CS JB - Make luck based games have a minimum percentage to survive

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Matrix

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So games like AFK colors, 1 marker survives, PSMG, etc. would have to be amended to have a minimum percentage chance of surviving whether it be 25% 33% but there should be a baseline.

Imagine doing AFK Colors with directions
 
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Maybe have a rule restricting custom luck based games to have min. percentage to survive like 25% I dont think this rule should apply to map luck-based games.

Other than that this idea has been coined before in AT meetings but was never implemented in the end. Would like to see what the community thinks.

EDIT: Also just to be clear Warden is not allowed to play AFK colors, according to the FAQ.
34) Can you use the colors/breakfloor platform to conduct a custom luck based game?
Yes, as long as you are not using the individual platforms to differentiate between the prisoners in a luck based game.
 
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Maybe have a rule restricting custom luck based games to have min. percentage to survive like 25%
I think this is an excellent idea, this would solve a lot of arguments I have seen about luck based games, and would solve the issue of luck based games being too unfair for the Ts.
10/10
 
how would you guarantee the correct percentage wins? force equal teams, Stopping the game after x amount played before others even played because too many died. Just doesn't seem plausible.
 
I like the sound of this because to many wardens would use it to there advantage so cts' could get the win.
 
how would you guarantee the correct percentage wins? force equal teams, Stopping the game after x amount played before others even played because too many died. Just doesn't seem plausible.

No thats not what the suggestion is trying to achieve. It still would be a luck based game so you won't be able to guarantee a percentage of winners. It's to prevent Wardens from doing custom luck-based games that gives T's less than 25% chance of winning.

For example Warden can play 4 markers with one random one being a winner giving each T a 25% chance of winning. What Warden will not be able to play is for example guess the correct number 1-100 which is a 1% chance of winning.
 
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Should be a coin flip at worst. Still random chance garbage, but slightly less garbage.
 
Why don't we just remove luck based games all together? If you're a T, It sucks to die at no fault of your own. If you're a CT, you getting closer to LR doesn't feel rewarding as again, It was due to luck of the draw. Get the map team and revise, replace, or remove luck games entirely.
 
Why don't we just remove luck based games all together? If you're a T, It sucks to die at no fault of your own. If you're a CT, you getting closer to LR doesn't feel rewarding as again, It was due to luck of the draw. Get the map team and revise, replace, or remove luck games entirely.

 
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