Counter-Strike Global Offensive Jail Server Actively Pursue At All Times?

slain

⭐ ⭐ ⭐ ⭐                          i‎‎‎‎‎magine
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Jan 4, 2020
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In a map game is it fair or not fair to have people pursue (i.e. kz climb) at all times?

in the rules it states under fair participation:

Example: It is unfair to force prisoners closest to winning to keep on going when there are prisoners behind them.

And to me it does seem unfair to the people furthest in a map game to pursue at all time... as map games like climb generally get harder the further you get on with it and you aren't just one jumping step to the starting platform again, to sneak in and cheat back into stack.

To me it shouldn't matter if hot lava is on or not because honestly I will just fall off 2 seconds before hot lavas on and pursue the game while people further ahead just die. Multiple times I have won a hot lava kz or climb game on the second step with hot lava on. To me that doesn't seem like winning. Most maps with "active hotlava" used by a button kills from the back soooo


Some admins in game say you can some say you cant.
Seems to be some mixed thoughts on this and if someone could clarify that would be nice.
 
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This is very interesting because certain games kinda need that hot lava aspect (i.e surf). You can especially see on quakes exo climb where sometimes you don't even need to be far ahead to win if hot lava is active.

AFK Frozen can/might cause toxicity problems such, "@ wtf i was afk frozen swap him BabyRage "

I agree with how games get more difficulty the farther you get and how hot lava during a difficult jump could force the players in front to possibly fail and die. From personal experience (keep in mind i am babyrage everytime i die) its not fun to see the people in back slowly "persuing" doing easy jumps while you have to do the more difficult jumps.
 
Ahhhhh, This is a tough one. I see the point in not wanting it because one mess up could have you dead for 8mins even though you may of been super far ahead.. but on the other hand I see it's a good thing because it puts that pressure on people to mess up and speeds up the round.
 
Yes I agree. I don't think we should be forcing players who are ahead of others to actively pursue even if Warden mentions a hot lava time or says "taking completions only". It seems unfair to the T's who actively pursued from the start to continue pursuing seeing how usually the more you progress in games like climb the harder it gets.

Since I can remember I've been enforcing the rule where Wardens cannot force players to pursue in games like climb even if a time was given for hot lava. However after to speaking to leadership recently they explained that according to rules Warden can force T's to pursue up until Hot lava is activated and I don't entirely agree with that.

I understand that "smart" T's will catch on to this and will remain on the first step claiming that they cannot be forced to pursue however that rule should not apply if no one is behind them.

I really think this should be re-evaluated because it seems odd forcing players closest to winning to actively pursue when there are still players near the beginning or middle "fake" pursuing as one might call it.

Custom Stats Power_Outlet Larry_Da_Lobster
 
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I only see the need to stop pursuing a game when they are taking the furthest winners.

Hot lava is supposed to affect all the T's who have not completed the game even when you are farther then another with hot lava on only people who pursue the game die, If you are ahead of one person with hot lava on then you should essentially stop playing and hope someone else wanting to complete dies because even in last there is no need to pursue. (example: not crouch jumping correctly on the first step of hard climb on Obama)If t's were allowed to be forced to pursue you could eliminate this.

On the other hand when taking the furthest winners I understand wanting to stop at a point were you feel comfortable as there is no reason to force you keep going with a chance to lose. The difference being you essentially have already won when you are further then the rest and the warden is taking the furthest, but with hot lava in that position you are no more a winner then the person in last.
 
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