Jailbreak: Hide and Seek

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Jacko

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Since the update of Jailbreak 1.5 the option to do a Hide and Seek as a special day was removed. Recently custom freedays were added which myself and others have been using for Hide and Seeks, however, the settings don't allow for a proper Hide and Seek from being played.

Suggestions:

- Add "Hide and Seek" as an option in the list of Special Days. Round timer is set to 6 minutes.
- T's will remain in cells while Guards are Teleported back into armory with the exception of Warden.
- Warden would be required to open cells once HNS is called.
- Warden will be temporarily given speed and invulnerability to allow him to safely haul ass back to armory.
- [strike] If 1 minute remains without LR being achieved beacons are activated for both CT's and Prisoners. [/strike]


If you have any suggestions or if you see any potential issues with these suggestions I encourage you to reply. Shout out to kaZZ thorgot and Matt Matt for helping me formulate these suggestions.
 
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+1 hns was rly fun and i'd love to see it added back. but can the guards not be invincible? its always fun when ts go into armoury and mow down the cts before they can leave ww
 
+1 on this

I'd also like to see a variation of H&S where its the same thing but T's cannot get guns until 3:00 or so. Once it hits 3:00 all the T's receive P250s or something of the sorts, etc. Would be fun to have some variation in it.
 
+1 hns was rly fun and i'd love to see it added back. but can the guards not be invincible? its always fun when ts go into armoury and mow down the cts before they can leave ww

Guards wont be invulnerable. Only the Warden at the start of round to allow him to run back to armory once cells are opened.
 
+1, would love to see some form of HnS back on the server. Adding it as a “custom free day” option would be great!
 
First of all +1! HnS is hands down one of the funniest game modes ever.

+1 on this

I'd also like to see a variation of H&S where its the same thing but T's cannot get guns until 3:00 or so. Once it hits 3:00 all the T's receive P250s or something of the sorts, etc. Would be fun to have some variation in it.

Maybe make:

Classic HnS (Classic Hide and seek where Ts dont get anything)
Seek or Die (As Power said give the Ts a pistol once the timer hits 3 or 2 min)
Tables have Turned (CTs hide and Ts will go seek the CTs! This could be done so cells automaticly open at the start of ThT and all Ts will be frozen for 30sec to 45 sec. After that the Ts can freely move around and kill CTs (CTs cannot kill back until last CT is activated))
 
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+1
and if possible for Tech to look at the JB maps to see if there is a timer for the cells to automatically open up at the time they are suppose to open at OR make it where when HnS is started all Ts are Tp'd to a spot in main cells while they are still closed and they can hide same with the CTs, so that they can be Tp'd back to armory and be there and not run all of the way back to armory even though they are half away across from armory
 
Hns was such a good special day. Some people found really good hiding spots while others who want to rebel have to race to get guns. It was a really good special day, one of the best if not the best.

+1
 
-1

If it's like the old HNS where the T's don't actually hide and its just another day to freely kill CTS I say no. It's a waste of a round.

But I do like powers idea of giving them a pistol later on in the round like at 2 minutes remaining.
 
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-1

If it's like the old HNS where the T's don't actually hide and its just another day to freely kill CTS I say no. It's a waste of a round.

But I do like powers idea of giving them a pistol later on in the round like at 2 minutes remaining.

We can make it where the Ts can have 1 hp and won?t be able to pick up guns and that the CTs will have 500 hp with knives only


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PLEASE ADD HNS back it was such a fun special day man my favorite and one and the chamber!
 
The problem with blocking picking up weapons was an issue we encountered during the development of CS: Murder for pG.

The event fires WHILE a player is standing over a weapon, and there's a big issue with blocking the event when a metric ass load of players are standing over weapons at given times, it lagged the server out a lot on CS Murder when multiple people would stand over the gun (ie: the gun guy who just fired it and the murderer)

I think it works for zombie day because there's only a maximum of 26 possible CT's but I don't know how it would work on so many T's at a given time.
 
I would like to see Hide and Seek. I think it would be fun.

doesnt this defeat the purpose of hiding and making it to the end
I feel like it does. I think the intended purpose of a beacon would be to move things along, but that runs counter to the goal of remaining hidden. I'd suggest closer to time, such as 30 seconds or less, but then it would be less effective at its intended purpose. If at all, I'd suggest less time, but that's a whole other question than the day itself being implemented. I really don't know if beacons would be valuable time-saving elements of this day.
 
First of all +1! HnS is hands down one of the funniest game modes ever.



Maybe make:

Classic HnS (Classic Hide and seek where Ts dont get anything)
Seek or Die (As Power said give the Ts a pistol once the timer hits 3 or 2 min)
Tables have Turned (CTs hide and Ts will go seek the CTs! This could be done so cells automaticly open at the start of ThT and all Ts will be frozen for 30sec to 45 sec. After that the Ts can freely move around and kill CTs (CTs cannot kill back until last CT is activated))

Can we not modify the game? Can we just keep it like it was. The normal hns was good, there's no need to modify it. If we add modes it's going to become bad, it's going to become like the current freeday. Theres like 5 modes and only one will be picked, auto bhop, which is still boring as hell.
 
Can we not modify the game? Can we just keep it like it was. The normal hns was good, there's no need to modify it. If we add modes it's going to become bad, it's going to become like the current freeday. Theres like 5 modes and only one will be picked, auto bhop, which is still boring as hell.

Tbh i dont see a problem with having variations to Hide and Seek. Right now you just have to go hide and wait to be found with no real purpose. That in it self alouds for some fun moments of blind cts walking right past you, However personally i really liked Powers Idea of giving Ts a pistol at 2 min left or make other game modes for Hide and Seek.
Besides! If Classic Hide and Seek is so much better than the other gamemodes. Then there is no reason to fear the other gamemodes being picked? Eventually it would just become the new Bunny Hop Freeday. But i would love to see the variations in play and see how they worked out.
This is just my opinion to this and it may very well be different from yours :)
 
Tbh i dont see a problem with having variations to Hide and Seek. Right now you just have to go hide and wait to be found with no real purpose. That in it self alouds for some fun moments of blind cts walking right past you, However personally i really liked Powers Idea of giving Ts a pistol at 2 min left or make other game modes for Hide and Seek.
Besides! If Classic Hide and Seek is so much better than the other gamemodes. Then there is no reason to fear the other gamemodes being picked? Eventually it would just become the new Bunny Hop Freeday. But i would love to see the variations in play and see how they worked out.
This is just my opinion to this and it may very well be different from yours :)

HnS was never always about hiding as T's, hns was fun because you would try to race for guns and then try and kill the ct's with them. There were people who did hide, with really good hiding spots, but there was a bunch of people who just rebeled, and ct's had to find ways to kill them. For example on clouds, you would have to race to get the scout in surf or in climb and then go back to the one way in main cells, that's what I did atleast.

With the pistols thing it would be pointless because by that time T's usually get a gun, either from a T or CT dying, thats if the time will be like it used to be, 9:00 min for a usual round. If it's going to go down to 5 min or 4 min then it's going to be hard for CT's. Keep in mind a lot of the CT's die at the start and then later on if you have 4 ct's vs like 30 it's hard if they have pistols, if they don't it can be hard enough but your able to pull it off. Also the last ct should happen.
 
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+1, HnS is a great sd and I'd love to have an easy way to start one up.
 
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