Suggestions For Jailbreak

Hotshot

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Oct 23, 2019
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I've been thinking about a few suggestions for CS:GO Jailbreak Server!

1st: (Costum Spray) Costum spray would be a neat little thing to have! It would be used in Lr's for example s4s, or it could simply be used as a flex to show off your creativity or your artwork.
(Note that server rules would still apply to this - So no penises, Pornographic content etc.)

2nd: (Discussion of a rule) So the rule I want to discuss is the "Warden dies, everyone is pardoned rule".
In my head this makes no sence at all. Lets say the warden tells the T's to go to the red marker and freeze inside of it. Instead some of the T's manage to get to the warden, far away from the red marker, and kill him. Obviously the T's are rebelling, but because they killed the warden. Then they are pardoned? This rule makes it very confusing and hard for new commers to fit in since the T's chose to rebel in the first place, but because they killed the warden, then they are pardoned?.
I understand this is a rule that have been here for years, but if I feel this way about the rule, then others may as well.

3rd: (New Command!) In case that previous suggestion is not accepted (Which most likely is going to be the case) I still suggest a new command! The following command -> ( !ct *player* *x* ) Explaining the command is quite simple. You type !ct, then the players name and then for how many rounds they aren't eligable to join CT.
For example: Lets say I accidently freekilled a few T's because the warden died and i didnt notice or someshit. The point is it was a mistake I killed them. That would count as a "MASS RDM" which is ban worthy. Instead of doing a short ban of a week or even a month for something that was a mistake and not intented. Wouldn't it be better instead to not make me, for example, not eligable to join CT for maybe 50 rounds or 60? To ensure that the player still gets to play, but make sure he can't go on CT until he have learned from his mistakes.
(Please keep in mind that being CT'd for 50 rounds. Means that you have to be on Teorrist for 50 rounds! Not 50 rounds from the freekills. This command would also work with normal freekills. Normal freekills could give 10 T rounds or 20 T rounds. That is up for the admin to decide what is fair. I just feel like a ban is overexaggurated for many of the cases, since they were accidental and not inentional!)

Ban should only be used as a last resort and not just because someone ****ed up because of accidental or miscumminicationion!

Theese are simply my thoughts of how we can improve the Jailbreak server. Some may agree and some may disagree. That is why I'm simply and humbly suggesting this.
Feel free to discuss this and ask me any questions if its not clear, or if my bad and poor grammar is making the sentances unreadable.

-Hotshot
 
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For 2, as I understand it, Red is always dead unless specified by the new warden, the only thing that is invalidated is all of the previous orders given by the old warden, so if they kill the warden, they are dead unless the new warden pardons them.

For 3, not possible, CT restrictions are tracked by time, not round count.
 
we used to have ct bans in pg, and ego for a while, but i believe the thing we used to make them work was taken offline a while ago. i think there have been discussions about brining them back, and im all for it.
 
we used to have ct bans in pg, and ego for a while, but i believe the thing we used to make them work was taken offline a while ago. i think there have been discussions about brining them back, and im all for it.

The "thing that used to make it work" was PG's website, because the plugin was based around the site. So when Abdul abruptly yanked the plug, it went away. I believe this has been confirmed to be coming back in the incoming MAUL update - it's in another thread somewhere.
 
The "thing that used to make it work" was PG's website, because the plugin was based around the site. So when Abdul abruptly yanked the plug, it went away. I believe this has been confirmed to be coming back in the incoming MAUL update - it's in another thread somewhere.
SmeaR
Please confirm, thank you and love you. You know the most about Maul3 web than anyone else.
 
Hotshot Hotshot

1 - Sounds fun lets do it

2 - To clarify the rule states: "When the warden dies, it is a freeday until new orders are given (this does not count towards the Special Days Limit). All T’s are pardoned unless they damaged a guard or are actively rebelling (red, inside armory/vents, etc.). ST’s are automatically revoked."

The scenario you described would mean that CT's are allowed to kill the T who killed/damaged Warden because they are actively rebelling.

3 - What you described are CT bans and many of us Jailbreak fanboys would love to see them back. I've been vocal about having them back and I hope tech will be able to implement them with updated version of MAUL in the near future.
 
So i see that scenario 2 is a bit unclear, and that might be on me. So lets say 3 T's goes for knifing the warden. only 1 out of 3 T's Turn red. As far as I've understood, then only the red T is rebelling and KOS. The other two would be pardonned automaticly because of the freeday rule.

Glad to see that you all agree on having !ct back, sad that it was demanding on a website. Really hope to see that back sometime, since it is such a key command for admins.
TomSL TomSL It is possible to have CT restriction based on rounds. We had it on sG (My previous Jailbreak server) and it worked out really well! It was a command that simply would force a player to uphold their punishment. Currently you just get swapped for x amount of minutes. Which means you can just log off and come back 20min later.

Jacko Jacko I think costum sprays would be awesome. We used to have it back at our old server and it worked out really well! We were able to use them for commands, Lrs and even events with animated sprays as a rewards etc.
 
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About your 3rd suggestion there was a command to ct ban people and only ct ban them but since it?s linked to pG and none of tech hasn?t fixed it yet, the only thing admins can do is actually ban them regularly


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If this is something that the tech department of eGO have the opportunity to do. Then I, as well as other here, highly suggest that a CT restriction, based on rounds, command will be implemented into the admins variety of commands. There might be other projects that are more important and more gamebreaking, so i also understand that this would take time before it could be implemented into the game. Especially if Maul have a part in this as well. However if Simon is correct and Maul is adding the plugin back in an upcoming update. Then I really hope that someone from the Tech team will take this forward and try to implement this command once again.
 
About your 3rd suggestion there was a command to ct ban people and only ct ban them but since it’s linked to pG and none of tech hasn’t fixed it yet, the only thing admins can do is actually ban them regularly


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Please read my comment above.
 
The sprays would overall be a pretty fun addition to the server, as long as the server rules apply to them and such.

As for CT Banning and all of that, this use to be a thing in pG before Abdul shut down the site without warning as Simon Simon mentioned. Since then, Leadership/Tech Team has already confirmed that they are working on getting it implemented in the next MAUL update if I'm not mistaken. So just gotta be patient for that.
 
I feel like any form of a CT ban (time or round based) should still go through Maul so leadership have an easy way to manage and keep track of them. Otherwise, in-server ban management gets ugly. Doable, but ugly and highly prone to user error as we'd have to require LE to get on and do sm_ctbancheck [steamid64] or sm_ctbanlift [steamid64].
 
Please read my comment above.

Ya sorry xD I wasn?t paying attention on how many comments there are and which ones are commenting on the 3rd suggestion, I was really tired.


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1. Sounds cool we should add this +1
2. This rule helps prevent a lot of freekills as well as helps newer players not die instantly -1 from me
3.as many others have said CT bans are coming inmaul 3. However this is based of of time which I like better than rounds. As for maul 3 I have been told that it’s coming sometime between 2 months ago and 100 years from now, soooo maul 3 soon???
 
I feel like any form of a CT ban (time or round based) should still go through Maul so leadership have an easy way to manage and keep track of them. Otherwise, in-server ban management gets ugly. Doable, but ugly and highly prone to user error as we'd have to require LE to get on and do sm_ctbancheck [steamid64] or sm_ctbanlift [steamid64].

Well as long as you code a way for it to happen and add another bar that says
Jailbreak Guard Banned: True/False, Date when occurred(for admins), Timeleft(for the person And the admins to see how much time left and on what date)


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I worry about the logistics of a custom spray. Each tick, a client using custom sprays would be adding new decals to a wall. Not everyone has a computer capable of handling that many decals (up to 512, or more). Some people, like myself, don't even have decals enabled.

A feature like this could potentially isolate clients with weaker computers.
 
I worry about the logistics of a custom spray. Each tick, a client using custom sprays would be adding new decals to a wall. Not everyone has a computer capable of handling that many decals (up to 512, or more). Some people, like myself, don't even have decals enabled.

A feature like this could potentially isolate clients with weaker computers.

Considering this, then I think the idea should be scrapped completely. I personally don't have a horrible PC, but it isn't the best either. Custom sprays would be cool, but it isn't worth potentially isolating players with lower performing PCs.
 
So i see that scenario 2 is a bit unclear, and that might be on me. So lets say 3 T's goes for knifing the warden. only 1 out of 3 T's Turn red. As far as I've understood, then only the red T is rebelling and KOS. The other two would be pardonned automaticly because of the freeday rule.

Glad to see that you all agree on having !ct back, sad that it was demanding on a website. Really hope to see that back sometime, since it is such a key command for admins.
TomSL TomSL It is possible to have CT restriction based on rounds. We had it on sG (My previous Jailbreak server) and it worked out really well! It was a command that simply would force a player to uphold their punishment. Currently you just get swapped for x amount of minutes. Which means you can just log off and come back 20min later.

Jacko Jacko I think costum sprays would be awesome. We used to have it back at our old server and it worked out really well! We were able to use them for commands, Lrs and even events with animated sprays as a rewards etc.

There's a distinction I didn't make, not possible in general and not possible with the way we currently do things.

We track any bans in MAUL, aside from CT bans, which is coming... eventually. Swaps will never be cached because caching a temporary CT ban for 20 minutes is just silly, and I don't believe worth the effort. The reason it isn't possible is because we do it in minutes, rather than rounds.

As for your scenario, I believe that is correct, and is how it should be anyway? Those T's didn't exactly directly contribute to attacking the warden, they just ran at him.
 

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