What should be done with dust2?

  • Revert to original

    Points: 5 38.5%
  • Remove from map pool

    Points: 8 61.5%
  • Keep as is

    Points: 0 0.0%

  • Total voters
    13

kyfg

old man
Joined
Jun 21, 2018
Messages
309
I can understand to some degree making changes to the map for the purposes of balance, but the map is basically unplayable now.

The original map prior to the vents change was a hilariously easy rebel map. That is why it was a fun map. Now, vents serve almost no purpose and are either camped or legitimately pursued way too easily by CTs, effectively making vents pointless.

I've talked to multiple people on the server about it and there seems to be a general consensus that it's no longer a fun map to play.

My proposal is that it either gets reverted to its original form prior to the vents change or removed from the map pool and make a spot for another new map.
 
The map was already hella CT sided (not being sarcastic) but now its basically just unplayable. Doesn't matter whos on CT. Half the Ts go vents every round and just die ... scout secret as it was before wasn't over powered or broken, and the new tec-9 is just a meme. A pistol can be a lot harder to deal with on a close quartered map than a scout. Before you could unstack the Ts and remove the single weapon that poses a danger. CTs can sit above deathcrate and just "camp vents" also the amount of sound queuing is over the top. Going vents as a T is a death sentence... either because some T rushes the first ladder and makes ladder noise, or the 2 vents you have to break that have 500hp makes it basically impossible. Move the tec-9 to vents if anything. No offense here but the previous version of the map was better.
 
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