Automatic T Round or Detective round

Status
Not open for further replies.

Kevin :)

I made one post
Joined
Apr 27, 2020
Messages
22
I think it should be fair after 5 rounds of being Innocent. There should be a guarantee T round or Detective round. I play a lot of ttt and being Innocent for 5+ rounds in a row is annoying and boring especially with people that delay.
 
Upvote 0
Big big big no to this.

As much as I do understand you, this is gonna be abused so badly in many ways that rise from griefing to rdming or even afking (and hence delaying). People will just only be active for the rounds they do care about, and troll or afk the rest of them. So sadly but no to this suggestion, with the given context to it.
 
I think the great thing about TTT is that your roll is pretty random.

People who play for a long time would catch onto this trend and be able to map out if someone is a T just by counting rounds. That takes away the whole point in playing.

I understand that it is frustrating to not be able to have a T round in so long... but I am against this suggestion.
 
No matter how bad the rolls are, you gotta wait patiently for that T round. I understand your frustration but it's always best to wait.
 
-1. I could just see who's been inno for 5 rounds and then just kill them. I also like the randomness of being T. Some servers have it where you can buy T rounds which takes the fun out of it. And plus everybody has got T not once for an entire rotation.
 
-1 carter and everyone brings up a good point will just leave to rdmers and trolls the random aspect of it makes it amazing...

I know how you feel that not getting anything but inno for 5 rounds and im sure everyone else knows hoe it feels.... i went a whole map without getting t or detective its just how it is.
 
-1. Like what blossom. You shouldnt be able to by t or ct either
 
A similar idea was brought up in another post and I thought this was great response that fits in with this one too ~
If you were an innocent or detective the previous round, you get two entries in a player list that it chooses from at round start to receive the traitor role. Without this extra entry you already have a 25% change to get traitor. I do not think that making a systematic system to select roles would be beneficial to TTT. Part of the experience is going through maps where you get traitor almost every round, or maybe the opposite where you get it one round. All of that is what makes up the gamemode, and if you know that you aren't going to get traitor next round after being a traitor the previous round, you won't have any motivation to play the next round. I agree that a ton of randomness when it comes to TTT can be bad, but right now where it stands with role selection, I don't think changing it would be beneficial.
 
Last edited:
-1 to this specific suggestion, although I am not opposed to some tweaks to the T selection methodology.
 
I have a issue with this to after a long time of playing I get a lot of inno rounds In a row, I have figured out that leaving the server and rejoining gives me better luck.
 
If I remember correctly with the current logic playing detective counts as two people in the T roll. Back on pG where I assume the logic was different and really random where you wouldn't get traitor for a whole map, its much better now and I don't want it to be abused with guarantees
 
Kevin :) Kevin :)

At this point in time we do not feel that a calculated system to choose roles would be beneficial to the server. Feel free to read over Jake's response here for the reasoning behind this. Thanks for the suggestion~

~Closed
 
Status
Not open for further replies.

Latest posts

Back
Top