MAKE HEALTH SHOT ST ON JB

Stirdu

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On maps like quake you can receive a health shot from finishing hard jump. It is not considered contraband, and you can't give ST for it. Health shot should be considered contraband because it provides a clear competitive advantage to whoever has it. For example if you are in lasers that do 50 damage, and everybody is at 100 hp, then everybody will have only 2 lives and you will have 3. Decoys provide no much less competitive advantage, and are considered to be contraband. Also it can be dropped or used, unlike armor so therefore you can easily give ST for it.
 
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You see, there's two aspects of this:

1. Do you I think its contra? No. it can't really assist you in rebelling. If a CT were to start shooting at someone, it's rare that they would have the chance to get the health shot off. Additionally, by your logic, a Warden could give out ST for getting 110 HP off of hard jump on quake.

2. How will it fit in the server? Now, I think it will be important. Basically, most people already give out ST for a health shot, and the server is fine, no one really cares. Additionally, having less rules is always better. So, for this reason, I'm for adding this to the contra list.

But, now I ask you a question. If someone holds out a medshot for more than 3 seconds, should they be killed? Because holding out a medshot can't hurt a CT, but since it will be added to the contra list, the rules would allow for CTs to kill them. And, you know some toxic CTs will kill them, and problems will arise.
 
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no one would give it

the only reason wardens give st is so they dont get killed
 
The way a T holds out a medi shot is similar to the way they hold out other type of contra (smoke, nades...) so CT's already kill them for doing so.

+1 because i consider it an advantage in health based games and specially in last guard rule.
 
You see, there's two aspects of this:

1. Do you I think its contra? No. it can't really assist you in rebelling. If a CT were to start shooting at someone, it's rare that they would have the chance to get the health shot off. Additionally, by your logic, a Warden could give out ST for getting 110 HP off of hard jump on quake.

2. How will it fit in the server? Now, I think it will be important. Basically, most people already give out ST for a health shot, and the server is fine, no one really cares. Additionally, having less rules is always better. So, for this reason, I'm for adding this to the contra list.

But, now I ask you a question. If someone holds out a medshot for more than 3 seconds, should they be killed? Because holding out a medshot can't hurt a CT, but since it will be added to the contra list, the rules would allow for CTs to kill them. And, you know some toxic CTs will kill them, and problems will arise.
Decoy also cant assist you in rebelling. If that is considered contra how come med shot can't be? Also nobody gives out med shot st anymore because everybody knows it isn't considered contra and they will be swapped. On quake the only time you normally every get ST is for bomb, or occasionally the deagle. Because people rarely get ST they never do the secrets.
 
WaSe brings up really good points.
Overall I don't seeing this do anything other than a small meta tweak.
 
Decoy is considered contra for it is a part of the grenades. Decoys are valid contra as warden could give ST for completing games on arcade or things like that. Medishots are USELESS, the only difference they make is whenever you're rebelling or you delayed and got shot it can heal you, otherwise it's just useless. Zeus is considered contraband and wardens still don't give ST for it, when zeus really has some power, they can one shot a CT get a gun in stack, or just kill warden, I hardly imagine people would give ST for Medishot when they don't already give st for a zeus. I really don't think this suggestion is needed and it brings nothing to the server.
 
Decoy also cant assist you in rebelling. If that is considered contra how come med shot can't be? Also nobody gives out med shot st anymore because everybody knows it isn't considered contra and they will be swapped. On quake the only time you normally every get ST is for bomb, or occasionally the deagle. Because people rarely get ST they never do the secrets.
You failed to address my question.

But, now I ask you a question. If someone holds out a medshot for more than 3 seconds, should they be killed? Because holding out a medshot can't hurt a CT, but since it will be added to the contra list, the rules would allow for CTs to kill them. And, you know some toxic CTs will kill them, and problems will arise.
 
" But, now I ask you a question. If someone holds out a medshot for more than 3 seconds, should they be killed? Because holding out a medshot can't hurt a CT, but since it will be added to the contra list, the rules would allow for CTs to kill them. And, you know some toxic CTs will kill them, and problems will arise. "

I have honestly never seen a CT kill somebody for holding out a decoy, only a gun.
 
You normally get ST for something that threatens the CTs. Sometimes they won't even give Bomb ST if they're in a good position. I doubt anyone would ever give medishot ST.
 
You normally get ST for something that threatens the CTs. Sometimes they won't even give Bomb ST if they're in a good position. I doubt anyone would ever give medishot ST.
Exactly so whats the harm in letting them do it?
 
Exactly so whats the harm in letting them do it?

I just see no use to it. It's not contraband, it can't harm a guard or anything. Why would they want to give you ST for it, why does it need to be made contraband it just gives guards one more thing to kill you for. Imagine being killed for having a medishot in ur hand.
 
This thread is going around in circles for some reason.

People are defining contraband as something that could harm CTs, but a decoy can't do any serious damage and is still apart of the contra list, and technically a medishot provides a better advantage than a decoy. If you're going to bring up a defense relating to "it's not contraband" then try and suppourt the point better. I for one am more interested in snot's and WaSe's points


But, now I ask you a question. If someone holds out a medshot for more than 3 seconds, should they be killed? Because holding out a medshot can't hurt a CT, but since it will be added to the contra list, the rules would allow for CTs to kill them. And, you know some toxic CTs will kill them, and problems will arise.

no one would give it, the only reason wardens give st is so they dont get killed


Toxic CT's have always and will always be a thing. And snot's right. I've personally never seen a warden hand out ST for contra that isn't going to do harm, the last time I did it was probably in 2019. If it gets added to the contra list, per the rules you can be killed for holding it out for more than 3 seconds, which I just see as being an abused "loophole" for CT's to get kills. So I'm just gonna stand neutral but provide some insight on this
 
People are defining contraband as something that could harm CTs, but a decoy can't do any serious damage and is still apart of the contra list, and technically a medishot provides a better advantage than a decoy.

This sounds more like a reason to remove the decoy from the contraband list, than to add the medishot to it :]
 
This sounds more like a reason to remove the decoy from the contraband list, than to add the medishot to it :]
That's what I was thinking too, only issue is when you hold a decoy out it will be harder for the warden to determine the difference between that and say, a flash
 
After hearing other people's feedback, we do not believe that adding this as a contraband item would be beneficial. Thanks for the suggestion~

~Closed
 

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