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- Sep 21, 2018
- Messages
- 1,206
My suggestion is to cut down on delay on larger maps, that after there are two mins on the clock, excluding haste rounds, unid'ed bodies are ID'ed automatically after a set period of time.
Why I suggest this is on maps where the maps are larger, have inaccessible areas (such as t-rooms or below/under maps), or maps with more delay; this would allow for things to be more clear-cut at end of rounds. We have all been in a round endgame, and been unable to kill someone we KNOW is T, but because that one body is under the map and not accessible, we physically cannot. I'm NOT suggesting we take away from the intended chaotic nature of TTT and remove that uncertainty, but give a minor assist to a player who cannot otherwise pursue or pursue in a reasonable manner(cut down on innos having no choice but to run around the map looking for bodies they usually don't even find).
I'm not suggesting any specific amount of time, I'd leave that for you to decide what's fair.
Maps I suggest would have good results with such a feature would be:
Why I suggest this is on maps where the maps are larger, have inaccessible areas (such as t-rooms or below/under maps), or maps with more delay; this would allow for things to be more clear-cut at end of rounds. We have all been in a round endgame, and been unable to kill someone we KNOW is T, but because that one body is under the map and not accessible, we physically cannot. I'm NOT suggesting we take away from the intended chaotic nature of TTT and remove that uncertainty, but give a minor assist to a player who cannot otherwise pursue or pursue in a reasonable manner(cut down on innos having no choice but to run around the map looking for bodies they usually don't even find).
I'm not suggesting any specific amount of time, I'd leave that for you to decide what's fair.
Maps I suggest would have good results with such a feature would be:
- ttt_rooftops_csgo_pg
- ttt_chess_and_tea_pg
- ttt_edge_winter_ego
- ttt_mw2_highrise_slayers_ego
- ttt_terrortrain_ego_v2
- ttt_caboose_v1a
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