Dust 2 registry problems

Hellboy

Famous
=(e)=
Joined
Jan 28, 2013
Messages
567
Guys, CSS Dust 2 server is probably one of the best servers for EGO when it comes to usage statistics and the way the bullet registry works on the server is appalling, to say the least. Its registry needs to be better and if it can't be maintained then drop how many players play on the server to improve it. I along with a few other regulars have few suggestions and we need this server to perform better. We cant have bullets registering HS as shoulder hits or getting hit when players already behind the wall or not visible.
Please consider the following suggestion and please wait for other regulars to comment about it.

1) The server needs daily restart and on weekends once in 12 hours because of how many players play on it.
 
The server definitely needs to be restarted like once every 12 hours. That would help a lot. Other than that, Covert changed the cl_updaterate to 66; since then I've noticed the reg hasn't been as good. So maybe changing that back to 100 to match the cl_cmdrate would be better. I can understand he did it to try to improve the frames per second, but I'd rather have the good reg than a few more fps.

I think it's probably too late to reduce the server size back to 48 players, but that would also help. I guess the problem is even after a server reset, the reg goes back to being crappy after a couple hours. I don't really know what could fix it, maybe somebody else has some suggestions.
 
Guys, CSS Dust 2 server is probably one of the best servers for EGO when it comes to usage statistics and the way the bullet registry works on the server is appalling, to say the least. Its registry needs to be better and if it can't be maintained then drop how many players play on the server to improve it. I along with a few other regulars have few suggestions and we need this server to perform better. We cant have bullets registering HS as shoulder hits or getting hit when players already behind the wall or not visible.
Please consider the following suggestion and please wait for other regulars to comment about it.

1) The server needs daily restart and on weekends once in 12 hours because of how many players play on it.

I totally agree!
I think a daily restart would solve the issue!
 
Covert came in today and changed the cl_updaterate back to 100. It also seems that the server's been running well for much longer after the reset than usual. I'm not exactly sure what he did.
 
Update on the registration situation. Well, the situation is dire once again. The server isn't getting restarted regularly and the reg has gone to crap.
 
Its as bad or worse than it has ever been. I don't think anyone cares at this point though.
 
As I said before here,

If anyone is able to provide video footage of the issues you are experiencing that would help us out a lot. Our team has tested, we don't seem to be having any issues with our hit reg so it has been difficult to replicate these issues.
 
I'll try to get some video footage of the reg failure. I mean after covert tinkered with the server last week, it definitely was good for a few days. Then by Wednesday and Thursday without any server restarts the registration just went way down hill. I think whatever you did, did do the trick; we just need regular server restarts now.
 

Here's an example of the hitreg problem. I shoot this guy in the head and he doesn't die, doesn't even register chest or anything just nothing. I'll try to get more, but it'd be nice if other people could try to get video evidence, too.
 
Back
Top