empty besides during envoy events. The loot chances/table should be along the lines of this.
Envoy Loot Tables/Chances:
Common Resources x32-x64 (25%)
Tier I Money Pouch / Low EXP Bottle (1500-2000) (20%)
Rare Resources x16-x32 (10%)
Tier II Money Pouch / Medium EXP Bottle (4000-6000) (10%)
Voting Keys / Common Clue Scrolls (10%)
Rare Keys / Rare Clue Scrolls (5%)
Common Spawners (5%)
Tier III Money Pouch / Large EXP Bottle (10,000-12,500) (2.5%)
Ancient Keys / Mythical Clue Scrolls (2.5%)
Rare Spawners (2.5%)
Envoy Flares (1%)
Boss Eggs (0.5%)
Very Rare Spawners (0.5%)
God Items (6%) - I left some space open for future items or god items.
That's some of the major world ones at least, here are few other less-important, but pretty cool suggestions.
Combat Log Rework [Non-Important] >
Not as much as a rework and more of a fix... currently when you attack or are attacked by anything hostile you get combat logged. Slaying that hostile enemy or player takes you out of combat log. I suggest you remove this part of the combat log as It can be 'taken advantage of' and used to easily escape situations. i.e. Player gets ganked… Player enderpearls away... Player spawns a chicken using eggs... Player kills chicken... Player /home(s).
Mob Stack [Non-Important] >
When mobs spawn near each other they spawn stacked. So instead of two zombies, you will get one zombie that you have to kill two times. This is a quality of life request that makes grinding a whole lot easier.
Remove Player Collision [Semi-Important] >
Please disable 'Player Collision', having it on gives no benefits and is kind of annoying. You can push unsuspecting players off into PVP enabled areas and easily kill them. Having this enabled will also help with server memory.
Add /fix [Non-Important] >
This is another quality of life command, although overpowered, we could lock it behind a price. 10,000 per /fix, I think, would be good enough. I think people would really appreciate this one, because it's annoying as heck to get those mending books. Keep in mind that it wouldn't make mending obsolete, it would in-fact make it more valuable.
Enderpearl Cooldown [Non-Important] >
Another PVP suggestion. Enderpearls currently have no cooldown, so this allows for pearl spamming which is extremely annoying because it allows you to escape tricky situations extremely easily. Putting each use behind maybe a five or ten second cooldown will make much more balanced.
Kit Abilities/Perks [Semi-Important] >
This suggestion is actually really, really cool. Currently kits are pretty useless, with Mineworld being a thing and diamonds being extremely accessable, the petty iron armor and sword that the kits give aren't really that good. If we have it so that having the whole kit equipped gives you maybe a special ability or abilities, or a passive unique perk, will make kits more sought after, and more used. For instance, having the full reaper set equipped could give a damage bonus to hoes, or maybe instead an ability that gives you invisibility for a bit... the possibilities are endless. However, it would need to be balanced so that a fully enchanted kit set can match a fully enchanted diamond set.
Food Loss in Realms [CLOSED] >
Food Loss, so far as I've seen, is non-existent in the Realms. This makes certain clue scrolls almost unrealistically doable. Having Food Loss enabled in Realms would make it a lot more realistic.
Add /mw sellall [Non-Important] >
Just another quality of life upgrade, this should let you sell everything in your Mineworld Backpack in one go, as opposed to tediously taking out every item and selling it using other methods.
These were just a few of my suggestions. I really love Kingdoms so far! Keep up the good work! ^-^ See you in-game! #reapergang
Starting up, here are some major world suggestions:
Combine Worlds [Important] >
Combining all worlds into one will allow for more social interactions, it would also open the gateway for raiding other lands (raiding can be disabled easily-- so if you are against raiding, there you go). Having all the worlds (Dwarf, Reaper, Wizard) combined into one will also save some of that precious server memory and hopefully make it less laggy when people mass-explore new chunks. As well as this, we could merge all the spawns together and make one really nice and uniform spawn.
Split World Into Thirds [Semi-Important] -
To expand on this, assuming we remove the different realms, we could have the world split into thirds, each third corresponding to its own Kingdom. Land could be claimed anywhere (other then spawn) by any clan, however to encourage staying on your own land we can add benefits for being in your land. Perhaps if we only allow clan perks being allowed in your kingdom's land, that might be a possible solution.
Add Unique Nether/End Worlds [Important] >
Combining all the worlds together would cause some memory to be freed up... so we could use that open memory to host a Nether World and an End World. In these new worlds (custom generated-- similar to the Warzone World) we could have unique mob spawns that prove a challenging fight for even the most geared players. These unique mobs would drop some good vanilla loot items, as well as a chance for some rare unique items. The Nether World would be easier than the End World, and both worlds would have an incentive to participate in those worlds, perhaps an event every few hours similar to the envoys for Warzone. Because the Nether World is easier, the loot is obviously not as good as the End World. Both of these zones are PVP enabled.
Remove (or nerf) Mineworld [Semi-Important] >
I think we should remove Mineworld or increase the cost it takes to enter Mineworld. As having Mineworld accessible at the current price that it is (10k), is too cheap. Mineworld also makes some of the unique features of Kingdoms obsolete, like the shop, rewards from the crates and scrolls, etc. For example, in the shop, emeralds sell for 90k per emerald. In the Mineworld, you can EASILY obtain them, making the purpose of emeralds (whatever they were supposed to be) useless. As well as this, you can flood your inventory with chests upon chests full of resources causing a valuable aspect of the game, scavenging the World for supplies, unnecessary. Removing this would cause more social interaction and cause the shop to be useful (in buying materials and stuff of the like).
Add Proper World Generation [Semi-Important] -
If Mineworld is removed (or nerfed instead), it would make sense to add proper world generation again so that resources are now more readily available. As well as this, because emeralds are so expensive (still don't know why), we should remove emeralds from the ore generation. In junction with the combined worlds, this should give an incentive to go outside of your base.
Warzone Envoy Rework [Important] >
Envoys need to be reworked. A three-hour wait time is a very, very, long time for an envoy event. The spawn locations need to more randomized and the loot chances/table are not good. By reducing the time for the event to maybe an hour or half an hour and changing the loot chances/table will give more of a purpose to being inside the warzone, because as of now the warzone is empty besides during envoy events. The loot chances/table should be along the lines of this.
Envoy Loot Tables/Chances:
Common Resources x32-x64 (25%)
Tier I Money Pouch / Low EXP Bottle (1500-2000) (20%)
Rare Resources x16-x32 (10%)
Tier II Money Pouch / Medium EXP Bottle (4000-6000) (10%)
Voting Keys / Common Clue Scrolls (10%)
Rare Keys / Rare Clue Scrolls (5%)
Common Spawners (5%)
Tier III Money Pouch / Large EXP Bottle (10,000-12,500) (2.5%)
Ancient Keys / Mythical Clue Scrolls (2.5%)
Rare Spawners (2.5%)
Envoy Flares (1%)
Boss Eggs (0.5%)
Very Rare Spawners (0.5%)
God Items (6%) - I left some space open for future items or god items.
That's some of the major world ones at least, here are few other less-important, but pretty cool suggestions.
Combat Log Rework [Non-Important] >
Not as much as a rework and more of a fix... currently when you attack or are attacked by anything hostile you get combat logged. Slaying that hostile enemy or player takes you out of combat log. I suggest you remove this part of the combat log as It can be 'taken advantage of' and used to easily escape situations. i.e. Player gets ganked… Player enderpearls away... Player spawns a chicken using eggs... Player kills chicken... Player /home(s).
Mob Stack [Non-Important] >
When mobs spawn near each other they spawn stacked. So instead of two zombies, you will get one zombie that you have to kill two times. This is a quality of life request that makes grinding a whole lot easier.
Remove Player Collision [Semi-Important] >
Please disable 'Player Collision', having it on gives no benefits and is kind of annoying. You can push unsuspecting players off into PVP enabled areas and easily kill them. Having this enabled will also help with server memory.
Add /fix [Non-Important] >
This is another quality of life command, although overpowered, we could lock it behind a price. 10,000 per /fix, I think, would be good enough. I think people would really appreciate this one, because it's annoying as heck to get those mending books. Keep in mind that it wouldn't make mending obsolete, it would in-fact make it more valuable.
Enderpearl Cooldown [Non-Important] >
Another PVP suggestion. Enderpearls currently have no cooldown, so this allows for pearl spamming which is extremely annoying because it allows you to escape tricky situations extremely easily. Putting each use behind maybe a five or ten second cooldown will make much more balanced.
Kit Abilities/Perks [Semi-Important] >
This suggestion is actually really, really cool. Currently kits are pretty useless, with Mineworld being a thing and diamonds being extremely accessable, the petty iron armor and sword that the kits give aren't really that good. If we have it so that having the whole kit equipped gives you maybe a special ability or abilities, or a passive unique perk, will make kits more sought after, and more used. For instance, having the full reaper set equipped could give a damage bonus to hoes, or maybe instead an ability that gives you invisibility for a bit... the possibilities are endless. However, it would need to be balanced so that a fully enchanted kit set can match a fully enchanted diamond set.
Food Loss in Realms [CLOSED] >
Food Loss, so far as I've seen, is non-existent in the Realms. This makes certain clue scrolls almost unrealistically doable. Having Food Loss enabled in Realms would make it a lot more realistic.
Add /mw sellall [Non-Important] >
Just another quality of life upgrade, this should let you sell everything in your Mineworld Backpack in one go, as opposed to tediously taking out every item and selling it using other methods.
These were just a few of my suggestions. I really love Kingdoms so far! Keep up the good work! ^-^ See you in-game! #reapergang
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