CS Nerf/Removal of the one hit knife in CS:GO TTT

Chaonyx

EGO Zealot
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So since about 2017 I have been advocating or more like complaining for the removal of the 1 hit knife. For the same reasons present in the old eGO TTT server (rip my favorite server 2014?-2019) the 1 hit knife is an overpowered T weapons especially considering how cheap it is being ?1.25k? if i remember carefully. Its also hard to combat compared to thing like heavy or C4 as their is a visual or sound to indicate to the T weapons while you cant tell someone has a one hit.

Which leads it to be hard to deal with because its very uncommon to miss a knife. Possible fixes instead of out right removing it could be.

Increase the price greatly to someone like 3K or 4K or higher as its very powerful and the price should represent that


Maybe add a golden knife plugin or give someway to visually make it Kosable similar to a Heavy




Now the problems associated with the 1 hit knife arent feels that i am expressing because all the years I have played on TTT servers their is a similar expression toward this T-weapons. Because even very advanced csgo players who would win any gun fight from a T sadly breakdown because how hard it is to counter act. So the easier solution is just to remove it because the very item is just to powerful to be in TTT.




~~~ chaonyx

Once again if you have any other points i could look into them
 
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Although the one hit knife may be super annoying to die by, I don't consider it that OP mainly because of its expensive price 1.25k credits. This item is a one time use so essentially you are wasting 1.25k credits to kill one person. (a detective + an inno = 1.25k credits) If others do indeed still have a problem with its price we can look into changing it. I don't think it should be removed

~Moved to correct forum~
 
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If anything I think it needs to be cheaper. It is a great way for a T to escape a hard situation. It’s great for killing heavy armoured detectives. A little bit of a balance if you ask me.
 
I actually do think we need to increase the cap of knives, not the price to go up or down anyway.
 
If anything I think it needs to be cheaper. It is a great way for a T to escape a hard situation. It’s great for killing heavy armored detectives. A little bit of a balance if you ask me.

Yeah but it wouldnt be used in a tough situation rather for just an quick and easy kill. Like if theirs only one T and one Inno left the Ts gonna win that because of the one hit no matter how good at the game the inno is. and why would it be cheapeer?? its 1.25k that incredibility cheap that like one kill for a T to be able to afford it.
 
The golden knife would violate the "KOS off weapons" rule and brings up the issue of "Oh I thought your lore knife was the one hit knife" and brings RDM in the mix
 
Eh I think it's pretty balanced as is. It seems the cap per round is already set to 1 if I'm reading this right:

Code:
Name: Kevlar+Helm (kevhelm) - Roles: 1 - Price: 500 - Max Usages: 99, Limit: 0
Name: DNA Scanner (dnascanner) - Roles: 8 - Price: 1000 - Max Usages: 1, Limit: 99
Name: Taser (taser) - Roles: 2 - Price: 2000 - Max Usages: 99, Limit: 0
Name: AWP (awp) - Roles: 4 - Price: 500 - Max Usages: 4, Limit: 0
Name: Health Shot (healthshot_d) - Roles: 8 - Price: 750 - Max Usages: 1, Limit: 0
Name: Health Shot (healthshot) - Roles: 2 - Price: 750 - Max Usages: 1, Limit: 0
Name: M4A1-S (m4a1s) - Roles: 4 - Price: 250 - Max Usages: 99, Limit: 0
Name: Sprint (sprint_t) - Roles: 4 - Price: 500 - Max Usages: 1, Limit: 0
Name: Sprint (sprint_i) - Roles: 2 - Price: 500 - Max Usages: 1, Limit: 0
Name: Taser (taser_d) - Roles: 8 - Price: 1000 - Max Usages: 99, Limit: 0
Name: Health Shot (healthshot_t) - Roles: 4 - Price: 750 - Max Usages: 1, Limit: 0
Name: ID (id) - Roles: 2 - Price: 1500 - Max Usages: 1, Limit: 0
Name: Heavy Armor (heavyT) - Roles: 4 - Price: 1250 - Max Usages: 1, Limit: 0
Name: Heavy Armor (heavyD) - Roles: 8 - Price: 1250 - Max Usages: 1, Limit: 0
Name: Detective Revive (revive_d) - Roles: 8 - Price: 1000 - Max Usages: 1, Limit: 0
Name: Death Station (hurtstation) - Roles: 4 - Price: 1250 - Max Usages: 99, Limit: 0
Name: Health Station (healthstation) - Roles: 8 - Price: 1250 - Max Usages: 99, Limit: 0
Name: 1-Hit Knife (1knife) - Roles: 4 - Price: 1250 - Max Usages: 1, Limit: 0
Name: Sprint (sprint_d) - Roles: 8 - Price: 500 - Max Usages: 1, Limit: 0
Name: USP-S (usps) - Roles: 4 - Price: 250 - Max Usages: 99, Limit: 0
Name: 1-Shot Revolver (revolver_d) - Roles: 8 - Price: 500 - Max Usages: 2, Limit: 0
Name: Radar (radar_t) - Roles: 4 - Price: 1500 - Max Usages: 1, Limit: 0
Name: Trip Mine (tripmines) - Roles: 4 - Price: 500 - Max Usages: 99, Limit: 0
Name: Teleporter (teleporter) - Roles: 4 - Price: 1250 - Max Usages: 1, Limit: 0
Name: Jihad Bomb (jihad) - Roles: 4 - Price: 1500 - Max Usages: 1, Limit: 0
Name: Exploding Body (decoyBody) - Roles: 4 - Price: 750 - Max Usages: 99, Limit: 99
Name: Poison Smoke (posion_smoke) - Roles: 4 - Price: 250 - Max Usages: 99, Limit: 0
Name: MP5 (mp5sd) - Roles: 4 - Price: 250 - Max Usages: 99, Limit: 0
Name: Revolver (revolver) - Roles: 4 - Price: 250 - Max Usages: 99, Limit: 0
Name: Taser (taser_t) - Roles: 4 - Price: 1000 - Max Usages: 99, Limit: 0
Name: C4 (c4) - Roles: 4 - Price: 1750 - Max Usages: 1, Limit: 0

It's an excellent counter to detectives in heavy. I think if you're looking to make traitors less OP, maybe buff the other two roles instead (especially detective).
 

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